Blood of Magic Patch Alpha 0.63c

By Rebecca Smith, 1 year ago
Patch Notes:

Some effects may require a game restart or a new instance of that specific model.

-Added in New Rogue Model

-Added New Rogue Ability Tree

-Added 3 New Side quests for the Monster Camp area, obtainable from the notice board.

-Fixed Enemies in Melee Range to be counted as in range zone which prevented the player from attacking them with melee units.

-All melee followers will have the counter ability work properly.

-Removed blocking from Rogue

-Changed Bleed effect from 2.5% to 5%

-Changed Poison effect from 5% to 7.5%

-Changed Burn effect from 7.5% to 10%

-Arcanist will now properly cause Arcane Ripple from his attacks.

-DoT effects were not applying properly, this has been fixed, player will notice a big change in DoT effects now and will play a more dominant role in combat once again.

Thank you,
Stoneworks Games
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.