Factorio Version 0.14.13

By Austin Phoenix, 15 days ago


• The /config command now operates through /config get and /config set.
• Added additional options to the /config comand: allow-commands, max-upload-speed, autosave-interval, afk-auto-kick, verify-user-identity, only-admins-can-pause, ignore-player-limit-for-returning-players.
• Added tab-complete parameters logic to the commands: config, color, and help.
• Updated Team production challenge with 2 new challenge modes and a new map set.
• Reconnecting to multiplayer game that the player already is in (being dropped probably) instantly closes the previous connection and connects the player.


• Improved performance when using a lot of vehicles with equipment grids in multiplayer. (https://forums.factorio.com/33688)
• Improved performance in the Trains GUI when trains have large schedules. (https://forums.factorio.com/33421)


• Fixed desync loop related to solar panels in more than one electric network.
• Fixed desyncs related to movement of damaged vehicle.
• Fixed module requests getting removed if concrete was built under them. (https://forums.factorio.com/33655)
• Possibly fixed hang in stopping sounds when exiting Factorio on Windows. (https://forums.factorio.com/33639)
• Fixed the small errors of movement in latency hiding.
• Fixed Gui related script error in team production challenge scenario.
• Fixed crash when attempting to set belt directions to diagonal directions. (https://forums.factorio.com/33641)
• Fixed duplicate grenade damage 5 research. (https://forums.factorio.com/33606)
• Fixed car/tank rotation speed was half what it should be. (https://forums.factorio.com/31815)
• Fixed map downloader getting stuck and flooding the network after a big timeout.
• Fixed rotating of placed flamethrower turret. (https://forums.factorio.com/33700)
• Fixed that /command would warn about disabling achievements even in situations where achievements weren't possible. (https://forums.factorio.com/33597)
• Fixed that custom gui input was processed even when the game was being saved in singleplayer. (https://forums.factorio.com/33682)
• Fixed that boiler wouldn't work after being replaced by bots. (https://forums.factorio.com/33723)
• Fixed possible desync when boiler would get destroyed and created a ghost.
• Fixed crash when destroying fire during the entity_died event. (https://forums.factorio.com/33763)
• Fixed that error messages of wrong zip files in the mod folder weren't giving error message that would be informative enough. (https://forums.factorio.com/33790)


• Added read property LuaEntity::has_direction.
• Added LuaTile::hidden_tile.
• Added the ability to use LuaSurface::get_tile(0, 0) or LuaSurface::get_tile({0, 0}) when getting tiles.
• Added LuaGameScript::connected_players read and LuaForce::connected_players read.


• Added check that the selection box contains the [0, 0] point.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
Austin Phoenix
Written by Austin Phoenix
Site moderator and Newshound here on TSA. Walkthrough Supervisor and Site Help Editor over on TA. Space Cowboy in my free time.