3. Fahrenheit: Indigo Prophecy Remastered Story walkthrough

Chapter 1: The Murder (as Lucas)

Once you start the game, you get a long cut scene which introduces one of the main characters, Lucas, and the unexpected situation he finds himself in.

After the cutscene ends you can get the first achievement by simply standing around and waiting. After 2 1/2 minutes, the game will shift to a split screen and you'll see the police officer get up and head to the bathroom. Once he enters and catches you, you'll unlock

Reload the save point and let's get on with the game.

Move the body into the toilet.
Use the mop by the window to clean up the blood.
(Do not look out the window: it will cost you 5 mental health)
Get the knife from the floor between where the body was and the urinal.
Use the sink on the right to wash up.
Leave the bathroom.
Stop at the second table on the left and look at the bill.
Pay the bill.
Leave the restaurant.
Turn right and head back past the restaurant, crossing the street and aiming for the stairs to the subway.
Enter the subway.

Chapter 2: Investigation (as Carla and Tyler)

Approach the diner and choose the Question mark to ponder the situation.
Enter the diner.
Exhaust the conversation options with the police officer.
Take his advice and talk to the waitress, going easier on her (when given the option, choose "Cheer Up" rather than "Insist").
Talk to the morgue guys with Carla.
Switch to Tyler and talk to the morgue guys.
(Optional) Head behind the counter and get a cup of coffee with both Tyler and Carla (+5 to health).
Head to the second to last booth (where Lucas was sitting) and examine everything with Tyler..
Examine everything again with Carla.
Head into the bathroom.
Have each character examine the body.
Check out the mop with Carla. Check out the blood in the far-left stall.
Search around with each character, looking for the knife. The location and who finds it is random. Possibilities include the trash bin, the other two toilets, the window, and under the wall in the left stall.
Leave the bathroom and talk to the morgue guys (may have to switch characters).
Start a conversation with the other playable character and choose Leave.
Exit the bar as Carla. Examine the bloody footprint. Get in the car.

Chapter 3: The Day After (as Lucas)

Stand Up.
Take the medicine from the bedside table.

We're now going to get a second dead-end achievement. Head out the door into the main part of the apartment and head to the kitchen. Go to the fridge, turn around, and pull out the bottle of alcohol from under the counter. Drink it and you'll get:

Reload and let's clean up. A police officer is eventually going to show up, so you have to do a bunch of things before he arrives so he doesn't get suspicious.
Interact with the bed twice to hide the blood.
Exit the room and answer the phone (straight ahead) and talk to your brother.
Interact with the bloody shirt on the floor next to the pillar (you passed it on your way to the phone).
Interact with the shirt a second time to pick it up.
Head into the bathroom (the door between the phone and pillar).
Put the shirt in the washing machine.
Do not look in the mirror if you want to avoid stress.
Take a shower.
Use the medicine cabinet above the sink, then bandage your arms.
Return to the bedroom, find the closet (on the right as you enter), and get dressed.
That should clear you with the police.

Head to the kitchen and drink the milk in the fridge to de-stress a little bit.
Get the bonus card/points in one of the upper cabinets.
Pick up a key from the dining room table.
(Optional) Turn on music (stereo by the TV) to reduce your stress.
(Optional) Avoid looking at the newspaper by the front door or the photo on the desk in the bedroom to avoid stress.

When the police show up, open the door. When he asks about the screaming say "It was me". Let him search the apartment.

You can now leave and end the chapter. You have a choice of which chapter to do next: one as Carla or one as Lucas. The order doesn't matter, but I'm sticking with Lucas in this walkthrough.

Chapter 4: Confession (as Lucas)

Head forward and find your brother to initiate a conversation. Most of the choices probably don't matter, but I tried to stay calm and conciliatory. At the end, accept the cross he offers.

After the conversation is over you'll have a vision about a boy drowning. This is another chance for a missable achievement.


Head toward where the kid fell in and you'll jump in the water. You have to do a series of quick mini-games and a few minor actions to swim down to him, grab him, swim back up, get him out of the water, then get out yourself.
You then have to stand up, approach the kid, then kneel down. Choose the CPR option. The trick here is that you'll count to 3, then do compressions. Time each compression after the 3 count, and you should save the boy. If you fail reload and try again.

You'll earn some health, the achievement, and the police officer will let you go, despite recognizing you.

Chapter 5: Police Work (as Carla and Tyler)

You start as Carla. Head upstairs and through the double doors. Your office is in the opposite corner. Head there, but try not to drift too close to other people to avoid stress.
When you get near the office, a conversation will start with a guy who Tyler owes money. A second one will start about forensic results as you open the door to your office.
Enter the office and use a phone to call Tyler.
Switch to Tyler.
Get out of bed.
Head into the bathroom (door near the foot of the bed, not the one right next to where you get up) and take a shower.
Grab the bonus card next to the toilet.
Use the toilet to destress.
Head back into the bedroom to the closet and get dressed.
Leave the bedroom and head to the kitchen area. Drink some coffee to start talking to Sam.
You can gain a bunch of health if you choose the calmer/less aggressive options.
Get your coat off the rack.
Reduce stress further by kissing Sam before you leave.
Exit the apartment.

Tyler shows up at the police station.
Head up the stairs and work your way to the office like you did with Carla.
When confronted about the money you owe, choose "Friendship", followed by "Proposition".
Enter the office, hang up your coat, leave the office, and find Carla by a desk in the middle of the room.
Exhaust the conversation options to learn about the forensic info.

Head back to your office as Carla, sit down at her desk, and use the computer. Go through the emails, then go to the database and search for Kirsten.

You now have three different options to proceed. Order doesn't matter, so I'm going to go from left to right.

Chapter 6: Alternate Reality (as Lucas)

Leave the stall and get the bonus card (you can see it in the mirror).
Wash your hands at the sink.
Exit the bathroom.
Head straight up to go to your office (the red dot on the map). Enter.
Sit down at your desk. Try to beat a short mini-game.
Answer the phone and allow Tiffany to come over.
Another short mini-game.
Open the drawer on the right and get the cross.
(Do not look at the photo in the drawer on the left)
Exit the office and head to the workstation marked by a red dot on the map. Ignore the visions. When you get to the workstation start to repair it.
Now get ready for a series of QTE's to save yourself and end the chapter.

Chapter 7: Reconstruction (as Carla)

A short chapter, just do a few QTE's and then ask a few questions at the end.

Chapter 8: Tyler & Kate (as Tyler)

Another really short chapter. Try to reconstruct what Lucas looks like, but your accuracy really doesn't matter in the end.

Chapter 9: Lost Love (as Lucas)

This chapter has a missable achievement. You can reload and try again if you fail.

Head into the bedroom, take the medicine by the bed, then get in the bed and take a nap.
Get up, head to the door and let Tiffany in. Offer her a drink.
Head over to near the fridge, then get the drink and bring it to her.
Offer the find her stuff. One of the boxes is in the bedroom (back left corner from when you enter), the other on the floor to the left of the phone. You have to put one down by her before you can pick up the second.
In the conversation, choose Reassuring, Sentimental, Alone. Then head over to the guitar, turn on the amp, and play.
If you do the series of QTE well, you can successfully try to kiss Tiffany, which will unlock:


This leads to a rapid response sex scene (not sure what happens if you fail).
Afterwards you wake up as if something is wrong. You have to get out of bed, but afterwards, while you can look around, there is nothing to do so just go back to bed.

Again, three choices, the order doesn't matter, so left to right...

Chapter 10: Hide and Seek (as Lucas)

As you head toward the grave, take a detour on the first right to pick up some bonus points. Then when back on the main path, go all the way to the end to get a bonus life. Head back to the path where your brother is waiting. Place the flowers by the grave to trigger a flashback to when you were a child.

After the cutscene, start to move and you'll trigger a vision with a QTE. You have to get this right to get an achievement later in the chapter. Follow the path on the map to head to the NE and climb over the mesh on the fence. Once on the other side move along the fence to the left, around the large rock, then cross the road to the other fence when the patrolling guard isn't looking. Continue to head left until you find the hole in the fence and crawl through.

Head right behind the rock then behind the crates. There is a guard at the corner of the building in the background looking your way. You have to wait until a truck comes by, then use the truck for cover to head to the right until you can head straight up between the two hangars, heading for the back-left corner where the hole in the wall is.

Once inside you have a limited amount of time to try to save the three boys for an achievement. They are hard to find. One is inside a crate on the lower floor in the corner at the far end of a narrow path between crates. One is in the back of part of an airplane on the ground near the base of the stairs. The third is in the upper platform toward the far end of the stairs, behind a wooden palette. Finding all three in time will unlock:

Again, reload and try again if you fail to get it.

Chapter 11: Friendly Combat (Carla and Tyler)

It doesn't matter which character you start with. Take one of them around the ring to collect a bonus card. With each character take a drink of water and successfully perform a pair of exercises in order to warm up.

Once both are done, go to the ring to start a sparring match (regardless of who you started with, you'll spar as Carla). Win the match (a series of QTE's) and you'll unlock:

You then get a pair of options. Again, order doesn't matter, so I'll pick Carla first. Both chapters are called "Debriefing".

Chapter 12: Debriefing (as Carla)

After the cutscene, grab the bonus card and head to the gate. Turn on the light switch to the right, then open the gate. When you enter the gate, you'll get a message about controlling Carla's breathing. Deliberately fail the first time to unlock

This is also a good place to farm another achievement:


You get this for allowing either Carla or Tyler to reach zero mental health. Failing the breathing mini-game removes 10 mental health from Carla, so keep repeating until she hits zero and you get the achievement. Return to the previous check-point to continue.

Re-enter the gate and now control her breathing as you move about. Head to the right and turn the valve to move the shelves. Go forward, head left and turn the valve. Head back right and turn the valve. Head between the shelves toward the computer in the back.

The power will go off and you're breathing starts again. Turn left and head between the shelves. Turn the valve on the right. Go left and turn the valve. Go to the new corridor and turn on the power switch. Head back toward the computer and to the shelves on the opposite side.

Turn the valve on the left, next to the computer. Go through the row and turn the valve on the left. Go back out and turn the one next to the computer again. Head right and turn that valve. Head through the row and turn the final valve. Head forward and find the tape you want on the top left. Go back to the computer and use it.

Chapter 13: Debriefing (as Tyler)

Turn to Tyler's left and follow the path to the end to get a bonus card.
Head back to where you started down the stairs, then circle under them to the desk where you can use the book with a magnifying glass. A few pages in, you can find something written in the upper left corner. Take the book, then pick up the piece of paper which falls out as well.
Head back past the stairs and talk to the old man. When you're done and start to walk away, he'll offer to help if you help him first.
Take the book he gave you and head back to the table with the magnifying glass and examine the book. See the author is "De Gruttola." Leave the book here.
Head up the stairs and look at the book on the table on the right. See that De Gruttola has the number 1796.
Go back to where the man was and look at the book on the table behind him. See that 1796 should be on the 3rd floor and that an author whose name begins with D should be in the white section.
Go up to the third floor and find the book.
Bring it back to the bookseller. Grab the bonus card at the base of the stairs on the way out.

Three options, left to right:

Chapter 14: Agatha (as Lucas)

Head to house #36 on the left. Ring the bell, then enter.
Go down the hall and through the door at the end, through the door on the left.
Talk to Agatha.
Head into her bathroom for a bonus card.
Push her back into the séance room, down the hall, and through the door on your right.
After you've spoken to her, get the birdseed from the cabinet and feed the birds. Talk to her again. Push her back into the séance room and to the table.
Get the candles from the cabinet next to the hallway door. Go back in the hallway and through the door down on the character's left. Get another bonus card and pick up the matches off the table.
Head back to Agatha, put a candle in each of the three holders on the table, and light them.
Turn off the lights, close the curtains, and sit down.
Prepare for a long series of slow QTEs.

Chapter 15: Questions and Bullets (as Carla)

Walk down to the man at the end and talk to him.
You then get to use the shooting range. Use the mouse to aim, the left button to fire, the right button to reload. Avoid shooting civilians. It's fairly easy to rack up a good score early, but the whole thing will get faster and faster until it ends.
After the first round, talk to him about the investigation.
Follow up with a second round of shooting.
If you did well both times, you'll unlock


Finish questioning the sergeant.

Chapter 16: Doubles or Quits (as Tyler)

The basketball game you made a double-or-nothing bet on earlier.
Just successfully do a series of QTEs to win the game and unlock

Chapter 17: The Storm (as Lucas and Markus)

Answer the phone, then prepare for a long series of QTEs.
Find yourself playing Markus.
Head to the first door at the right, look at it, ring the bell.
Break in, run to the balcony, look over it, then save Lucas.

Chapter 18: Dark Omen (as Carla and Tyler)

Hear the phone ringing as the cut-scene ends. Leave the bathroom and the bedroom and answer the phone.
Head back into the bedroom and to the closer to get dressed.
Switch to Tyler and pick the question mark.
Sit down at the computer and use the internet tool to look at world news. He gets an idea.
Use the phone to call Carla and tell her what he found.
Stand up, grab the torn paper, and go to the fax machine and use it.
Switch to Carla.
When the doorbell rings, go open it to find your neighbor Tommy.
Head to the kitchen to find glasses in the cupboard in the corner between the sink and microwave. Get them and return to Tommy, put the glasses on the table, and sit.
After the conversation (choose what you want), Tommy will pull out Tarot cards. Sit through it and become depressed at his results (no way to avoid this).
After Tommy tells you about the watermark, find your phone and call Tyler. Switch to him.
Get the torn paper from the fax machine, put it back on his desk and sit down. Turn on the light, then use the torn paper. Move the light around until you find the watermark.
Tyler will call Carla back with the news and you get to choose who will visit the bank. It doesn't really matter in the end; I choose Carla.

Chapter 19: Face Off (as Lucas and Carla)

During the cutscene you have a vision of the police visiting. Try to hide some of the incriminating evidence.
Stand up and look at the torn paper on the right-hand corner of the desk. Interact with it until he hides it.
Head to the other side of the desk and find a small book of Shakespeare. Again, interact with it until he hides it.
You might have enough time to sit back down and open the right-hand drawer for a bonus card.
When the interrogation starts, make your first response "Subject" because it is non-suspicious.
Winning the mini-games will help give you hints as to what responses to give. Generally, choose the truth as non-suspicious. Joke about the sketch. Do not lie, dodge, or change the subject.
You will start having visions and Carla will get somewhat suspicious no matter what you do. If you can keep the suspicion low enough, however, you'll use a QTE to realize she's starting to wonder about you and take the opportunity to go use the bathroom.
The game will switch to Carla. Pick up the pen off the desk. Look in the left hand drawer to find the Shakespeare book. When Lucas comes back in the chapter will end and you should unlock:

Chapter 20: Back to Agatha (as Lucas)

Head into the house and down the hallway to the séance room. Go to the body by the table. You are now on a timed segment.
Head into the bedroom to pick up a bonus card. Head back into the séance room, into the hallway, and into the room with the bird cages.
Go to the cabinet with the birdseed. The lower drawer contains a bag with a key in it.
Find the cage in the middle with the piece of paper in it, unlock it with the key and get the paper.
Head back to the séance room and escape through the open window.

Chapter 21: Happy Anniversary (as Tyler and Carla)

Follow the instructions your given. Turn on the oven, get champagne from the fridge, and pour it into the waiting glasses.
After the brief cutscene, head over to the turntable and turn it on.
You now have a lengthy, but slow, QTE.
Afterwards, POV automatically switches to Carla.
The goal here is to link pieces of evidence. Wander around the office looking at different pieces. When you're ready to link to items, memorize the first one then go to the second and choose link. The exact items you can link depends a bit on other choices made in the game (e.g., did Lucas escape by taxi or subway at the beginning), but minimally, you should be able to link:

  • the two Shakespeare books (one on a table against the wall near Tyler's desk, one on Carla's desk)
  • the fingerprints from the crime scene (Tyler's desk) to the fingerprints on the pen (Carla's computer...not available until partway through the scene, after a phone call)

At some point during the scene, Martin will come in and tell you about the drowning boy at the lake.
After you've made two strong links, call Tyler.
The POV switches back to him. You have no choice but to get up and answer the phone, Sam's protests notwithstanding.

Chapter 22: Bloody Washing

A non-interactive cut-scene.

Chapter 23: Confrontation (as Carla and Lucas)

Start as Carla. Enter the apartment (which looks a bit different...a frame up?) then search for Lucas in the bedroom and Bathroom. Afterwards, you'll get a message from another cop and POV will switch to Lucas outside.
Now you get a series of action QTEs as the game suddenly turns into the Matrix.

The next chapter is the same, no matter which person you choose.

Chapter 24: Captain Jones is Really Upset (as Carla and Tyler)

Very little to this. The speaker will tend to lose a little mental health, so consider choosing the one in the worst condition or alternating to spread it out.

Again with a character option, Lucas first...

Chapter 25: Fallen Angels (as Lucas)

Get up and have a short conversation, followed by another action QTE sequence, a bit quicker and trickier than the last.
Have another conversation to end the chapter.

Chapter 26: Soup, Blood and Clues (as Carla and Tyler)

Head toward the laundromat then talk to the crime scene guys.
Head inside and explore.
Get the bonus card in the cart on the right.
Look at both bodies (including the wrists of the man). Look at the blood on the floor between them.
Look at the blood and tools in the corner closest to Tyler.
Switch to Tyler and look at the two bodies and the phone.
Look at the key in the lock at the front door.
Talk to Carla to exit.

Chapter 27: The Fugitive (as Lucas)

Head forward and around the corner to the right. After the vision of the police, turn around and find the fence blocking an alley on your right. Climb over it and the next fence.
Go forward until the short cutscene which adds a picture-in-picture of the police by the back door. When they're not looking in your direction run across the opening to the pipe in the corner of the building.
Climb the pipe with a long series of climbing actions.
Shuffle along the ledge (timed sequence), keeping an eye out for 3 QTEs to keep your balance.
Climb down the pipe on the far side. Climb over the fence.
Walk along to the second window, try (and fail) to open it.
Head to the corner and pick up a brick. Head back to the window and use the brick to break the glass.
Open the window and climb inside.
You probably lost a lot of mental health getting this far, so we want to replenish some.
Circle the bed then lie down on it to recover a little.
You'll get a vision and a mini-game. Failing this one isn't a big deal.
Head out the door into the main apartment. Go to the kitchen and start searching the cabinets for a bonus card and some food. Go to the fridge to drink some milk and eat a sandwich.
Turn on the TV (remote near the couch) and change the channel twice. You'll learn about a professor who knows about the Mayans.
Go into the bathroom (back corner on the right, next to the front door) and find an extra life to the left of the sink.
Head back to the living room. Eventually Tiffany will come home, followed by the police ringing the doorbell. Hide in the closet in the living room (left of the kitchen) and successfully complete a few QTEs to stay hidden.

Chapter 28: Janos (as Carla)

First, head straight down to the end of the corridor to pick up a bonus card. Turn around and come back, taking your first left (the 2nd right from the original direction). Head down this corridor to meet the orderly.
Enter the cell and handle the conversation any way you want.
The power goes out, naturally, so she has to work her way back. The path is to go forward, take the first left, and then straight.
However, you'll need to pause when she warns you, only start again when she says its safe, and keep her breath steady as earlier.
When the power comes back on, just run ahead to the door.

Chapter 29: Meeting Kuriakan (as Lucas)

Head left to find a bonus card in the corner.
Go talk to the professor. Choose NY Times, and be ready for a QTE. Follow through the conversation however you want, following him as he moves around the room.
When he asks who you really are, if you tell him the truth and show him your forearms, you'll gain in some mental health.
After the conversation is over, follow the professor through the door and be ready for some more action QTEs as another attack is imminent.

Chapter 30: Myan Secrets (as Lucas)

A brief conversation (choose what you want), followed by more action QTEs.

Chapter 31: The Clan (as The Oracle)

Another brief chapter, consisting of a long slow QTE as you learn more about the enemy.

Chapter 32: Danger and Obliquity (as Lucas, Markus, and Carla)

A complex chapter with a lot of different POVs.
Once the cutscenes are over. Circle the bed and use the phone to call Markus.
The POV will shift to Markus. Choose "Telephone" (or else he'll die). Head straight ahead and through the door and answer the phone on the desk on the right.
As soon as the conversation is over, quickly (before the timer runs out) lock the door next to you. Pick up the phone again. This will unlock:


If you're too slow in calling Markus, don't choose to answer the phone, or are too slow in getting into the room or locking it, Markus will die and you'll miss this achievement.
Once this is over, you switch to Carla's POV.
Head down the hall and kick open the door. Whoops, wrong room.
Find the right room all the way in the corner.
You switch back to Lucas's POV.
Answer the phone.

Chapter 33: Fate on Russian Hills (as Lucas)

You can follow the crow up ahead in the correct direction, but first, turn right, right, and left to find an extra life in the corner.
Head back the way the crow went (past the homeless guy) and keep going straight to find a bonus card.
Now follow the path/crow until you get to the roller coaster.
Go into the controller's booth and turn it on.
Go back out, get in the roller coaster, and strap yourself in.
Get out when the ride stops.
You need to cross the beam to Tiffany. It's sort of similar to the breathing exercise with Carla, but more difficult.
Once on the other side, untie Tiffany.
The next step cannot be avoided.

Two options...going left to right.

Chapter 34: Child's Play (as Lucas and Markus)

Another flashback to childhood.
Get out bed, wake up Markus then head out the window.
For the next part, you have to follow that path on the mini-map, avoiding lights and guards. It's fairly tricky to get the timing down.
First, you want to circle around the building in front of you to the right, and stick next to it until you see some guards pop up.
At that point, cross to your left toward the big rock. You can't move behind it, but sliding along in front of it puts you farther from the guards. Circle the rock, then behind the guard tower.
When you cross back toward one of the bunkhouses, you'll trigger another guard to come toward you. Backtrack and hide behind the jeep. Once he's passed you, circle back around the building in the direction he came from.
At the top of the next building you'll find another guard and you and Markus will split up.
Head back the way you came to the red X at the corner of the building on the map. An exclamation point should appear as an action. Doing this will throw a rock and distract the guard.
Switch to Markus and, avoiding the spotlight, head up and between the two buildings, following the path on the map. When he gets to the right place, it'll automatically switch back to Lucas. Take him to join Markus and continue toward the next X on the map.
Markus volunteers to distract the guard. Head back around the building to the new red X and kick the barrel.
As Lucas, climb the pole, then shimmy across the wires, still avoiding the spotlights as they hit the wire.
Climb down the pole and follow the map path to the final X, avoiding the last few spotlights.
Open the door and enter the elevator, opening the next door to end the chapter.

Chapter 35: Checkmate! (as The Oracle)

Another view of the enemy with a short slow QTE to keep things moving.

Chapter 36: The Pact (as Carla and Lukas)

Head forward and around to find Tiffany's grave (it has flowers on it).
Best bet is to be trusting (it'll lead to more mental health). Explain things as you want.

Chapter 37: Jade (as Lucas)

A short mini-game to discover the location of the Indigo Child.

Chapter 38: Frozen to the Bone (as Carla and Tyler)

Tyler will ask Carla if she's hiding anything. Telling the truth will net you positive mental health.
Sam shows up with an ultimatum. Going with her leads to a small gain in mental health for Tyler; staying behind is a huge negative drop for him. Either way, he's out of the game from here forward.
Tell Carla your decision.

Chapter 39: Where is Jade? (as Lucas)

Head inside then straight ahead and take the last door on the left.
Pick up the girl and exit the room.
After the encounter with The Oracle, take the exit door on your left.
Another long Matrix-style QTE battle and chase ensues.
You end up in an apartment, and Agatha shows up. At the end of a conversation, you'll be given an option: to willingly give the child to her group ("Accept") or to Refuse. There is an achievement for both choices, so you'll need to redo this part twice. The trick is that when given the option, you'll get the achievement almost immediately. Quit the playthrough and then continue from the last checkpoint, which is the beginning of this scene in the apartment. You can then make the other choice and get both achievements without having to replay the entire chapter. I'd suggest doing the one you don't want to follow first, and the one you do want second. (Personally, I lean toward not accepting their offer to give them the child, which is better for your mental health). Doing this will unlock both:



After you refuse you have one quick mini-game to allow you to escape and end the chapter.

Chapter 40: Bogart (as Lucas and Carla)

Follow the homeless guy through the tunnels. After the elevator when he heads up a slope, detour slightly to grab the bonus card on the left. Then continue following him until he reaches the fire.
Have a brief conversation with Carla, then head forward to find Markus as well (assuming you saved him earlier).
Go sit and talk to the homeless man on the bench (Bogart).
Your POV switches to Carla.
Head to the end of the tunnel (past Bogart) and take a look at the radio.
Head into the closest train car to find a flashlight that you can pull the batteries out of.
Head into the next car to find an extra life.
Keep heading down to the other end of the train. There is an iron rod you can shake twice to pull off something to use as an antenna.
Go back to the fire and warm up to get some health back.
Repair the radio with the components you found. Turn it on and listen to the news. She'll automatically change the station now and then.
Head back to the first car on the train and find Lucas. Lie down next to him.

Chapter 41: Revelation (as Lucas)

Another flashback.
Just get out of bed, head into the hall, and listen to your parents argue.

Chapter 42: Final Countdown (as Lucas and Carla)

This is the final major chapter in the game.
First, battle the wind with the left-right minigame to get to the building. Enter it and take the elevator down, then forward into the artifact room.

There are three possible endings (and achievements) from here. The order of events will depend a bit on choices made earlier in the game, although all endings are still possible.

Two of the endings require you to lose fights: one ending requires you to lose to the orange clan and one to the purple clan. The third ending requires you to win both. The order of the fights depends on the earlier choices.

If you followed the path I described, you'll be confronted by The Oracle first. When the battle starts, deliberately fail. When it's over you'll switch to Carla. Let the timer run out to get the Orange Clan victorious ending (the specific epilogue) and unlock:

Restart the chapter from the beginning (you can't just reload the checkpoint) and this time win the QTE battle against the Oracle (it's not too hard). Watch out for three soldiers after it seems like it's over (although failing this really doesn't matter). Now you're up against the AI of the Purple Clan. Deliberately lose this battle to unlock:

Restart the chapter one last time. Beat both The Oracle and the AI (again not very hard).
Pick up the Indigo Child and place her on the rock in the middle of the glowing stuff to unlock the final ending and

That's it. Enjoy the epilogue and all the achievements.

Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.
This walkthrough is the property of TrueSteamAchievements.com. This walkthrough and any content included may not be reproduced without written permission. TrueSteamAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.