Twistor said:I finally came looking for this. The point ranking system on TSA and thus its main leaderboard is effectively worthless because of this present cavalcade of spam games and the way they're scored on the leaderboard.
This quote illustrates perfectly (as they say themselves) what the problem is.
TigerXtrm said:I'm not hardcore collector by any means, but I do enjoy collecting achievements the honest way. So I purposefully stay away from inflating my achievement numbers with cheap games like that. But here's something that illustrates the problem PERFECTLY:
My entire Steam library (with just normal average games) at 100% would be worth about 130,000 points. The achievement spam game 'It's Village' costs $0,99, has over 12,000 achievements and has a total point value of 127,000 on TSA.
To illustrate it further, over this month I've acquired over 4000 points by playing various games. I like to look at the monthly Period Summary to see my progression. The thing is, I have a few friends there, and sometimes (like today) one of them plays a spam game. They get ludicrous amounts of points for their essentially no-effort achievements, while I've been tackling at Super Meat Boy and other relatively challenging games. In a single day, they top to the 1st rank of my friends' list, without any effort.
I could do the same (I own some of those achievement dispensers from bundles) but the very thought makes me feel dirty - I think there has to be some effort in getting the achievements. Unfortunately, with its present handling (or not handling) of spam achievements, the site is effectively treating me and similarly inclined people as second-rate achievement hunters.
The thing is, as a personal tracker, TSA is just fine. It's neat-looking and has some nice features that I like, like goals and genre-separated AGC% leaderboards. But its point (i.e. main) leaderboards tremendously rewards players of spam games. For me, there's no point in competing in it.
Also, for the tracker-part, I could replace it (almost) entirely with the equally neat Completionist.me, another tracker site. I visit TSA less and less because of the spam issue being so demoralizing.
IMO, Astats had the simplest solution so far, automatically capping certain games (like Kinglink above said). Similar solution might or might work on TSA.
On Astats, game is capped to 10 points if:
a) at least a number of people (maybe 10? 50?) have got achievements in the game
b) there are more than 100 achievements
c) 50% of the achievements are considered "trivial" (i.e. almost everyone having achievements in the game has got them)
- Sometimes there are false alarms. Moderation can then un-cap falsely capped games and/or cap stuff that should otherwise be capped.
The Astats idea could work! But what would we do to those who completed those games even if they have spam achievements? For example, TheStranger which completed "It's Village' would have his TSA Score go from 7,135,908 from the time i'm typing this to 7,021,237 which is a big drop of TSA Score.
Lets say that I did the math for this all which I will right now (Only using the 4 Most Awarding Games for TSA Score)
LOGistICAL : 276,583 - 27,658 TSA Score
Guns of Icarus Online : 150,424 - 15,042 TSA Score
The Mexican Dream : 128,579 - 12,858 TSA Score
It's Village : 127,412 - 12,741 TSA Score
Now using TheStrangers TSA Score, you'll see the impact with the slashed TSA Score
Before) 7,135,908 TSA Score
After) 6,521,209 TSA Score
That's more than 500K TSA Score removed
After all the math, if we were to give the 4 games stated above and move each achievement from their current TSA Score to 10 then it would in all remove 614,699 TSA Score from gamers who have completed those 4 games. Now how would we explain this extreme drop of TSA Score to those gamers?
It wouldn't end well, so I am downvoting because I have proof that this would effect everyone who has these games
Math done) I found the TSA Score for all 4 games, divided them by 10 seperatly to get their seperate TSA Score if they were slashed to 10 TSA Score for each achievement.
Subtracted the total when divided by 10 to their actual Score. Add them all up after subtracting them by their slashed number and then subtracted them by the gamers overall score
-TSA Patrick