Evolve - Balance, Slim Refactor and Economy updates - Update 2.11

By Michelle-Louise Janion, 1 month ago

Store Economy updates

We’ve done numerous changes to the Silver Key prices due to the increased ways players can unlock Silver Keys from the addition of accolades and other Silver Key gains. Part of this change was making sure it was clear what the value of specific items were and creating consistent prices across the store. We have also increased the end of round Silver Key earnings to help compensate for some of the price increases.

Store Content

  • Val Phoenix Weapon Skin
  • Kraken Carnivore Skin
  • Silver Key Goliath Badge - 100,000 Keys - Includes foreground and background

Coop Updates

  • Various improvements to current Monster AI
  • New AI Monsters: Gorgon has been added into the Coop vs AI queue. Meteor Goliath has been added into the Coop vs AI queue

UI Update - Grid Badge editor in the profile

We've added a new Badge editor to the profile system. This will make it much easier to view all the badges you currently have and what is left to unlock. Let us know what you think!

Balance Changes

Damage Over Time will no longer cancel armor channeling

Passive damage (Poison, Burns) will no longer cancel Monsters channeling armor inside the Dome

Evolve screenshot

Slim Refactor

  • Healing burst - His healing burst is now a toggle on/off ability. While on, anyone who is damaged in the area around Slim will trigger the healing burst.
  • Spore Cloud is replaced with Mutated Adrenal Gland - Mutated Adrenal Gland is an active ability that will grant Slim self healing, movement speed and jump height. You can see the full stats breakdown of Slim’s changes in the balance changelist below

General Hunt Changes

  • Mobile Arena changes (Dome) - Stage 2 health loss in dome 7.5% from 6.5%. Stage 3 Health loss in dome 9.5% from 8.5%. Time dome stays up without a hunter present 5 from 10. Successful dome prompt linger 3 from 5
  • Drop Ship - Time per incap increased to 15 seconds from 13 seconds. Max dropship timer increased to 145 seconds from 130 seconds

Solo Matchmaking Benefits

  • Rank buff 2 (2 solo players) - Health bonus increased to 15% from 12%. Movespeed bonus to 9% from 6%. Jetpack Regen Speed bonus to 9% from 6%
  • Rank buff 1 (1 solo player) - Health bonus increased to 12% from 9%. Movespeed bonus to 7% from 4% .Jetpack Regen Speed bonus to 7% from 4%



  • Energy gained per Hunter incap reduced to 2 Evolve energy from 3
  • Decreased sneak pounce grab radius of all Monsters
  • Sneak pounce cooldown increased to 4 seconds from 2 seconds


  • Rolling reduces damage taken by 25% (Does not stack with anything)
  • Jack Repulsor drain per second increased to 50% from 40%
  • Tongue Grab - Max grab radius increased to 4 meters from 3 meters
  • Living Armor - Stack duration increased to 6 seconds from 4. Damage threshold to activate a Living Armor stack reduced to 65 damage from 75

Major Perks

  • Mutated Claws - Damage per second reduced to 13|14|15 from 14|15|17
  • Fly swatter - Damage per second reduced to 5|6|7 from 7.5|8.5|9

Superior Perks

  • Evolved Claw - Damage per second reduced to 21|23|25 from 24|25|28
  • Grounder - Damage per second decreased to 8|10|12.5 from 19|20|21



  • Leech Gun - Cooldown reduction per leech increased to 2 seconds from 1. Max cooldown per shot set to 6 seconds
  • Heal burst - Heal other reduced to 165 from 200. Self heal reduced to 155 from 175. Now toggles on and off. Automatically cast if a hunter is missing health and in range when toggled on.
  • Spore Cloud has been replaced with Mutated Adrenal Gland - 6 seconds active time, 25 seconds cooldown. While active Slim heals 80 health per second, moves 25% faster, and has 300% increased jump height

Electro Griffin

  • The Final Lockdown -Reload speed increased to 4 seconds from 3.25 seconds

Quantum Caira

  • Damage reduction increased to 55% from 50
  • Heal burst cooldown reduced to 16 seconds from 18
  • Heal burst healing per second increased to 88 from 80


  • Medgun - Healing per second increased to 115 from 110

Rogue Val

  1. Healing field - Healing per second increased to 38 from 35. Incap healing per second increased to 60 from 56

Tech Sgt Hank

  • Orbital Laser - Cast time reduced to .75 seconds from 1


  • Dropship Beacon cooldown increased to 60 seconds from 50

Paladin Parnell

  • Mutagen Shotgun - Damage per pellet reduced to 7 from 8. Cooldown reduction per pellet increased to .9 seconds from .45 seconds. Max cooldown per shot set to 3.6 seconds
  • Gneryst Rockets - Heal other reduced to 120 from 125
  • Healing burst - Reduced to 475 from 500
  • Righteous Fury - Damage reduction reduced to 25% from 30%

Bug Fixes

  • Removed various geometry on Weather Control that would cause toxic fighting locations
  • Removed various geometry on Distillery that would cause toxic fighting locations
  • Fixed an area in Orbital Drill where the player could get stuck between a light and a rock wall.
  • Fixed a cliff in Orbital Drill that the monster would have trouble climbing.
  • Fixed a pillar in Orbital Drill where Hunters could hover at the top infinitely.
  • Fixed an issue that was causing the previous level’s max value to be shown instead of the progress number in accolades.
  • Bucket is no longer malfunctioning and will no longer say random, unfitting lines in the dropship.
  • Fixed an issue where new users would wait for long periods of time for a coop match.
  • Fixed a typo in the accolades relating to Kraken.
  • Fixed Meteor Goliath’s and Elder Kraken’s Elite and Prime skin unlock animations displaying incorrect or missing images on the post round screen.
  • Fixed an issue causing Elder Kraken challenges to not appear.
Michelle-Louise Janion
I tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker a series: Darksiders, Assassin's Creed, Tomb Raider. I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.