Chivalry Patch 48 - The Peasants' Revolt 2: Even More Revolting By Michelle-Louise Janion, 15 Dec 2016 CommentsYou’ve butchered them, burnt their crops, and destroyed their homes.Now, let the tables turn - BECOME THE PEASANT yourself!And thus the war cry reverberates once more:“Take up arms, fellow villagers! The Peasants’ Revolt begins! Again!”From December 14 to 31, a special limited time event: Peasant model available to all players in Free-For-All game mode Free peasants’ weapons and armor added temporarily: Bucklet, a replacement for the Helmet (by NinthKnight) Wagon Wheel Buckler, a replacement for the Buckler (by NinthKnight) Sickle, a replacement for the Hunting Knife (by NinthKnight) Pitchfork, a replacement for the Short Spear (by NinthKnight) Rusty Pitchfork, a replacement for the Fork (by Crush & Zombo Joe) Block Knocker, a replacement for the Cudgel (by Oilystool) Squire Trainer, a Man-at-Arms set that replaces the Broadsword (by Arsenal) This year Christmas is coming to peasants too! Santa hats for all. To participate and unlock the above, you must be a member of the Chivalry: Medieval Warfare Steam Community. After January 1, the special peasants’ items and skin will be revoked.Get Chivalry for 90% off for one week.Plus, on Friday December 16 at 4pm ET, face the Torn Banner Studios crew in Chivalry FFA… peasants only!Peasants’ Revolt 2 original artwork was created by returning artist AngusBurgers.Grab your pitchforks, peasants!Full changelist:NewPeasant themed weapons, available for free to members of the Chivalry Steam Community for a limited time Bucklet, a replacement for the Helmet (by NinthKnight) Wagon Wheel Buckler, a replacement for the Buckler (by NinthKnight) Sickle, a replacement for the Hunting Knife (by NinthKnight) Pitching Fork, a replacement for the Short Spear (by NinthKnight)Peasant skin unlocked in FFA mode for a limited timeBug FixesShore Fixed spawn camping exploit Fixed flag HUD marker not being attached to the flagKings Garden Fixed barriers sometimes failingCastle Assault Fixed barriers sometimes failingCove Preventing entry to some spawn areas that could be jumped into Blocking an exploit spot Adding extra scripting to make sure the transept door bar gets destroyed Fixed an unwalkable ramp out of a spawn room FFA change: added permanent doors on the cathedral. There's now a 50/50 chance of the map using the cathedral or the town Added wooden blockers over spawn rooms in FFA Added some Italian translations for CoveGeneral Kick reason list is now displayed Max ragdoll count has been reduced Broken siege weapon and level debris will now disappear Fixed an exploit that let players get to unreachable areas of maps Players can no longer suicide to destroy siege weaponsMore Chivalry: Medieval Warfare stories: Chivalry: Medieval Warfare Patch 47.5 - Hotfix! The anvil strikes with new Workshop items! WindowsLinuxMac OS XGame Patch Written by Michelle-Louise JanionI tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker for a series: Darksiders, Assassin's Creed, Tomb Raider etc.I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.