PAYDAY 2: Update 105.2 is live By Michelle-Louise Janion, 11 Aug 2016 CommentsHeisters,We’re live with Update 105.2!Update 105.2 changelogUpdate size: 1GBGeneralGadgets will now remain activated when switching between weapons!Fixed an issue where car windows couldn’t be broken from both sidesChanged description for ECM Jammer to reflect the correct duration timeThe secondary deployable will now be shown in the inventory screenFixed an issue with the outline on traded converted enemiesFixed an issue where bags could not be interacted with when a painting had fallen over themFixed issues with the ammo cost when deploying and picking up Sentry GunsMade some critical mission notes readable when on low texture settingsPlayers can now use First Aid Kits and Doctor Bags when at full healthFixed a crash when a friendly AI tried to target the SWAT Van TurretThe sentry gun will no longer fire at a cop in the early stages of dominationFixed so that it is now possible to deploy the bipod during the inspect weapon animationFixed a crash that would occur when a money stack with a Sentry Gun deployed on it was picked upFixed outlines on Cloakers not displaying correctly when moving too far awayAdded collision to cop cars to prevent player to accidentally get inside of themFixed an issue where cop’s guns would not spawn correctlyFixed an issue where player’s weapons would not show correctly if swapping weapons while in shooting position in a carFixed an animation issue when killing cops that are repelling with fire damageOptimized the way steel sight automatic marking worksDisabled Cloaker attacks on a player in swansong stateRecoil animation will now play properly when enemies are moving and firingFixed an issue where enemies would not take any explosive damage if standing inside of each otherFixed an issue where clients could duplicate the Sentry GunFixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshotFixed an issue during stealth where Sentry Guns would continue firing even when brokenFixed an issue with detection while carrying bagsFixed an issue when having the armor bag equipped. The armor initialization values would still use the equipped armor. This was present until the armor will regenerate for the first timeUpdated the German, Spanish and Italian translationsFixed an issue where clients could be tased while inside vehiclesFixed an issue where you would get stuck in tased state if looking through a security camera while getting tasedFixed an issue where the team AI would remain in stealth state when going loud too quicklyFixed an issue where the amount of Suppressed Sentries would be shown incorrectly in loadout LevelsGeneralChanged the contractor video for the Meltdown, Goat Simulator, Santa Workshop, Aftershock, The Diamond, Hoxton Revenge, Birth of Sky and Beneath the Mountain heists.Biker HeistFixed an issue where players were able to lockpick certain doors that were not supposed to be lock pickedRemoved a defense waypoint icon that wrongly appeared over Mike during certain objectivesFixed a helicopter that would not despawn correctlyAdded a collision to prevent players getting stuck behind a shopping cart outside the clubhouseOn day 2, moved some boxes in the train that players could get stuck behindFixed an issue where additional loot from day 1 would not be added in the payout on day 2CounterfeitDuring stealth, the level now automatically goes loud when the player blows open the safeAdded a yellow outline on printed counterfeit money stacksHoxton RevengeFixed an issue where the front doors collision would remain if blown open by explosives.Shadow RaidFixed an issue where civilians could not be moved into the camera roomCook OffFixed an issue where enemies could move through a shed doorGolden Grin CasinoSynched cut animation speed to correspond to drill time when BFD is upgradedFixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFDFixed some cameras that were facing wallsArt GalleryFixed an issue where you could get paintings stuck under carsUndercoverFixed an issue where some of the bigger cardboard boxes would shoot out feathers when hitBoiling PointFixed an issue where players could get into the compound by jumping over the wallAligned the drill position on certain doors to match keyhole positionIncreased the collision of wood piles to hinder player getting stuck inside the collisionMoved a can of paint that would appear inside of a logFirestarterAdded collision to metal beams sticking out of hangar roofOn day 2, fixed an issue where one of the windows at the front entrance was unbreakableOn day 2, fixed an issue where some guards could not be marked during stealthGoat SimulatorOn day 1, increased the escape zone trigger for the carOn day 2, removed a hiding location where the cops couldn't find the playerFirst World BankFixed an issue where a part of the vault entrance roof was missing collisionHoxton Breakout day 2Fixed issue where you could pick up the servers through wallsAligned collision on certain walls and pillarsMoved a Gage packet that could spawn on the same location as a keycardBig OilOn day 2, made the engine bags lighterFraming FrameOn day 3 moved a door to align better with the floorStreet EscapeFixed an issue where enemies could move through a wallAlessoFixed an issue where bags could be thrown through a gate in the basementSkillsRemoved an extra line for the cost of buying skills in the skills menuFixed an issue where Second Wind: Basic would also give the Second Wind: Ace skillFixed an issue where the saw wouldn't benefit from the Bullet Storm skill.Fixed an issue where the Close By: Basic skill would trigger on all weapons if interacting with bagsCaptain Winters and his Phalanx are no longer affected by the Heavy Impact skillFixed an issue with the armor bag not working properly when using Jack of all Trades: AcedInspire: Basic now shows correct value of increased speed of revive in descriptionFrenzy: Basic now receives 10% less damage taken instead of 30% health damageFrenzy: Aced now receives 25% less damage taken instead of 60% health damage and healing received is now reduced to 0% from 50%Fixed an issue where it was not possible to mark SWAT Vans when using High Value Target: AceThird Law: Basic now reduces the cost of deploying sentry guns with 5%Eco Sentry: Basic now reduces the cost of deploying sentry guns with 5%China Puff will no longer trigger Lock ’n Load: AcedStockholm Syndrome: Aced can now activate automatically if all players are in custody, at least one player has the skill but has not used it yet and at least one hostage remains on the levelStockholm Syndrome: Aced can now use hostages taken after the player entered custodyStockholm Syndrome: Aced is no longer usable in stealthStockholm Syndrome: Aced no longer shows a trade prompt for other players when usedStockholm Syndrome: Aced skill now triggers correctly during assaultStockholm Syndrome: Aced prompt now appears correctly for the player when the skill can be usedStockholm Syndrome: Aced will now trade the player who has the skill and not the one that spend the longest time in custodyStockholm Syndrome: Aced now only works for players with the skillFixed an issue where Equilibrium: Ace was not appliedFixed an issue where Optical Illusions: Ace would apply to all weapons SoundHitting a vehicle or a Sentry Gun with a melee attack will now play the correct soundIncreased bullet hit sound max distance from 20m to 40mFixed an issue where the drill’s break sound would play indefinitely when upgraded by clientsImproved the weapon sound balance Steam MarketRemoved drill counter on free safes in the steam inventory WeaponsMicrophone Stand will now be properly aligned when chargingTweaked first person camera for the Akimbo Compact-5 and Akimbo KrinkovThe RPK Light Machine Gun can now use grips from Gage Courier Mod packFixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight Perk DecksFixed the description of Maniac: Excitement to show the correct amount of damage conversion amount AchievementsFixed an issue where "Healer-Tank-Damage-Dealer" achievement required 10 points in every subtreeFixed an issue where community grenade would not be counted towards the progress for the "Fire in the Hole" achievement Hope you’re having a great summer!AndreasOVERKILL - a Starbreeze Studio.More PAYDAY 2 stories: PAYDAY 2: Four Year Anniversary and Update 152.0 Changelog PAYDAY 2 - The Search for Kento PAYDAY 2: Update 133 PAYDAY 2: John Wick Heists Day 1 PAYDAY 2 UPDATE 129: Chinese New Year! WindowsLinuxGame Patch Written by Michelle-Louise JanionI tend to favour the puzzle, RPG, action-adventure and strategy genres. My particular favourites over the years have been Final Fantasy IX, Metal Gear Solid, Civilisation V and The Last of Us. I'm also a sucker for a series: Darksiders, Assassin's Creed, Tomb Raider etc.I am a bit of a lone gamer as I tend to steer clear of PvP, and only play multiplayer with close friends.