Full list of all 174 Stellaris achievements. It takes around 200 hours to unlock all of the achievements in the base game on Windows.
The base game contains 43 achievements, and there are 14 DLC packs containing 131 achievements.
As a humanoid species, infiltrate the homeworld of pre-FTL reptilians
Develop the means to prevent nefarious infiltration
Successfully capture an extragalactic matriarch
Invade pre-FTL Earth while it is in the midst of a world war
Enlighten a bronze age civilization
Have your ruler be of a different species class than your founding species
As a xenophobic empire, purge all other sentient species in the galaxy
As a spiritualistic empire, own 4 holy worlds
Destroy the portals employed by the invaders from another time and space
As an individualistic empire, own a planet with at least 10 different species on it
As a xenophilic empire, have migration treaties with at least 10 other empires
Have a ringworld section as your capital
Have 3 other Empires as vassals
As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops
Open up a shielded world
Close the loop, or don't
Return a long-dead species to life
Terraform a planet into a gaia world
Receive a gift from a Fallen Empire
Earn a total Mineral income each month above 1000
As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops
Win the game through any victory condition
Fleet dealt 100000 hit points damage during battle
Have access to ten different strategic resources
Terraform a planet
Research 15 Rare technologies in a single game
As a pacifistic empire, have all other independent empires be pacifistic as well
Conquer another species homeworld
Win a War against another Empire
Genetically alter a species (not uplift)
Build a Robot Pop
Build a fleet with a total fleet-size above 120
Earn a total Mineral income each month above 250
Establish a Federation
Upgrade your capital to an Imperial Complex
Find the home system of a precursor empire
Uplift a species
Store/have 5000 EC
Research a Rare technology
Survey one of each basic planet-class
Successfully negotiate a trade deal
Store/have 1000 EC
Colonize a planet
Take a trophy from a stellar being
Uncover the secrets of an ancient fortress
Defeat a horrifying invader
Destroy an enclave
Hatch the egg
Destroy a wraith
Restore an ancient warship
Purchase a rare resource from the Traders
Recruit a scientist from the Curators
Support the Artisan Troupe for 10 years
Birth a new universe
Lead the non-aligned powers to victory against an awakened empire
Keep at least 5 different species as livestock in your Empire
Have at least 10 different species living under Utopian living conditions in your Empire
Evolve into perfect, immortal machines
Genetically modify a species to possess traits worth 7 points
Construct a complete Ring World
Construct a complete Science Nexus
Construct a complete Sentry Array
Construct a complete Dyson Sphere
Build a Habitat station in a Black Hole system
Breach the Shroud
As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.
As a Rogue Servitor, own at least 30 Pops from Fallen Empires.
Shut down the Contingency plan.
Terraform a planet into a Machine World.
As a Driven Assimilator, own cyborg Pops of at least 5 different species.
Kill the Great Khan in battle
Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators
Use a World Cracker to destroy another Empire's capital planet
Own 4 active Gateways
Defeat a Fallen Empire's Titan fleet with a Titan of your own
Own a Citadel with 40k fleet power
Unlock all 42 Traditions
Own 200 Starbases (Outposts are counted)
Explore a Natural Wormhole
Destroy another Empire's Colossus while it is in the process of firing on a planet
Complete the Baol Precursor chain
Complete the Zroni Precursor chain
In one game, find 5 Relics from Ancient Relics Story Pack
Use the active effect of a Relic
Find a Relic
Study Minor Artifacts and discover a random technology
Have 100 Minor Artifacts
Successfully investigate an archaeological site
Capture the Galatron from another empire
Have all eight ethics represented within your Federation
Construct a complete Mega-Shipyard
Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed
Be a founding member of the Galactic Community
Build a Juggernaut
Level up your Federation
Have a Diplomatic Weight of over 9000
Be the leader of a max level Federation
Refuse to belong to any club that would have you as a member
Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it
Slaughter the Voidspawn
Befriend a Space Amoeba
Hunt the Tiyanki Matriarch
Unseal the path to the L-Cluster
Destroy the Scrapper Bot
I won the Galatron and all I got was this lousy achievement
Build a Mega-Art Installation in a nebula system
Build an Interstellar Assembly
Earn at least 1000 Energy Credits per month from trade
As a Corporate empire, have a branch office on 5 different empires' capitals
Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)
Build a Matter Decompressor
Build a Strategic Coordination Center
Be a biological Hive Mind with at least 1000 drone Pops
Have a planet with at least 100 Pops
Complete at least ten distinct operations during a game
Start a full fledged first contact war before communications have been fully established
Destroy the Galaxy
Become the Galactic Emperor
Disavow all knowledge of an Asset during an Operation
Vivisect an alien
Complete a mutually friendly First Contact with an empire with no negative incidents
As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term
Have an Intel Level of 100 on five different empires simultaneously
Lead a rebellion that successfully deposes the Galactic Emperor
As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.
Same as the old boss.
As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.
Reduce, reuse, recycle.
Have a tier 3 subject of each Specialist type simultaneously.
As a Subterranean empire, dig too deep, but prove yourself worthy.
Catapult a military fleet directly into the capital system of an enemy empire you are at war with.
Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.
Modify a vassalization contract.
Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000
Be the patron of three maximum sized Mercenary Enclaves.
As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game
As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.
As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations
Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.
As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
Find the true ending of The Order’s noble quest.
As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.
Win the game as a machine uprising.
As a Master Crafter empire, fully construct a megastructure while you have a Covenant.
As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.
As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.
Consume another empire’s desert homeworld.
As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.
As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.
Drench a Fallen Empire’s holy world.
As an angler empire, provoke a Fallen Empire into declaring war on you and win.
Own 13 dragons and have them in your capital system.
As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)
Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.
Research 12 pre-FTL Insight Technologies.
Have 10 colonies without ever discovering Hyperdrives.
Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.
Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.
As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.
As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.
Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.
Declare a war with a cloaked military fleet already in the primary target’s capital system.
Have at least 10 pops of your primary species on display in Alien Zoos within your empire.
Terraform 3 planets with Azaryn.
Discover Keides' Origin.
Have 6 different Ethics on the Council.
Liberate 3 different empires while having Crusader Spirit Civic.
Requires 5 Council members that are at at least 100 years old.
Overthrow the Ruler in a Civil War during the Under One Rule Origin.
make friends...
Construct a Dimensional Lock.
Explore 5 Astral Rifts in one game.
Explore an Astral Rift.
Claim the Eternal Throne.