Mount Blade: Warband - Viking Conquest Reforged Edition 2.025 Patch Released

By Michelle-Louise Janion, 3 months ago
  • Made player refuge always be in player supporters' faction
  • Applied player kingdom color to refuge, landed ships, quarters
  • Added player kingdom color change function to camp menu
  • Ensured NPC in party does not become adventurer
  • Overhauled duel system, mainly to set opponent properly
  • Deactivated player kingdom properly, using the script for that (NPCs on mission and prime minister now return)
  • Fixed mission trigger time and make mission reports the priority
  • Made npc_mission_seek_recognition embassy_results include the other three logical outcomes
  • Dropped missions that have no dialog in case a companion somehow ends up with one
  • Overridden prisoner escape chance properly
  • Rewrote auto-defect trigger
  • Added cultural considerations to new faction pick
  • Prevented random event losses for raiding villages during siege when not actually doing so
  • Removed lovers' system that was making all ladies adulteresses
  • Used correct title strings for Scots/Irish and Fixed other inconsistencies and omissions
  • Fixed ask peace dialog
  • Fixed ambiguity in player/faction relations (removes ability to threaten own kingdom's caravans)
  • Added Mod ID string
  • Placed sound controls in mission templates to make sure loop tracks are killed
  • Added ambiance to lair interiors
  • Fixed refuge chest
  • Fixed logic of child count dialogs
  • Fixed bard improve relations with lady
  • Fixed behavior of rescued lords
  • Fixed behavior of ambiance neutrals during jailbreak
  • Fixed "hole" in recruit permission dialog when already have it
  • Moved recruit permission update from triggers to script
  • Player loses permission to recruit in a center that gets a new owner
  • Fixed fiefs string for lord select for fief
  • Removed player picture from refuge menu
  • Fixed troop training management
  • Unset g_encountered_party when it is removed (invalid party bug)
  • Added proper conditions to Hadrian Wall dialog and kill experience reward exploit
  • Fixed tutorial message for Roman Baths ruins
  • Adjusted pricing formulas (attempt to prevent changes from buying/selling same article)
  • Disabled some monastery options when learning to read (early exit exploit)
  • Disabled scouts (and their loss) at sea
  • Shut down random events at sea
  • Excluded non-normal villages from lute search (quest was blocked when village inaccessible)
  • Allowed slaughter of non-quest cattle after cattle delivered
  • Corrected standard bearer report on Camp Menu
  • Allowed only one town recruiting run from whatever menu (recruit picking exploit)
  • Cleaned up event_triggered dialogs, particularly for returning party members
  • Checked spiral death cam is finished before attempting to leave scene
  • Attempted to eliminate sometime corruption of refuge text
  • Made default ship names immersive
  • Reinitialize item info (wiped out in someone's save game by unknown cause)
  • Fixed craftsmen names
  • Tested slot_faction_political_issue properly (has two default values, which rendered the system inoperative half the time)
  • Fixed debug message producing false commander mismatches
  • Fixed and improve mutiny duel trigger
  • Added backstop at automenu trigger to ensure campaign death after mutiny duel loss

FACTION RESTORATION

  • Process just one faction at a time
  • Adjusted rate of restorations to about 1/month at end of game
  • Ensured no more than one "Possible Rebellion" message (if no rebellion) appears, and had it escalate with number of walled centers
  • Removed player-based all-or-nothing phaseout
  • Made lord defection dependent on current king relation
  • Made sure faction leader joins resurgent faction
  • Avoided giving money to undefined troop
  • Fixed the growth of the rebellion, include adventurers
  • Brought in supporting lords if rebellion threatened (to avoid stranding them if faction is destroyed AGAIN)
  • Avoided auto-war with player

FAST-TRACKED DURING BETA

  • Fixed dog interference with army orders (order ALL bug)
  • Fixed hire refuge armorer
  • Allowed visit village leader at night from menu
  • Prohibited battle panel by down player (leading to crazy camera)
  • Viking banner textures (Fixed some white backgrounds)
  • scn_caravanatacada.sco
  • scn_castle_37_exterior.sco
Michelle-Louise Janion
I tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker a series: Darksiders, Assassin's Creed, Tomb Raider. I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.