Carpe Diem - From the Developer to You

By Rebecca Smith, 1 year ago
First and foremost, I would like to thank everyone who has supported, read, enjoyed and liked Carpe Diem. I did not have high hopes with it as it was my first work. In fact, when it was still on Steam Greenlight, I was very anxious if it will even get approved. However, the outcome was far beyond my expectations and I'm really grateful for that. It has been a great experience for me and it made me happy to see a lot of review, most of it positive, just shortly after it was released. I really really appreciate it. Thank you!

That being said, I'd like to take time to share a few things and answer some popular questions while I am at it.

A lot of people mentioned some grammar and spelling errors in the dialogues. I really apologize for that. I encourage everyone to kindly let me know if you find these and I will fix it as soon as I can.

I've received a few requests from people to translate the visual novel into other languages. It made me happy to hear that there are interest for this and I'm absolutely open to the idea as long as there are people who would volunteer to do it. If you're interested, it'd be great if you can contact me about it so I can put it as an official translation in-game soon. Any translations or translated files distributed outside the game (i.e., if you needed to download a file) will be considered unofficial and I will not be liable for any problems or damages associated with it, if any.

I've also received a few requests, publicly and privately, about adding a very cheap DLC to bind the game to steam accounts, and I'd like to say that it is up now! Unfortunately, the lowest regular price that Steam allows is around 1$ USD. The details about it should be posted in the main page!

There has been questions about my next project, be it a sequel to Carpe Diem or a completely new one. Personally, I think Carpe Diem is best left as it is, but I'll still be open to the idea. A sequel may or may not happen depending on whether I can come up with a good plot for a continuation. As for a new project, nothing is being planned but I would be interested in making another visual novel given the chance.

Until then, thank you all for being part of this wonderful experience. Have a great day!
Rebecca Smith
Written by Rebecca Smith
Rebecca is the Newshound Manager at TrueSteamAchievements, TrueAchievements and TrueTrophies. She has been contributing articles since 2010, especially those that involve intimidatingly long lists. When not writing news, she can usually be found sharpening her very, VERY, pointy grammar stick in anticipation of its imminent use. Outside of TSA, TA and TT, she works in an independent game shop so that she can spend all day talking about games too. At home, with a variety of PCs and consoles on hand from which to choose, starting with a ZX Spectrum, games are never far away there either. However, as you're not supposed to have an unhealthy obsession with just a single subject, she also likes to read and dream about owning her own tribe of minions. She'll occasionally go outside.