Idle Civilization Fixes, Updates and Exploration!

By Rebecca Smith,
After a very intense week, I've finally released a new patch that addresses some of the game's issues. Not all of your requests are in yet, but rest assured I am working on them and more updates are coming.

As far as content goes, Exploration has been added to the game. I hope that this will give people a little something to do especially early in the game while waiting for resources. I've also started working on rewriting parts of the game's inner workings to make it more suitable to the desktop platform and to better support future content.

Exploration as well will be heavily expanded in the following week with a lot of features that we hope you will find interesting and amusing.

Patch notes (also includes the hotfixes from the cloud saving patch):

- You can now send out exploration parties!
- You can now build monuments in the culture tab with ornaments you find while exploring
- Cloud saving!
- Touch the future now properly grants your production of faith
- Preservation technique is now a lot cheaper and has 5 ranks, gradually easing the birth rates transition
- You can now load your game from a string from the main menu
- Building costs now have icons instead of text
- Research panel scroll is smoother
- Toggling to sell an item will disable item trading and vice-versa so that you can no longer sell stuff you didn't mean to.
- Framerate capped at 30 now
- Kaamos' Decimate ability can now properly be toggled off
- Kaamos' Charge icons now properly display tooltips
- Various typos have been fixed
- Markeeth's Resolute will only give you buildings of the last two tiers you own ( no getting a tier 1 building when you have tier 3 and 4 of that type already built)
- You can now right-click on a notification to dismiss it
- An undo button has been added to the hero inventories, allowing you to undo your last item sale, in case you sold something you didn't mean to (ONLY THE MOST RECENT ITEM)
- Conscripts and other events that give military units will no longer make your army go into the negative if you're over 4 billion troops
- Buildings will now indicate the proper cost when used with multipliers above x1 multiplier
- The x1000 and x10k modifier are now only available when training military
- You can no longer click on other towns/ruins on the world map while you already have a town/ruin open
- Opening a loot crate will now update the tavern info with remaining loot crates
- Raiding an allied kingdom now immediately breaks the alliance
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.
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