We have reached a really important milestone: we have our feature complete build of the game ready before we move on to our bug fixing and refinement phase.
There are still some bugs to iron out and gameplay aspects to balance, but the core features are all there now.
We have a ton of new content and changes:
The junkie and starvers now have 5 variations each so they have quite different textures as well as variations with their characteristics.
New level themes and other additions
• A new level theme has now been added which is quite different from from the default KWC levels.
• There are also now service lifts within each of the levels to give it that extra bit of variety.
• There is now a temple end level.
• Many more room types have been added
There are a number of secret rooms to look for which will have a number of goodies inside!
Store bugs fixed
The issues with the store not retaining the player’s cash and stats has now been fixed.
The UI has been vastly overhauled. The tentacles in particular look great now!
The Health bar has been improved too.
It is now possible to complete the game several times which will advance the player in the story.
Other minor changes
Small fix to prevent creatures with pathfinding from walking through solid doors
Lightning/rain removed from sewer level
Will have a current list of bugs to work through, but if you find any more, feel free to let us know!
Note that this includes fixing the animations for the junkies, which we will release soon.
And see if you can find some of the cool secret rooms!
We are planning on having a competition around this in the near future
Thanks again to all our supporters - we couldn't do this without you!