Factorio Version 0.14.13

By Austin Phoenix,

Changes

• The /config command now operates through /config get and /config set.
• Added additional options to the /config comand: allow-commands, max-upload-speed, autosave-interval, afk-auto-kick, verify-user-identity, only-admins-can-pause, ignore-player-limit-for-returning-players.
• Added tab-complete parameters logic to the commands: config, color, and help.
• Updated Team production challenge with 2 new challenge modes and a new map set.
• Reconnecting to multiplayer game that the player already is in (being dropped probably) instantly closes the previous connection and connects the player.


Optimizations

• Improved performance when using a lot of vehicles with equipment grids in multiplayer. (https://forums.factorio.com/33688)
• Improved performance in the Trains GUI when trains have large schedules. (https://forums.factorio.com/33421)


Bugfixes

• Fixed desync loop related to solar panels in more than one electric network.
• Fixed desyncs related to movement of damaged vehicle.
• Fixed module requests getting removed if concrete was built under them. (https://forums.factorio.com/33655)
• Possibly fixed hang in stopping sounds when exiting Factorio on Windows. (https://forums.factorio.com/33639)
• Fixed the small errors of movement in latency hiding.
• Fixed Gui related script error in team production challenge scenario.
• Fixed crash when attempting to set belt directions to diagonal directions. (https://forums.factorio.com/33641)
• Fixed duplicate grenade damage 5 research. (https://forums.factorio.com/33606)
• Fixed car/tank rotation speed was half what it should be. (https://forums.factorio.com/31815)
• Fixed map downloader getting stuck and flooding the network after a big timeout.
• Fixed rotating of placed flamethrower turret. (https://forums.factorio.com/33700)
• Fixed that /command would warn about disabling achievements even in situations where achievements weren't possible. (https://forums.factorio.com/33597)
• Fixed that custom gui input was processed even when the game was being saved in singleplayer. (https://forums.factorio.com/33682)
• Fixed that boiler wouldn't work after being replaced by bots. (https://forums.factorio.com/33723)
• Fixed possible desync when boiler would get destroyed and created a ghost.
• Fixed crash when destroying fire during the entity_died event. (https://forums.factorio.com/33763)
• Fixed that error messages of wrong zip files in the mod folder weren't giving error message that would be informative enough. (https://forums.factorio.com/33790)


Scripting

• Added read property LuaEntity::has_direction.
• Added LuaTile::hidden_tile.
• Added the ability to use LuaSurface::get_tile(0, 0) or LuaSurface::get_tile({0, 0}) when getting tiles.
• Added LuaGameScript::connected_players read and LuaForce::connected_players read.


Modding

• Added check that the selection box contains the [0, 0] point.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
Austin Phoenix
Written by Austin Phoenix
Site Moderator, Walkthrough Manager and Newshound here on TSA. Moderator, Walkthrough Supervisor and Site Help Editor over on TA.

Space Cowboy in my free time.
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