Here is the full list of all 40 Get Even achievements.
Make peace with Grace.
Unlock all hidden memories.
Collect all evidence in Building C.
Help Boyce escape the Asylum.
Break into the building where Jasper is held without raising an alarm.
Reach the meeting spot in the marshes without raising an alarm.
Let Mr. Boyce survive the ADS heist.
I will always be with you...
Recognise the living dancer before he attacks.
Let Kiddo survive to see the party.
Collect all evidence on the ADS heist.
Collect all evidence from J's dying minutes.
Collect all evidence in Building B.
Let a pair of cultists roam free.
Scan Albert Hall while he is alive.
Say ''Good-bye''.
Collect all evidence on Grace's kidnapping.
Leave the world of memories.
Discover the true mastermind behind the kidnapping.
Recall your loss.
Discover the truth about Jasper's murder.
Recall the aftermath of the kidnapping.
Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Escape the Asylum.
Unlock a hidden memory.
Collect all evidence on the secret hideout of the criminal mastermind.
Let John Keating survive till the Party and confront him on his new beliefs.
Collect all evidence on Rose Atkins.
Collect all evidence in the kidnappers' hideout.
Eliminate all criminals in the main room of their hideout in 30 seconds.
Get John some water.
Survive a bad trip in the Asylum garden.
Help Jared escape his captors.
Collect all evidence from the warehouse murder case.
Collect three ammo clips during one stay in the Asylum.
Distract Walt Kaufmann.
Scan Albert Hall's dead body.
Sabotage the plumbing to distract ADS security.
Solve the electricity problem properly and let John Lyndon get his kick.