We wanted to take the time to explain the situation our studio is in right now and why the newest patch has taken so long.
So after the launch of PeriAreion we continued support for as long as we could (about three months) but it soon became clear that the amount of revenue generated by the game and the cost we had incurred during developement was not going to be able to keep us working on it. We got it fixed up as best we could then shifted focus to some smaller mobile projects (and I got a part time job) and that is what we have been doing for the last few months.
It has been a slow process, but we have gathered up a new team and just launched a Kickstarter for a new project: Warped. The goal of this project is to provide a way to hire on the studio staff full time to work on ALL our projects, including PeriAreion.
I wanted to get the patch out before launch but got hung up on nearly a week of Unity 5 upgrade issues and had to shift focus to helping the team with the kickstarter. Now that it has launched, I will be using the next few weeks to finally try and get this patch done.
Regardless of Kickstarter success, we should now be in a positon to offer some more support on our games.
Thank you for your support and understanding,