City Game Studio Reviews

  • missiloonmissiloon418,063
    01 Jul 2021 01 Jul 2021
    0 0 0
    This game is still in Early access when updating this review (July 1 2021). The developer is still working hard on this game to make it better. This review might be outdated at some point.

    Approximate amount of time to 100%: Around 20h
    Estimated achievement difficulty: 2/10
    Minimum number of playthroughs needed: 1
    Has it been in a bundle: No
    Is there a good guide available: Yes, you can find here a great guide for the sliders.
    How many people have completed this game at the time I'm writing this review: 1 on Astats

    Multiplayer achievements: No
    Missable achievements: The one to get access to 75 different platforms might be missable, otherwise 2 achievements are missable if you buyout all the competitors before getting those 2 achievements.
    Grinding Achievements: Yes, the 1000 games and postmortems are a big big grind. I got all the other achievements while almost having 300 games/postmortems, from that point on only making games fast whatever the score was very boring
    DLC-Only achievements: No
    Speedrun achievements: No
    Time-gated achievements: No
    RNG-achievements: No
    Does difficulty affect achievements: Not really, the achievement for a game score of 5/100 is easier on the hardest difficulty, all the others can be done on the easiest level
    Unobtainable/glitched achievements: No

    In this game you start as a really small game developer from your home. You’ll make games to grow and will buy a new building which will be their own studio. This game feels a lot like game dev tycoon, but I like it that themes are already unlocked at the beginning of the game and that you can have multiple studios and them doing different tasks. It is nice to keep one person at your home because you can let different studios different tasks. When having just one person at a studio (in a building that doesn’t cost that much money) he can do ports of games and do the research what went well and what not in already published games. You don’t need a whole studio for those tasks, just one person.

    On the steam guide section you can find good guides for knowing how to place the sliders to get a good game, without it you’ll need a lot of trial and error before getting it right.

    This game has a lot of achievements you expect in a title like this. Some are for creating a game with a familiar name, some are for just making X games, having X studios and going on like that. The "unlock 75 platforms" achievement might be missable because after a while the support for a platform stops. Most of the achievements are for just playing the game without worrying about them, which is good.

    It has a few very grindy achievements, a bit too grindy if you ask me. I got all the other achievements when I was around the 300 games mark. This was with restarting a few times so it might be even possible to get all the other achievements earlier. From that point on I didn't care about anything anymore expect the number of games, it took around 5h (25% of my gametime) to get those 700 more games and post mortems. I had like 31 studios, all with 5 people so the game already had the setting that I was making indie games, those take less amount of time to make. It was a real grind and I could only handle around 100 games a day before I was just too bored to keep going. It always sucks when games to this very long grind at the end for those last achievements, because it let you leave the game with a bad taste for an otherwise good and enjoyable game.

    I hope you found my review useful. If you don't mind helping me out, consider following my curator page, thank you! https://store.steampowered.com/curator/33025671-Missi-the-Ac...
    3.0
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