Tomorrow, the latest DLC for Call of Duty: WWII Achievements is released on PlayStation 4. While Steam players have to wait for "The War Machine", they'll still be getting a big update that overhauls the Divisions in the game, as well as several related core systems.The aim of the changes is to give players a more customisable and balanced multiplayer experience for every type of player. You can take a look at a quick overview of the changes in the video below, while more detailed patch notes can be found in the spoiler.*** Spoiler - click to reveal ***Infantry:Additional Primary AttachmentSecond Pistol Attachment & swap weapons fasterWhile aiming down sights, have less idle swayMove faster while aimingAirborne:Fire guns while sprinting & divingReload while sprintingClimb over obstacles faster & no damage from fallingSprint faster over timeArmored:Take significantly less explosive & fire damageImmune to Shell Shock and Tactical EquipmentIncreased bullet penetration through surfacesGreatly reduced flinch when shotMountain:Invisible to enemy Recon Aircraft & controlled streaksKilled enemy death locations hiddenNo name or reticle change when enemies aim at youSilent movementExpeditionary:Double Lethal + Tactical & enhanced equipment useMunitions replenish from killed enemies & over timeImproved Tacticals & Easier to destroy War buildablesEquipment damage paints enemies on mini-mapResistance:Mini-map indicator & scrambler of close hostilesEnemy movements are easier to hearKills & assists grant Intel Ping of nearby enemiesEasier to spot targets & increased mini-map coverageLoadout Selection Changes:LMG Bipod and Sniper Sharpshooter are automatically available when using an LMG or Sniper Remaining Division Skills (weapon class attachments) are selectable in CAC (and no longer given by division) Each Division has a 4th perk and their levels have been adjusted & rebalanced All players have unlimited sprint & sprint speed is slightly slower 3 Primary Attachments for all loadouts One piece of both Lethal & Tactical equipment for all loadouts Launchers can be equipped for all loadouts The Rifle Grenade is an available attachment for all rifles The Suppressor is an available attachment for all pistols The Pistol Suppressor has a 15% range reduction vs. the SMG Suppressor’s 30% range reduction The following Basic Trainings are cut & no longer selectable: Primed & Bang Prestige tokens spent on these are refunded & associated challenges are auto-completed The following Basic Trainings are newly added: Blitzkrieg & Clandestine Blitzkrieg: “Streaks are earned by Kills (instead of Score). Bonus: Streaks are improved & select a 4th Streak.” Clandestine: “Slain enemies drop Intel Packs that reveal nearby hostiles. Bonus: Intel ping at the start of each life.”Resistance/Infantry Shifts:Moved “Second pistol attachment & swap weapons faster” to Infantry to align with its marksmanship focusFilled gap in Resistance with “Enemy movements are easier to hear” to align with its counter-intelligence focusWeapon/Mechanic Tuning Changes:Global sprint speed reduced (to account for Unlimited Sprint) 1.3x instead of previously 1.4x Reduced Launcher effectiveness against players Panzerschreck nerfed damage & projectile speed Bazooka buffed radius, buffed projectile speed & nerfed damage Bazooka should more reliably give hitmarkers than before & increased projectile speed should make it better than Panzer against streaks. Frag & Sticky grenade max damage nerfed ~10% max damage reduction to account for all players having both Lethal & Tactical and address existing complaints of grenade spam Shellshock & Earthquake effects from Lethal Equipment significantly reduced Reduced effect radius and duration to address existing complaints and account for all players having both Lethal & Tactical Tactical Equipment strength adjusted All tacticals without Expeditionary III got a small nerf Smoke lasts 10 seconds (previously: 14 seconds; Expeditionary III: 14 seconds) Signal Flare lasts 3.5 seconds (previously: 5 seconds; Expeditionary III: 5.5 seconds) Stun effects last between 1.75-3.5 seconds (previously: 2-4 seconds; Expeditionary III: 2.5-4.25 seconds) Tabun Gas deals 1 dmg every 1 second 5 times (previously: 10 dmg every 1 second 5 times; Expeditionary III: 5 dmg every 0.625 seconds 8 times) The following Basic Trainings have had their benefits changed: Energetic: Adds “Increased sprint speed”. Removes “Sprint again sooner” Forage: Adds “Resupply bullets over time”. Adds “Extra magazines”. “Removes “Swap weapons faster”. Ordnance: Adds “Killed enemies drop Streak packs that fill your meter”. Removes “Re-roll your own care packages”. Launched: Adds “Additional launcher ammunition”. Removes “Only way to take a Launcher”. Concussed: Adds “Take two pieces of Lethal & Tactical equipment”. Removes “presetting what the equipment is”. Instincts: Adds “Immune to Shell Shock and Tactical Equipment”. Esports-only change to remove “warning when targeted off-screen” benefit (with the intention for this BT to be unbanned by MLG and used in competitive to counter Tacticals). Incendiary Shells attachment buffed Gives Additional Shells (7 for Combat Shotgun; 8 for all other shotguns) Range reduction of Shells buffed to -10% from -15% Sped up loading of shells for Combat Shotgun M30 Rifle Bullet ammo buffed Gives Additional Bullets (8 bullets instead of previous 6) LMG Bipod Buffed Increased fire rate while mounted (+9% which is equal to Rapid Fire attachment for LMGs [which stacks]) Firing while mounted initially draws ammo from reserve then once exhausted draws from current clip (removing the need to reload). Sniper Sharpshooter Duration Buffed Hold breath increased to 10 seconds from 4 seconds. Promotes using snipers the “proper” way rather than quickscoping. Buffed “Take Significantly less fire & explosive damage” from Armored 80% reduction from fire & explosive damage (previously was 65% reduction) “Reduced idle sway” from Infantry III & Scoped now affects snipers 30% reduction for Snipers; vs. all other weapon classes’ 65% reduction This does stack with Ballistic Calibration attachment Buffed “Move faster while aiming” from Infantry IV & Scoped Maintained separation between weapon classes (Sniper < LMG < Rifle < SMG < Pistol / Shotgun) LMGs mostly got their ADS firing speed buffed since that was previously very slow even with Infantry IV Snipers got a smaller buff than other weapon classes since it isn't beneficial to move too fast Pistols & Shotguns already equaled non-ads speed with Infantry IV so they were not adjustedWhen the DLC does arrive, it will come with three new multiplayer maps, a new War Story mission and an extended Nazi Zombies storyline. We've already previewed the Operation Husky War Mode mission. Now we have trailers showcasing two of the multiplayer maps, Egypt and V2.The Divisions update will arrive tomorrow, April 10th. The DLC is due to hit PlayStation 4 on the same date, so Steam players can expect to get the DLC four weeks after that.