The Red Solstice Balance Changes and Fixes

By Austin Phoenix,
Hello marines,

like we said, we started introducing balance changes to the game, small steps to improve the experience and bring some classes back to the game.

Also we found a number of potential problems that could've caused desync in the game and those have been solved.

Patch log is here:

1.166

- you can use skills on players in UI ingame now
- removed a lot more potential desync issues in both character and monsters and some objects
- placed turrets by player have 700 more health, to make them harder to kill by holers

1.165

BUGS

- prestige button visibility solved
- did a potential fix on how all underground units handle unburrowing(should reduce desync)

BALANCING

- reduced Sargon underground damage to 20 per second
- Residental spawn rate has been reduced by 50%
- immortals have more and 20% more resistances to piercing damage type
- Seismic resonators will now prevent revival even if placed AFTER the creature has been killed(works for all monsters that have revival options)
- increased mrit health to 6000 base
- mrit has 85% chance to revive
1. resonator reduces chance by 20% for that revive
2. killed by energy reduces chance by 10% for that revive
3. designate reduces chance by 20% for that revive(stackable with 1 or 2)

SKILLS

- crit chance base chance reduced from 15% to 10%
- designate cooldown reduced from 30 to 15 seconds
- self destruct damage increased to 60000, and it will do minimal of 50% damage at the edge
Austin Phoenix
Written by Austin Phoenix
Site Moderator, Walkthrough Manager and Newshound here on TSA. Moderator, Walkthrough Supervisor and Site Help Editor over on TA.

Space Cowboy in my free time.
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