rogun is a game clearly inspired by the original Crash Bandicoot series, offering gameplay that focuses on either slow, methodical collectible gathering or fast-paced time trials. The protagonist, Renata, moves relatively slowly and has limited actions—she can jump and use her gun to defeat enemies or as a hookshot to traverse walls and other objects. However, the gun's performance is inconsistent. Vertically, the crosshair might indicate a target, but the hookshot fails if Renata is too high. Horizontally, the gun can latch onto distant mushrooms yet might miss nearby walls. The camera, while generally serviceable, struggles to keep up during chain hook sequences, making already difficult sections even more challenging. The triggers for the fail animation are positioned too high, especially over water. If you step off a platform, you die instantly. The game isn't really hard, but adjusting the position of these triggers would reduce much frustration. The bosses are easy and boring except last one having few very quick attacks with little time to respond.
Visuals are very charming with great character and enviromental desings. Songs are few and servicable.
Completing the game can feel like a giant slog. After mastering every level, you still need to spend 2-3 hours grinding one just to buy out the shop. Tying artwork unlocks to master rank time trial [which aren't needed for "Completionist" achievment] and making coins a limited, non-farmable resource and adjusting hat prices to match coin availability seems like such a basic idea that it's baffling why it wasn't implemented that way.
I had two crashes and no major bugs. Despite my complaints, I would still recommend this to platformer enthusiasts, but maybe not to completionists.
3.5