Crusader Kings II Patch 2.6.2 Released By Michelle-Louise Janion, 12 Oct 2016 CommentsHi all!We're now releasing the 2.6.2 patch together with improvements and fixes for the EU4-CK2 converter.Warning: Using modding traits from 2.6.1 or earlier since the new 2.6.2 traits will break them.2.6.2 summaryThe 2.6.2 patch has been in Open Beta for a while so that we would keep the performance on a good level and we now feel ready to release it. The patch includes new event chains, game rules and bug fixes.Save games from 2.6.1 should work fine, but as always we can't guarantee that it works 100%.Converter changes summaryWhile the converter has been getting updates from time to time to account for new things added in EU4 expansions it is not always making full use of the newer features both in CK2 and EU4. The EU4 1.18 Prussia Patch adds institutions and overhauls technology penalties, again prompting the need to update the converter. We have used this as an opportunity to fix old issues and account for newer features added to the games.Functionality has been added to adopt your EU4 game to the status of your CK2 one in matters such as dynamic provincial development, government ranks, making the CK2 heresies and religions use the new religion features of EU. Time has also been spent to fix old issues like missing flags for rebels, errors in province mappings, and missing descriptions for the converter religions.Enjoy!2.6.2 Patch notesExpansion FeaturesThe Reaper's Due: More Cat and Dog events Added a new Game Rule for non-epidemic disease frequency Added a new Game Rule allowing you to keep punished prisoners imprisoned Suicide event chain, with special outcomes for immortal characters Added new event chain, Play Chess with Death Added new event chain, Mask of the Red Death Added new event chain, Immortal Rival Added new events for Immortal suspicions Devouring the Head of a religion not your own may give Sympathy towards it. You are what you eat.Conclave: Added a new targeted decision to change the focus of your ward to Faith, for when you want to change the ward's religion without changing the culture Added Vassal War Declaration lawsThe Old Gods: Added a new decision for Slavic, Romuva, Suomenusko and West African pagans to pick a patron deity along with patron deity events Added Moral Authority modifiers for when Head of religion is sacrificed All Pagan religions may gain a trait when partaking in their Great Holy Wars, if availableHorse Lords: Added a new Game Rule for Nomad StabilitySunset Invasion: Added another option to Aztec Invasion: Delayed RandomFree FeaturesAdded a new Game Rule for "Titles Named After Dynasties"Added a new Game Rule for "Cultural Title Names"Added a new Game Rule for De Jure RequirementsAdded a new Game Rule for the Turkic Conquerors Sabuktigin, Seljuk and TimurAdded a new Game Rule for "Demesne Size"Added a new Game Rule for "Vassal Limit"Added a new Game Rule for "Grant Independence"Added a new Game Rule decreasing the restrictions on whom you may duelAdded another option to Mongol Invasion: Delayed RandomBlot events now have more of an effect when a Head of religion is sacrificedMade Romuva counties and characters extra resistant to conversionAdded Zoroastrian crusader traitAdded Jewish crusader traitAdded another option to Supernatural Events to allow the AI to receive themFemale raiders may now become Sea Queens rather than Kings!Cannibal and having Lover's Pox are now traitsBalanceAntipope vassalage can no longer be transfered to vassalsThe moral authority from religious head's piety is now cappedNo longer possible to create an antipope if the Pope is your vassalNomad vassals of nomads no longer care when you retract someone's vassalThe Nomad Subjugation CB will no longer result in vassals getting the "defender against infidels" opinion modifier unless the attacker is a different religion from the defenderWhen a barony is destroyed (E.G., due to pillaging nomads), all claims on it are removedTemporary titles (E.G., revolt titles) are no longer considered when it comes to monthly prestige and pietyMystics bringing promises of eternal life are more likely to be fraudsAI characters are now less likely to risk mutilation in order to cure a disease, especially if the condition isn't life-threateningMade it a bit easier for Sabuktigin of the Ghaznavids to appearProvinces may change culture sooner if recently depopulatedCharacters under 16 no longer get goutLanded characters can no longer be heirs in Merchant RepublicsMercenaries will now try to spawn in a friendly province if the capital has hostile units in it, rather than the first province it finds without hostile unitsAncestor worship dull event now just adds dull rather than removing genius/quickCharacters may only gain Health from a Hajj onceImproved the various invitation decisions; the characters created will be guaranteed to be competent within the area you expect them to beYou now get a popup when inviting someone, in order to more easily track who they are (you can also assign invited soldiers directly as commanders)Increased the Carousing party timer from 90 to 200 to avoid spamYou now have a chance to gain the sympathy trait for your previous religion when using the decision "Convert to Local Religion"You can no longer use the decision "Convert to Local Religion" if you are zealousIf a Muslim Invasion is invalidated, the piety will be refundedImmortals who become incapable are much more likely to wake up as a lunaticAdded special text for cannibals who find a human head on their bedNow possible to ask one's liege to press one's claim even if the liege council isn't allowed to vote on war declarationCourtiers who have minor titles, friends, lovers, consorts or rivals are now excluded from the court pruning systemImmortal characters are now immune to pruningFewer lunatics from syphiliticIf your close kin is eaten by a cannibal, you now get an opinion modifier to allow rightful imprisonment, should the character be your vassalThe Clever Ambush tactic can now also be triggered by leaders with the genius or shrewd traitsAI ImprovementsWith matrilineal marriages turned off, female rulers should prefer to marry members of the same dynasty, if there are any availableFixed the AI in some cases repeatedly requesting vassalization of other AIs that'll never acceptFixed the AI in some cases repeatedly requesting concubines from other AIs that'll never acceptFixed the AI breaking betrothals if the recipient is in revoltInterfaceAdded government flavor for landed MercenariesAttached units, and units that have attached units, now have icons next to their name in the army tooltip To show if and how units are attached to each otherNo longer possible to assign commanders to empty flanksEnsured that when inviting plotters, the yellow hand won't show when giving a gift wouldn't be enough due to the character hitting the opinion capHovering over a major river with a navy selected will no longer show it as traversable if you're unable to traverse riversThe Ruler Designer no longer shows the wrong title for women on the attribute pageThe Ruler Designer no longer shows beards as available for womenAdded notification events for councillors going in/out of seclusionThe high threat alert now shows the # of months it'll take to reach 0 threat at your current threat decay rateDLC requirements for decisions, laws, etc. are now properly displayed (E.G., Conclave bypassing some of the requirements for Seniority succession)The College of Cardinals is now visible even if your religious liege is an anti-pope, though adding campaign funds is disabledMoved the alert for advisor titles being grantable to the "council not full" alert from the "special minor titles" alert. The alert now takes you to the Conclave council page if Conclave is enabledFixed the Important Honorary Titles list being partially obscured by embellishments for republicsThe Ask Liege to Press Claim interaction is now no longer shown for your liege, since this caused confusion; it only works when interacting with who you want them to declare war onIt is now possible to change flank commanders during siegesThe map mode buttons in the load interface are updated correctlyWhen loading a save that has a map mode that is not available in the load interface, the load interface will show the realm map mode, but after loading the save game will restore the map mode the game was using at save timeThe increase/decrease campaign fund buttons now tell you the modifier keys to increase/decrease funds by 10/50/100Fixed councillors in some cases being shown as idle in the outliner when they were leading troopsIncreased the max zoom level by 2/3, allowing you to see the whole map at onceRemoved several character interactions from the right-click menu when they couldn't applyIncreased the space for the county name in the province view, to allow for longer county names to fit the interfaceUser moddingAdded define "AUTHORITY_FROM_PIETY_CAP" to cap the moral authority bonus from piety of the religion's leaderAdded "immortal_age" to the create_character effect to set the age at which a character became immortalFixed a mod-related crash when getting a random death sound for characters with very high ID numbers.Traits can now be hidden from others. Adding "hidden_from_others = yes" will make it invisible in all parts of the UI, except for the person with the traitTraits can now be hidden from everyone except those who have the trait. Adding "same_trait_visibility = yes" will make it invisible in all parts of the UI, except for players with the same traitAdded define "PRUNE_MINIMAL_AGE" to set the minimal age for courtiers to be considered for pruningAdded define "MAX_ZOOM_LEVEL" which sets how far out it is possible to zoomFixed ai chances for torture decisionsAdded [GetNoneE] to get the ending e for feminine version of adjective/nouns in frenchAdded define "HEALTH_IMMUNITY_TO_PRUNING" to determine a health above which courtiers are immuned to pruningAdded [GetNoneEOpp] to invert the result from [GetNoneE]Added (back?) "GetHerHimCap", "GetObjectPronounCap", "GetHerHimOppCap", and "GetObjectPronounOppCap" to get the capitalized versionFixed issues where creating custom trade routes led to some paths being permanently disabled. This fix also changed a behavior in scripting the paths. For a path of a trade route to successfully connect to another path it now requires the end province to be the same as the start province of another path. Previously paths could be connected to an arbitrary province along the pathAdded support for customizable localisationhidden_effect and hidden_trigger can now be used as aliases for hidden_tooltip in effect and trigger fields respectively.Added 'hard_to_convert' field to religionsAdded trigger 'is_hard_to_convert'DatabaseMade Jérôme of house Jerome-Karling the count of Saintois in 769, husband to Ermentrude, due to her father being dead since 765Switched to English exonyms for various base title namesAdded wiki links for Ralph the Staller and his son Ralph the GaelBugfixesFixed an incorrect scope in event 4110Fixed an issue were a reincarnated character would mess up the dynasty treeAdded Roman as a 'used_for_random = no' culturePatricians can now use the decision to 'Shut the Gates'Patricians can now use the decision to seek a Court PhysicianRegrowing lost limbs now removes phantom painFixed Scaled Opinion Modifiers not being savedUnits no longer disappear if merged while embarked on fleetsKali Puja feast now grants some prosperity in you capital like the other feastsFixed so allies can't be called to war against enemies who have the ally's liege on their sideSpecial disease clearing events now also remove illness modifiersFixed a few improper uses of "reign" in textAI less likely to revoke shieldmaidensWhen a lowborn man marries a noble woman, he will now immediately found a new dynastyRemade event TOG.6001 in which children get the 'Saoshyant Descendant' trait from a MTTH event to be a triggered event and to make sure that all children get the trait properlyEvent where liege is notified about outcome regarding physician's book will no longer trigger if the physician has diedYou can no longer cancel your retreat if one day has passed since you gave the order, solves problem with army being wiped out due to not being able to retreatEvent 100170 no longer introduces lovers or concubines as strangersMost era picker characters are no longer over their demesne or vassal limitPlaying a female ruler with the war focus now always allows you to duel, and unlocked challenging women to duel for certain cultures, religions and game rulesMembers of a coalition will not join a coalition war if they are at war with any member of the coalitionFixed case where betrothed can marry alert showed up when interaction was invalidFixed so looters no longer are looters and hostile when becoming landlessFixed OOS happening when titles are granted or stolen from vassalsNomad no longer creates multiple dynamic nomadic titles when selecting between bookmarksFixed a rare case of holy war being invalidated when the liege grants one the counties being target to a vassalFixed rare case of game crashing when removing unitsFixed some errors and did some improvements for unplayable Republics in game setup screenFixed cases where upgrading tribal holding would create invalid settlementsCustom rulers no longer start with a discontent councilAdded opinion bonus for councillors added through the female councillor eventsZoroastrians and Messalians can now seduce their close family membersZoroastrians and Messalians no longer get two separate decisions to send their Son-Husbands and Daughter-Wives into hidingFixed Swords of Islam localisation to adapt to new gender equality game ruleFixed some once in a lifetime features to have a cooldown instead (subjugation CBs, grand tournaments, known murderer opinion penalty)Hid bad tooltip in RoI.221Toned down the chance of the "death in the bedroom" event (30101) for immortal charactersImmortals are never too old to be berserkersFixed an issue where dejure lieges were not saved for titles which had no original dejure liegeYou can no longer appoint yourself as a ShieldmaidenFixed the graphics for the trait "Sympathy for Zoroastrianism" being slightly cut offEvent TOG.403, were the vikings encounter the Aztecs, will no longer trigger if you have set the Sunset Invasion game rule to "Off"The gamebook song "Guy de Roses Quandary" will now play correctly when you have the "Context Sensitive Music" option enabledWoL event about your hunting dog maiming someone now has a neater tooltipDisabled some new traits in the ruler designer, such as diseases and religion specific traitsBees treatments uses correct nameCan no longer get unlimited health from hajjThe seclusion chain about inspecting the tunnels no longer stops half-way throughFixed missing reference in an espionage_events.9Made it so that being cured of diseases during pilgrimage now applies to the new diseases as wellFixed a syntax error in an execution methodFixed a scope issue in prosperity eventsFixed issue with missing event target in old teenage infatuation eventFixed some minor issues in Reapers flavor eventsFixed ill trait being applied to vassals regardless of dlc in the poisoned during feast eventFixed an issue where glorious monument was not torn down after a successful siege, causing it to repeatedly award money to raidersFixed wrong desc being used in seduction event WoL.421Added some limits on modifier removals in food shortage eventsFixed issue with non-genetic traits being opposites with genetic onesFixed ill trait being applied without Reapers dlc check in old hunting eventAI Rulers with nahuatl culture (aztecs) won't convert to local cultureEdited graphical factors for units so that Cataphracts and Elephant models appearFixed it sometimes not being possible to call in council support due to the character owning council support to someone no longer on the councilFixed it not being possible to ask to join your ally's war if they're a different religionCharacters whose claims are being pressed can no longer be invited to your courtTribal barons created via "Create New Vassal" now get a dynasty generatedDefenders of an inherited holy war will leave the war if inheritor is of another religionDefenders of any inherited war will leave the war if they are in a defensive pact against the inheritorFixed the intrigue view not having tooltips anymoreFixed a crash when loading various savegames in the loadscreen before settling on one and actually playingChildren and other characters unfit to lead troop will no longer lead siege defenseAdded heaps of missing notification eventsTitle grant to vassal of vassals vassal now transfers vassal to correct liegeCleaned up seclusion exit eventCBs with on_demand_reverse_title now properly removes claim from losing attacker.Fixed an issue where titular titles could be usurped if they had titular dejure vassalsFixed an issue with the random seed for on_navy_returns_with_loot.Fixed randomization problem in death/heir textPatricians can no longer give the "Designated Heir" honorary title to landed charactersFixed the name of an incorrect picture being used for the Aztec government flavorEU4-CK2 Converter Patch notesUnit types are now based on capital region instead of tech. groupDisplay "CONVERTING" while convertingDoesn't add Aztecs if Aztec Invasion game rule is set to offAddes female monarch names for converter countriesAdded descs for the Manichean and Mazdaki religionsAdded the suggested missing titlesAdded some more country mappings.Added some regions to the unit type conversion table.Government ranks are now affected by imperial administration lawsAdded normal_or_historical_nations flag set to no in the mod fileUpdated the sunset invasion scenario.EU4 converter now converts prosperity (by redistributing the prosperity value according to number of buildings in CK2 provinces)All cores from unused nations are now properly removedRemoved unused filesFixed issue with duplicate Saxon culturesAlan is now in the correct culture groupFixed Minor National Idea issues (from the CK2 Forum Compilation Thread)Fixed minor issues with religionsFixed some errors in covnerter province table.High Americans now have their own unitsRome now becomes the capital when converting the Roman EmpireAdded European Tribal national ideas.Gave Mongol empire less crazy province setupAdded some high American missionsRemoved some duplicate strings.United HRE can now be created with Conclave enabledRemoved extra files from the Roman Empire and some other things that are part of EU4 as well since a while back.Added Rebel Entries (and flags) for All HeresiesConverter Religions and Heresies will now have more diverse bonuses and more will use EU4 mechanics when possible.All Converter Religions and Heresies will now have a syncretic faith bonus.Added institution spread criteria specific to converter games.Added starting spread of feudalism criteria specific to converter games.Mapped some CK2 things (heresies among others) to slightly different tags in EU4 to avoid collisions with similarly named things in EU4.Immortal trait now converted to Immortal ruler personalityMuslims now get Vassals instead of only Personal UnionsRuler birth dates for CK2 games later than EU4 start date are now also changed to match that dateExported nations now always have a minimum of five female monarch names Messalian and Cathar countries can now get female leaders.Dynamic fort placement in CK2->EU4 converted games.Moved culture graphics conversion to culture_gfx_table.csv from the code.Fixed some religion conversion issues in the EU4 converterThe HRE main religion will now get set to the Emperor's religion if the starting bookmark has it different from the religion database, as well as setting religious peace enabled.Added uses_church_aspects trigger. Added uses_fervor trigger. Added uses_patriarch_authority trigger. Added uses_piety trigger. Added uses_papacy trigger. Added uses_blessings trigger. Added uses_karma trigger. Added uses_syncretic_faiths trigger. Added uses_cults trigger. Added uses_personal_deities trigger.Replaced some religion event triggers with the new triggers added by Marko. I have been pretty restrictive and only done this to events that could actually benefit from it.CKII->EUIV Converter: Converted countries that used to have default national ideas now have custom ideas.More Crusader Kings II stories: Crusader Kings II Free for a Limited Time Crusader Kings II 2.7.1 Patch Notes New DLC Available - Crusader Kings II: Monks and Mystics Crusader Kings II Development Diary - The End of Days Crusader Kings II Conclave Dev Diary #5 WindowsLinuxMac OS XGame Patch Written by Michelle-Louise JanionI tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker for a series: Darksiders, Assassin's Creed, Tomb Raider etc.I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.