Here is the full list of all 89 The Fernweh Saga: Book One achievements.
Collect different verses of the radio song to uncover more of it.
Safely return to your home town of Fernweh before nightfall.
Endure your first nightmare in Fernweh.
Explore the B&B during the first night of your stay. Who knows who or what you may find.
Make a positive impression on Marjorie.
Treat Marjorie in a way that makes her less open to talking to you.
Find out more about Fernweh's reception. How remote is the town?
Avoid the worst of Ms. Verner's fashion scrutiny.
Take a picture with someone who has been by your side.
Be close enough to J. Corvin and R. Verner to learn a hint about what is amiss.
Play your role with the Flame of Remembrance.
You didn't resist in the house fire nightmare…
You slightly resisted in the house fire nightmare.
You moderately resisted in the house fire nightmare.
You resisted fully in the house fire nightmare.
Eventually, succumbed to anger when trapped in your burning childhood home.
Eventually, succumbed to sadness when trapped in your burning childhood home.
Eventually, succumbed to fear when trapped in your burning childhood home.
Discover more about your grandfather's passing.
Search every possible area of the cabin.
Decided to leave out food for the stray dog your grandfather used to care for.
Your behavior around her child may have caught Mrs. Dorran's attention…
Earn a personalized nickname from a certain enigmatic server.
Offer help to who you are exploring the forest with.
Accept help from who you are exploring the forest with.
Make it through the crossing when exploring the forest without offering or accepting help.
R. Verner fell in the creek nearly dragging you along by accident. The three of you still safely crossed.
Follow a trail in the woods to find what or who lies at the end of it.
Interact with Fernweh's Chief of Police.
Refuse the hot drink from the Fernweh Diner.
Accept the hot drink from the Fernweh Diner.
Accepted the server's name and number with a more personal touch. It left a mark.
Delve further into your grandfather's journal entries.
Follow leads when learning about your grandfather's death.
Find a sweet treat during your visit to Fernweh. Will you eat it?
You have your grandfather's eyes… A most lovely shade.
Choose to bring along your former rival to a meeting.
Choose to bring along your former neighbor to a meeting.
Choose to bring along your friend to a meeting.
Split up and choose to visit Fernweh's Historical Library.
Split up and choose to visit the Old Hunting Lodge.
Reminisce about a moment in your and R. Verner's rivalry.
Encounter a little girl with a staggering personality.
Survive a nightmare set in the remains of your burned down childhood home… Can you?
Two, perfect halves cleaved in two by division. Snapdragons exhibit this quality as well…
The floral centerpiece in your nightmare seemed to relate to a special someone (or someones) in the waking world.
The floral centerpiece in your nightmare earned some interestingly critical comments. Why?
You didn't resist in the burned down home nightmare…
You slightly resisted in the burned down home nightmare.
You moderately resisted in the burned down home nightmare.
You resisted fully in the burned down home nightmare.
Your support of her child did not escape Ms. Verner's notice.
Improve your relationship with Ms. Verner. It won't be easy.
Worsen your relationship with Ms. Verner.
You successfully learned Mal's nickname.
You remembered the name of the old woman you encountered at the start of your visit.
You didn't recall Marjorie's name when encountering her again.
Find and unlock something your grandfather left for you.
B. Warrick admitted to loving you during the tree creature encounter… But just as friends, right?
You used the lighter to kill the tree creature.
You used the strong alcohol to kill the tree creature.
You used the flare gun to kill the tree creature.
You let J. Corvin kill the tree creature rather than do it yourself.
You granted mercy to the tree creature; it was suffering…
You ensured a drawn out death for the tree creature; it deserved to suffer.
Sustain an injury during your visit to Fernweh.
Don't sustain any injuries during your visit to Fernweh.
Forge a good relationship with the dog. She seems receptive to you.
You expressed interest in meeting R. Verner's cat; how purrfectly kind of you.
The chemistry between you and Mal might be why you shared a brief kiss.
The dog received a toy that matches your room theme.
Milton should make a full recovery thanks to your effective actions during the fight that let you quickly reach him.
Milton's recovery will take time, just like it took you time to reach him. The fight had some failures and successes.
Milton's severe injuries will impact him. The fight was more like a struggle, but at least he isn't dead…
Collected a new verse of the song; it mentioned a sunrise and birdsong.
Collected a new verse of the song; it mentioned crashing waves and trees.
Collected a new verse of the song; it mentioned a sunset and snowfall.
Collected a new verse of the song; it mentioned the moon and enduring mountains.
Collected a new verse of the song; it mentioned tears falling and a heart continuing to beat.
Collected a new verse of the song; it mentioned flowing blood…
You… You weren't supposed to hear that. Some losses scoop out parts of us too.
Complete Book One on the B. Warrick romance route.
Complete Book One on the S. Dorran romance route.
Complete Book One on the R. Verner romance route.
Complete Book One on the J. Corvin romance route.
Complete Book One on the J. Corvin and R. Verner romance route.
Complete Book One with the Mal romance route triggered.