Fallout Shelter Reviews

  • Titanium DragonTitanium Dragon117,772
    06 Apr 2017
    2 0 0
    Fallout Shelter is a waiting game/simulation game based on the Fallout verse. You are the overseer of a vault, and it is your job to build up your vault and its population, looking after them and protecting them from the dangers of the world around them.

    This seems really neat. And honestly, it is a really cool idea, and it is fun for a while. But eventually you realize that the game is an enormous addiction engine, and underneath that addiction, there’s actually not all that much game.

    The game seemingly centers itself around your vault – you can build various rooms for various purposes, but the big three are power stations (which provide your rooms with power), water stations (which provide water for everyone), and food stations (which provide food for everyone). You assign vault residents to these rooms in order to produce resources, which are consumed over time. When you log out of the game, these continue to accrue somewhat, though there’s a limit on how much you can accure. You can also rush production in these rooms to gain the benefit immediately, but at the risk of an “incident” occurring.

    You start out the game with 8-12 people who wander up to your vault, and you can produce more people via three main methods – sending people out to wander the wasteland looking for survivors, building radio stations in your vault to call out to people outside… or, your residents can make babies with each other. If you send a man and a woman to quarters, after a while the woman will end up pregnant; four hours later, she pops out a baby, and four hours after that, the baby becomes an adult. The game doesn’t allow inbreeding, so you have to figure out how to manage your family lines a little, though honestly it wasn’t much of an issue.

    Each vault dweller has a set of seven stats – the same SPECIAL stats from Fallout – Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Sadly, the game doesn’t really explain what these stats do at all; while it is obvious that they are tied to the function of rooms (making them produce faster), beyond that it is pretty mysterious what they do, doubly so as most of your vault residents will have low stats. As it turns out, they do have some influence on combat and other things.

    While I said that the game seemingly revolves around your vault, what it actually revolves around after a while is quests – you can send someone out on a quest into the wasteland, and after waiting X amount of time, they’ll go encounter some place. You move them from room to room, with them auto-attacking anything inside, and them auto-attacking back – it isn’t very interactive, though you can use stim packs to boost your health (something you can produce in your vault, and which I quickly maxed out on – turns out, they’re really useful to be able to spam endlessly). As you explore these places, you find stuff lying around you can bring back to your base.

    You can also just send someone out to wander around the wasteland aimlessly, hoping to find stuff; this is kind of marginal, but it gradually does accumulate stuff (especially if you have high luck).

    The problem, ultimately, is that the game’s interaction ends up almost entirely becoming busywork. While building up your vault is sort of interesting, after a while it becomes obvious that there’s a fairly simple optimal strategy to it, and after that point, it sort of becomes rote. While rushing stuff in the early game is an easy way to quickly build up xp, later on you start encountering worse disasters from it which discourages it a bit – which is probably a good thing, because it ultimately becomes a lot of busywork. But the problem is that most of the game consists on clicking on rooms to gather resources from them and otherwise engaging in a lot of micromanagement as you move around people to make babies or set up equipment on them or whatever else.

    Once you realize that the cute veneer is just a layer over a pretty Pavlovian addiction engine, it frankly loses its charm. I really liked the idea of this game, but ultimately it is the mechanics of it which killed it for me.

    Which is interesting, because a lot of people complained about microtransactions, but I never saw much value in them. Seems like it would sort of defeat the point of the game.

    All in all, this is pretty, but ephemeral; you might enjoy messing around with it for a bit, but after you’ve done a few quests, there’s really nothing more to see here.
  • ValewoncaValewonca20,594
    27 Jul 2019
    1 0 0
    A pretty entertaining simulator that fits the Fallout franchise well but got ruined for me thanks to a reall hard achievement.
    This game has 2 main parts: the vault and the missions. The vault is where you spend most of your time. Here you build different rooms, each one serves a purpose: food, water, energy, medicine, barracks, dweller training, storage, crafting, overseer office and radio station; these rooms and their upgrades will cost bottle caps, the main currency of the game. The dwellers that inhabit the vault can be obtained by reproduction, quests, lunchboxes and the radio station, you can change their names, looks and equip them with weapons, suits and pets; they will also level up by working, which gives them more health and the option to be sent to high level quests. Your vault will get attacked from time to time by enemies that will go from one room to the next until they either die or kill all your population, so make sure you put strong dwellers at the entrance and first rooms of the vault. In order to cure the damage that the dwellers receive they have to heal using stimpaks (Health) and Radaway (Radiation).
    To get those guns, suits and pets that I mentioned before you need to jump to the second part which are the missions, there are campaign missions, weekly missions and daily missions, among other special ones. In these missions you will have to kill enemies in a sort of turn based combat system, there is also special enemies that deal more damage. Missions are the main source of loot, here you even get the junk that you need to craft guns and suits at your vault.
    There is also sort of like a middle part to the game, which is when you send a dweller to the wasteland not to do a missions but to just explore, find loot and kill creatures for experience, you see his progress by clicking outside of the vault, the more he stays outside, the better loot he will find. Eventually the explorer will find random encounters, where you play as if you were playing a mission, just a little bit shorter. That's why I said it's kinda of like a middle part.
    Moving on from the actual gameplay, as every free mobile type game, Fallout Shelter has things that can be bought with real money and make things easier. You can either buy nuka cola quantums (Currency that allows you to reduce the time it takes to craft a gun or suit, go to a mission or get back from one, finish the training of a dweller, among other things), pet carriers (That will give you one random pet) and lunchboxes (Gives you pretty much anything, guns, suits, junk, resources, caps, pets and dwellers). While all 3 of these things can be obtained by grinding objectives, completing quests, among other things, the best way to fill up on any of them is buying using real money.
    This is where I want to talk about my personal experience with this game as an achievement hunter, in specific trying to get the blast from the past achievement, which requires you to have 20 legendary dwellers in one vault. While legendary guns and suits can be obtained on random missions, there are only like 3 legendary dwellers that can be obtained on specific quests. The rest of the 17 legendary dwellers have to be obtained through lunchboxes, and since I decided not to spend a single dollar in this game or just use a save editor and give myself 999 lunchboxes, I had to grind them. I would get a free lunchbox every 7 days I logged into the game, then from missions (Both campaign missions and random ones) and from completing objectives (That in many cases would take days to complete, like collecting 500 suits or guns, even when I used pets that gave a 3x objective completion bonus). I would play this game every day, some times just playing a mission and other times having the game in the background while I studied or watched a Youtube video; I had this game open in my computer for a total of 794 hours before I opened my 340th lunchbox and got the last legendary dweller. And even though I didn't wanted to use a safe editor I had to in some cases because despite the fact I made back ups of my save files, some times my saves would get deleted if the PC was turned off when the game was opened and I would lose days of progress; there was also a bug where the progress on your objectives would go back to zero, this bug would happen so often that long objectives became impossible to do, so I just skipped them and added the lunchbox via save editor.
    Overall, this game is pretty decent for being a mobile game and it fits the Fallout franchise pretty good, even though I was disappointed to see there wasn't any Fallout New Vegas content in this game; I also like the fact that you can have the game in the background while you do something else. So if you want a simple game to play in your free time or in the background I recommend it, but if you are not only an achievement hunter that doesn't like having unfinished games but also one that doesn't want to use real money or cheats, I don't recommend it, it will require superhuman compromise and it will be hell sometimes thanks to bugs and lost progress.
  • transyotransyo18,151
    09 May 2017
    1 0 0
    In Fallout: Shelter, you are a Vault Overseer. You must ensure that your dwellers are happy, you have to make sure everything is full - make sure you don't run out of power, food or water - and you must ensure that your shelter is safe for your dwellers to live in.

    As a fan of the Fallout series on Xbox, I saw this on Steam and thought that I would grab it and see what it was like. I was expecting something a lot more like the original gaming series, maybe walking through the vault itself. It's not like that at all. It's very much a one dimensional game, with just the layout of your vault in front of you. However, there's a lot that can actually be done in this game and it exceeded the expectations when they dropped upon seeing it when I first opened the game.

    This game isn't at all what I thought it would be like. It's a lot of strategy and being ahead of the curve, a lot of being mindful of resources and having to know when to send dwellers out, when to rush things, when to build things. There's a lot that needs to be considered at the same time. It's a little hard on this aspect, but it's actually really fun. I'm having a blast with it, and the achievements definitely make it worthwhile to play, if you're an achievement hunter. This isn't what I thought it would be, but it's a lot funner that I originally expected.

    It's definitely a bit of fun and it's free to play on Steam, which is a total bonus! This is totally a play to pass time game, but it's fun for sure, in my opinion.
  • azgoodazazgoodaz12,112
    02 May 2017
    1 0 0
    Fun and addicting game to pass time by.

    1 flaw though. You aren't able to link your Bethesda account to any of the mobile (Android/IOS), Bethesda's game client or Windows 10 game versions to have your vault on both mobile and PC. Bethesda living in the stone ages?

    What does this mean? That means your save from the mobile app, etc can't be played on Steam. You can't transfer it or port it over.

    Because of this reason, I will be sticking to the Windows 10 version since you can play it on both Windows 10 and Xbox One without having to worry about your save (oddly enough, Microsoft is smarter than Bethesda, who knew).

    If I could, I would put my recommendation of the game "neutral." Only until they add this feature, which they probably won't since it's almost been a year since the release of this game (E3 2016).