Chivalry Patch 48 - The Peasants' Revolt 2: Even More Revolting

By Michelle-Louise Janion,
Chivalry image


You’ve butchered them, burnt their crops, and destroyed their homes.

Now, let the tables turn - BECOME THE PEASANT yourself!

And thus the war cry reverberates once more:

“Take up arms, fellow villagers! The Peasants’ Revolt begins! Again!”

From December 14 to 31, a special limited time event:

Peasant model available to all players in Free-For-All game mode

Free peasants’ weapons and armor added temporarily:
  • Bucklet, a replacement for the Helmet (by NinthKnight)
  • Wagon Wheel Buckler, a replacement for the Buckler (by NinthKnight)
  • Sickle, a replacement for the Hunting Knife (by NinthKnight)
  • Pitchfork, a replacement for the Short Spear (by NinthKnight)
  • Rusty Pitchfork, a replacement for the Fork (by Crush & Zombo Joe)
  • Block Knocker, a replacement for the Cudgel (by Oilystool)
  • Squire Trainer, a Man-at-Arms set that replaces the Broadsword (by Arsenal)
This year Christmas is coming to peasants too! Santa hats for all.

To participate and unlock the above, you must be a member of the Chivalry: Medieval Warfare Steam Community. After January 1, the special peasants’ items and skin will be revoked.

Get Chivalry for 90% off for one week.

Plus, on Friday December 16 at 4pm ET, face the Torn Banner Studios crew in Chivalry FFA… peasants only!

Peasants’ Revolt 2 original artwork was created by returning artist AngusBurgers.

Grab your pitchforks, peasants!

Full changelist:

New

Peasant themed weapons, available for free to members of the Chivalry Steam Community for a limited time

  • Bucklet, a replacement for the Helmet (by NinthKnight)
  • Wagon Wheel Buckler, a replacement for the Buckler (by NinthKnight)
  • Sickle, a replacement for the Hunting Knife (by NinthKnight)
  • Pitching Fork, a replacement for the Short Spear (by NinthKnight)
Peasant skin unlocked in FFA mode for a limited time

Bug Fixes

Shore

  • Fixed spawn camping exploit
  • Fixed flag HUD marker not being attached to the flag
Kings Garden

  • Fixed barriers sometimes failing
Castle Assault

  • Fixed barriers sometimes failing
Cove

  • Preventing entry to some spawn areas that could be jumped into
  • Blocking an exploit spot
  • Adding extra scripting to make sure the transept door bar gets destroyed
  • Fixed an unwalkable ramp out of a spawn room
  • FFA change: added permanent doors on the cathedral. There's now a 50/50 chance of the map using the cathedral or the town
  • Added wooden blockers over spawn rooms in FFA
  • Added some Italian translations for Cove
General

  • Kick reason list is now displayed
  • Max ragdoll count has been reduced
  • Broken siege weapon and level debris will now disappear
  • Fixed an exploit that let players get to unreachable areas of maps
  • Players can no longer suicide to destroy siege weapons
Michelle-Louise Janion
Written by Michelle-Louise Janion
I tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker for a series: Darksiders, Assassin's Creed, Tomb Raider etc.

I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.
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