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Beginner's Luck achievement in Outer Wilds

Beginner's Luck

Beginner's Luck0
10 October 2021 - 1 guideOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Missable - These achievements can be missed.
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How to unlock the Beginner's Luck achievement

  • FathomsFathoms36,823
    12 Jun 2021 12 Jun 2021 12 Jun 2021
    2 0 0
    WARNING - MAJOR SPOILERS AHEAD

    This particular achievement is basically to beat the game without dying or resetting. You must do this all on a brand new expedition. I would recommend creating a new profile just for this achievement after you have completed everything else in the game. Because we will be beating the entire game, consider everything from this point forward to be a spoiler.

    Tips:
    -You will have a grand total of 22 mins to do this. If you take too long, you will reset and have to try again.
    -Be careful not to damage your ship, as repairs will eat up valuable time.
    -Start a new profile to avoid losing any progress on your main playthrough.

    Here is the step by step guide to receiving this achievement:

    -Run through the village, up the path behind the waterfall and over to the observatory. Talk to the person upstairs and get the launch codes.

    -Return to where you spawned (there is a direct path to the elevator outside the observatory and to the left. Enter the launch codes, go up the lift, and enter your ship. Be sure to put on your space suit.

    -Take off and fly to the Ember Twin. Look for the crashed ship with the beam of blue light shooting out near it and land nearby. Get out and use your Signalscope on the distress beacon that is producing the said blue light beam. You now should have identified the Distress Beacon signal

    -Take off from the Ember Twin and land on the close by Ash Twin. Land near the equator but not directly on it so the sand pillar doesn't suck up your ship. Wait until the sand lowers down enough to enter one of the twin towers on the equator. They are two towers right next to each other, one with a broken roof.

    -When you can, enter the shorter tower and stand in the little enclave by the bookshelves so you have a roof over your head. Wait for the sand pillar to head over top, and when it is directly above you, quickly run onto the purple teleporter on the floor.

    -You will be warped to the Ash Twin Project. Follow the path all the way to the end. Drag the light orb in the floor (by staring at it) as far as it can go and up the small pillar to unlock the Warp Drive. Nearby is another light orb. Drag it to disable gravity. Float to the warp core above you and take it. Return through the portal you entered.

    -Run back to your ship. If you need to refuel your suit do this now. Take off and fly to the Dark Bramble Seed. Enter it while your Signalscope is tuned to the Distress beacon and follow the signal through a seed. Be careful about how much thrust you use to avoid attracting Anglerfish.

    -Follow the signal to a crashed ship, and follow the nearby trail of light cubes through some twisting vines until you see a seed with a bunch of dead people floating around.

    -Fire your Scout into the seed. Take a picture to make sure it landed by the Vessel. Exit the back of this seed area and go towards the nearby red seed.

    -Align yourself to an opening of this seed and enter it fast. Then do not touch any controls and you will safely drift past all the anglerfish without alerting them. When you are far enough away, carefully work your way towards where your scout is located. There may be an extra anglerfish nearby so be careful and use thrust sparingly.

    -When you reach the seed, enter and head towards the Vessel. There shouldn't be any anglerfish here. Enter the Vessel and follow the hall way to the left to enter the control room. Insert the warp core into the center console.

    -Drag the light ball on the floor towards the front window. A pillar will rise up with three sides. We must input a symbol into each of the three sides using the light ball to touch the nodes and connect them. The patterns are following:

    Side 1: Bottom left, middle left, upper right. (L shape tilted)
    Side 2: Bottom left, upper right, upper left, bottom right (Hourglass shape with disconnected bottom)
    Side 3: Bottom left, middle left, upper left, bottom right, middle right, upper right. (S shape on its side)

    -After inputting the code and dragging the light ball to the end, the pillar will lower down revealing another light ball. Drag this to the top. This action is what caused my achievement to pop. If it doesn't, drag the light ball on the floor to the opposite side and enter the black hole that forms.

    Congratulations on earning the Beginner's Luck Achievement!
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