Europa Universalis IV: Bodycount Minimap Improvement

By Michelle-Louise Janion, 1 month ago
Europa Universalis IV screenshot

Good afternoon everyone. Thursday rolls around so once more we have some features from the upcoming Rights of Man to share with you. We've already shown off a huge number of changes coming with both the free 1.18 Prussia Patch and Rights of Man but we're still not done yet! Let's check out a couple more new additions.


When concluding a war, it's hard to get a sense of scale for just how many enemies fell to your blades, starved to death in your rolling tundra or were sent to the bottom of the ocean. Personally, I would like to know these figures so I can triumphantly explain to my nation why it was worth exhausting our manpower pool over the Border Friction at Jemtland to inflict massive casualties on our foes.

At the conclusion of a war you will be presented with a Bodycount screen showing losses for both sides and a breakdown of what was lost, how they perished and their unit model, just so you can look them dead in the eyes.

Europa Universalis IV screenshot

Additionally, you can select the shields for each nation involved in the war to see their individual burden that they shouldered, so you can see who did and did not pull their weight in a war. Very useful for those times where your ally in a war claims that they were fighting all the battles, you just weren't watching at the time. Clicking on the Defender or Attacker icons will show the losses for everyone on that side.

Europa Universalis IV screenshot

As with most pop-ups, you can toggle the display of this one to your liking. You can also observe game-long statistics about this in the ledger, where we have added pages for army and navy losses for all nations. Enjoy some numbers from last night's hands-off and try not to be scared of Russia, France and Ottomans.

Europa Universalis IV screenshot

Another minor change we has as part of Rights of Man is an indicator on the Minimap for friendly and hostile forces.

Europa Universalis IV screenshot

At times, panning around to keep an eye on all parts of your sprawling empire to see if your enemies are invading can be time better spent elsewhere. Now, as long as a nation's units are not covered by Fog of War, they will appear on the Minimap, either Green or Blue for friendlies, or red for hostile. Again, this feature can be toggled on and off.

These are two paid features in the upcoming Rights of Man expansion which will be released alongside the Free 1.18 Prussia Patch. Rights of Man will cost $20 or your local equivalent and be released on the 11th October. Our team is hard at work [S]plotting against each other for the ongoing multiplayer finalizing the expansion but we still have a few more things to show, and will be back again next week to maybe, just maybe, explain what Necromunda was all about.

If you hunger for more, perhaps the Rights of Man Developer Multiplayer will take your fancy:

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Useful links

Official Website
Europa Universalis IV Wiki
Europa Universalis IV Development Diary Archive
Michelle-Louise Janion
I tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker a series: Darksiders, Assassin's Creed, Tomb Raider. I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.