Killing Floor 2: WWAUT - Continued Perk Changes By Austin Phoenix, 28 May 2016 CommentsHello everyone! First I want to cover some of the new perk passive the Demo has that I forgot to mention in the main post last week. Grenade Supplier, On Contact and Door Traps are now all passive skills for the Demolitions Perk. So those of you who enjoyed those skills can continue to use them now more than ever. We have also modified the spread on the HX-25 to make it more reliable at hitting the center of what you aim at as well. We’ve also made some revisions to last week's new Demo skill tree as we’ve been playtesting and gathered community feedback which I would like to outline below: Demo Skills Level 5: Bombardier - Explosive demo weapons now do 25% more damage Grenadier- Demo weapons fire 20% faster Level 10: High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon Extra Rounds - Increase max ammo by 5 for every demo weapon Level 15: Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destruction Fragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30% Level 20: Armor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damage Concussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50% Level 25: Destroyer of Worlds - Previously nuke, this has been tweaked slightly Mad Bomber - Shoot and reload in near real time Commando Skills Calling out cloaked Zeds has been made a passive perk joining Night vision, reload speed, zed time extension, health bar detection, cloaked enemy damage and weapon damage. The skill tree has also been updated to support those who enjoy playing the role more tactically and those who want to use more bullets to deal with the problem. Level 5: Tactical Reload - Reload 20% faster with commando weapons Large Mags - Commando Weapons have 50% increased mag size Level 10: Backup - Pistol and knife do 60% extra damage and 50% faster weapon switch Impact - Commando weapons have 150% increased stumble power Level 15: Health Increase - Increased health and Armor by 25% Ammo Vest - Carry 2 extra mags per commando weapon Level 20: Hollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil Eat Lead - Get another 50% increase in mag size for Commando Weapons Level 25: Professional - Reload weapons at full speed and switch weapons twice as fast Rapid Fire - Do 3% more damage with commando weapons and shoot 3x faster with all weapons Another Mercenary is joining the crew with the next update as well! While I can’t speak about our new favorite Australian Rae Higgens just yet, you can be sure in the knowledge that she is on her way. Next week I hope to have more on our new incap system as well as our new vulnerability/weakness system as well as the Sharpshooter Skill tree. But before I go, I do have that Railgun that many of you have been clamoring to see! More Killing Floor 2 stories: Winner: Killing Floor 2 TSA Competition: Killing Floor 2 Killing Floor 2: WWAUT - Survivalist Tree Killing Floor 2 - 8-31 Live Update Killing Floor 2 1043 Tactical Response Update WindowsEarly AccessScreenshotsGame Patch Written by Austin PhoenixSite Moderator, Walkthrough Manager and Newshound here on TSA. Moderator, Walkthrough Supervisor and Site Help Editor over on TA.Space Cowboy in my free time.