Here is the full list of all 60 Curious Expedition 2 achievements.
Finish the campaign without dying
Complete 10 years of Director Mode
Complete Director Mode
Have the Inspector return to your service
Bring back 500 fame of items in one expedition
Unlock all explorer classes
Find buried treasure 10 times
Ride a dinosaur
Meet a ghost
Successfully complete 100 dice challenges
Complete a year of Director Mode
Fail Director Mode
Enter a Portal to a Corrupted world and return back
Have a Pale Mask as a member of your trek
Kill 30 animal groups
Learn a tribe type 10 times
Complete 5 islands without killing anything in combat
Rob 10 Shrines
Raise a dinosaur from egg to adulthood
Win all rounds of the drinking contest
Kill a Giant Sandworm
Complete an island without resting
Kill an enemy using the environment
Complete Act I
Discover 15 locations
Finish the first expedition in 1886
Put on a hat
Complete 20 village quests
Earn 100000 total fame
Complete a standard expedition (non-story) without buying anything from the Ship Shop
Free the salamander prince
Tame the mysterious Red Elk
Promote a character 100 times
Complete an island with nothing equipped
Promote a character to max level
The Taishi Academy: Reach max club level
The Royal Avalon Society: Reach max club level
Lux Labs: Reach max club level
Kill 100 hyenas
Complete a year without your Standing ever dropping below zero
Participate in a Club Competition
Witness a cross-species love affair
Finish 20 three-skull expeditions
Find buried treasure 50 times
Discover 500 locations
Fully complete a Cartography map on a 4-region island
Complete Act III
Complete Act II
Play the entire campaign without killing anything in combat
Finish the campaign on Adventurer difficulty
Finish the campaign on Lunatic difficulty
Finish the campaign on Traveller difficulty
Finish the campaign with at least 10000 total Fame
See all campaign endings
Collect 50 butterflies
Fully complete 5 Anthropology checklists
Complete an island with an all-animal party (excluding leader)
Get a character with 6+ mental ailments
Allow an Abomination to eat a party member
Return a Pale Mask trek member to normal