Stellaris Achievements

Full list of all 174 Stellaris achievements. It takes around 200 hours to unlock all of the achievements in the base game on Windows.

The base game contains 43 achievements, and there are 14 DLC packs containing 131 achievements.

Filter
Hide ads
  • Suffer not the Alien

    As a xenophobic empire, purge all other sentient species in the galaxy

  • Tourist Trap

    As an individualistic empire, own a planet with at least 10 different species on it

  • Planned Obsolescence

    As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops

  • Peacekeeper

    As a pacifistic empire, have all other independent empires be pacifistic as well

    2 guides
  • Very Open Borders

    As a xenophilic empire, have migration treaties with at least 10 other empires

  • Deus Vult

    As a spiritualistic empire, own 4 holy worlds

  • Omnicultural

    Have your ruler be of a different species class than your founding species

  • Old Friends

    Receive a gift from a Fallen Empire

  • Resourceful

    Have access to ten different strategic resources

Add-on

Leviathans

265
120
12
5.00
2,583
125 (5%)
Leviathans
Add-on

Utopia

187
100
10
4.67
2,279
267 (12%)
Utopia
Add-on

Synthetic Dawn Story Pack

117
50
5
4.50
1,347
146 (11%)
Synthetic Dawn Story Pack
  • Rise of the Machines

    As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.

Add-on

Apocalypse

237
100
10
4.50
3,104
101 (3%)
Apocalypse
  • Exterminatus

    Use a World Cracker to destroy another Empire's capital planet

  • Clash of the Titans

    Defeat a Fallen Empire's Titan fleet with a Titan of your own

    2 guides
  • Stay on Target

    Destroy another Empire's Colossus while it is in the process of firing on a planet

  • Star Struck

    Own 200 Starbases (Outposts are counted)

Add-on

Ancient Relics Story Pack

211
90
9
5.00
3,270
84 (3%)
Ancient Relics Story Pack
Add-on

Federations

295
100
10
3.50
3,144
72 (2%)
Federations
Add-on

Distant Stars Story Pack

91
50
5
5.00
2,023
391 (19%)
Distant Stars Story Pack
Add-on

MegaCorp

228
100
10
4.25
2,546
128 (5%)
MegaCorp
Add-on

Nemesis

339
100
10
0.00
2,322
62 (3%)
Nemesis
Add-on

Overlord

443
110
11
0.00
822
43 (5%)
Overlord
  • Surfing the Web

    Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.

  • Yeet the Fleet

    Catapult a military fleet directly into the capital system of an enemy empire you are at war with.

  • None Shall Pass

    Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000

  • Gotta Subjugate Them All

    Have a tier 3 subject of each Specialist type simultaneously.

  • Fine Print

    Modify a vassalization contract.

  • Maximally Effective

    Be the patron of three maximum sized Mercenary Enclaves.

  • You Monster

    Reduce, reuse, recycle.

  • Meet the New Boss

    Same as the old boss.

  • Underlord

    As a Subterranean empire, dig too deep, but prove yourself worthy.

  • Into the Unknown

    As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.

  • Non-Prophet Organization

    As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.

Add-on

Toxoids Species Pack

850
190
19
0.00
277
27 (10%)
Toxoids Species Pack
Add-on

First Contact Story Pack

401
90
9
0.00
203
23 (11%)
First Contact Story Pack
  • With Interest

    As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.

  • Unshackled

    As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.

  • Dark Forest

    Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.

  • Back with Your X

    Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.

  • Insightful

    Research 12 pre-FTL Insight Technologies.

  • No Good Deed…

    Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.

  • The Path Not Taken

    Have 10 colonies without ever discovering Hyperdrives.

  • Nothing to See Here

    Declare a war with a cloaked military fleet already in the primary target’s capital system.

  • We’ll Make Great Pets

    Have at least 10 pops of your primary species on display in Alien Zoos within your empire.

Add-on

Galactic Paragons

305
60
6
0.00
357
24 (7%)
Galactic Paragons
Add-on

Astral Planes

192
50
5
0.00
195
26 (13%)
Astral Planes
Hide ads