DoTA 2 Update - December 18th 2015

By Rebecca Smith,
DoTA 2's latest patch has fixed the following bugs:

* Improved Ward placement indicator.
* Adjusted Fog of War visibility size for particle effects on Hand of Midas, Sand King's Sandstorm, Tidehunter's Ravage, Vengeful Spirit's Wave of Terror and Tusk's Ice Shards.
* Fixed a general underlying issue that could cause various types of visual effects to appear through FoW (this fixes a certain class of visual effect bugs, but there are still a few edge cases we are working on).
* Fixed an old bug where creeps would sometimes shortcut the lane if many trees were removed.
* Fixed Illusions not benefiting from Scepter upgraded Marksmanship.

* SFM: Fixed dota_685 and dota_desert maps not loading.
* SFM: Fixed the game's current map pack from overriding the requested map in SFM.
* SFM: Fixed bug where some bones weren't editable in the SFM (Axe, Omniknight, etc).
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.
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