The cult game settled in the hearts of many gamers from young to old!
Liked:
+ Optimization
+ Ability to play in a team with friends, and against them
+ Play with bots
+ Competitive modes
+ Ranking mode
+ Shared voice chat
+ There are achievements!
+ Availability of the game: already free
+ Ability to see how you were killed by the enemy in a normal game.
+ Simple shooting physics, accessible even to a small child
+ Small maps in which it is difficult to get lost
+ Own PUBG
+ Player speed depends on selected weapon
+ At times, you can get items for sale on the marketplace.
Did not like:
- A lot of Korean players
- In-game purchases for real money
- Lack of plot
- Weak character animations
- Lack of easter eggs/secrets inside the game
- The dominance of cheaters, on which no one cares. After all, they buy "cases" and contribute to the treasury of developers
- Pretty toxic player community
- Only text localization into third-party languages
- Team game where players don't care about team play
- flat sound
- Some of the enemies have a dark palette of costumes, giving them an advantage in dark places on the map
- Defective behavior of the revolver. It seems that the developers have not seen it live
- Map setting is carried out blindly. You don't see any changes until you exit the menu
- Inconvenient menu for purchasing items and weapons
- Paid player statistics
- Warning text before the start of a ranked game - does not fit on the sign
- Demining is almost instantaneous
- The player is able to pick up weapons by looking at them from a distance of several meters
- Matchmaking in a ranked game is terrible. So players with titles can be put against you, while your team will be without them.
- Flawed physics and behavior of grenades
- Ability to enable macros for gaming keyboards and mice. Up to auto-aiming and conducting the enemy.
- You can be kicked out of the team - just like that. If your team wants it
- Running with a knife is not much different from running with a gun. But it is considered faster.
- If the speed of running with different weapons changes, then the height of the jump remains static.
Conclusion:
A cult game that has become a cult not because of the idea - but because of the simple implementation. The player does not need to calculate the trajectory of the bullet, think about where the grenade will bounce - after all, the game has simple physics! Where he aimed - there he hit!
Add to this the Source engine, which is not demanding on hardware. The ability to create your own servers - which bred like cats in March in local networks throughout Russia. And you will receive a product - which will be remembered and loved.
And what if the player gets a "case" that can be sold on the trading floor - despite the fact that he will get it just by playing the game? Yes, it's a goldmine!
Many players think so - spending a day online. And hating anyone - who will say something bad about this game. After all, how can you say something bad about a goose that lays golden eggs. Is free.
1.5