rdkehoe said:I have to mirror the above sentiments, I've reported some VERY blatant cheaters over my 4 years on the site and they are still there on the leaderboards. I still appreciate the site, it's one of the better UI's for achievement tracking and l really like the looks of it. When you do speak with a moderator/whatever on the forums they are always well spoken (written) and friendly. aStats reminds me of like a cold sterile environment (operating room, prison), no feelings to it. Very bland layout. They have their problems too, there are a handful that seem to have that "exempt" status there as well. I've also had an entire game invalidated for using a method that, according to their rules, is perfectly fine. It's been in appeal for a year now, the site there is dead/dying too. Won't even load most of the time now. I try not to care about achievements but somehow it's in my blood or something hahaha.
Get this, I remembered this thread just today and went back to check on it. Reread my comments and remembered that particular obvious cheater I mentioned back in
NOVEMBER OF 2023 and decided to check his TSA profile to see if he's still tracked on the leaderboards. Guess what, he is. I then decided to check to see if the report I filed against him
15 MONTHS AGO had been handled... it STILL TO THIS DAY says that "A complaint has recently been filed in regards to this gamer, and another one cannot be filed at this time." They haven't processed that report in 15 FREAKING MONTHS. This dude is top 10 on the leaderboard, obviously cheating and they haven't dealt with a report against him in nearly
1 1/2 years. This, this right here is why this site is dying, because our scores and leaderboard positions are absolutely meaningless because of the admins categoric refusal to ban cheaters at the top positions and their questionable methods on determining TSA score, which is something I haven't even mentioned in my previous comments but I will mention now.
Now, how TSA score is currently calculated is by multiplying the base score of 10 by a multiplier that is based on the ratio of players that have unlocked the achievement. Now, one would logically assume that the ratio used for this should be the ratio made by dividing the number of people who have unlocked the achievement on steam by to the number of people who own the game on steam, a percentage that is easily obtainable considering it is easily viewable in the global achievement view on steam and is likely included in the steam API access. But instead, TSA admins instead decide to use a ratio based on the number of registered TSA users who own the game and have unlocked the achievement, which does not lead to anything that could reasonably be considered a "true" achievement score considering the fact that simply looking at the percentages on steam compared to on TSA shows they are vastly different. For example, I have been going back and completing Monster Hunter World before the release of Monster Hunter Wilds. The latest achievement I got in MHW is the "Master Capturer" achievement for capturing 50 large monsters in master rank quests. According to steam only 18.9% of users have this, yet according to TSA 39% of users have it,
MORE THAN DOUBLE THE RATIO. Same with the second to last achievement I got, "Submerged Mystery", 2.7% on Steam, 12% on TSA,
ALMOST FIVE TIMES THE RATIO.And this of course makes sense, of course a higher percentage of users on an ACHIVEMENT HUNTING SITE will have certain achievements compared to the general playerbase of the game, but that leads to achievements that are in reality really rare on steam and therefore should have a rather high "true" achievement score having a relatively low score on TSA.
So the site has wacky point calculations and doesn't ban cheaters, why would anyone use it?