- Resourceful
Have access to ten different strategic resources
- Enlightened Times
Enlighten a bronze age civilization
- Then Virgil, Now Beatrice
Return a long-dead species to life
- Old Friends
Receive a gift from a Fallen Empire
- Victorious
Win the game through any victory condition
- Faster, Stronger, Better
Genetically alter a species (not uplift)
- Paradise Found
Terraform a planet into a gaia world
- Clever Girl
Uplift a species
- Put A Ring On It
Have a ringworld section as your capital
- Rift Sealed
Destroy the portals employed by the invaders from another time and space
- Grand Admiral
Fleet dealt 100000 hit points damage during battle
- Building Better Worlds
Terraform a planet
- What Came Before
Find the home system of a precursor empire
- ... To The Other Side
Research 15 Rare technologies in a single game
- Digging Deep
Earn a total Mineral income each month above 250
- The Grand Fleet
Build a fleet with a total fleet-size above 120
- New Shining Star
Upgrade your capital to an Imperial Complex
- Omnicultural
Have your ruler be of a different species class than your founding species
- A Home Away From Home
Conquer another species homeworld
- Explorer
Survey one of each basic planet-class
- Power Overwhelming
Store/have 5000 EC
- Mutual Understanding
Successfully negotiate a trade deal
- Domo Arigato
Build a Robot Pop
- Break On Through...
Research a Rare technology
- Energetic
Store/have 1000 EC
- Brave New World
Colonize a planet
- Birth of a Federation
Establish a Federation
- The Industrial Re-Revolution
Earn a total Mineral income each month above 1000
- Battle Thralls
Have 3 other Empires as vassals
- Supremacy
Win a War against another Empire
- Queening
Successfully capture an extragalactic matriarch
- Voight-Kampff
Develop the means to prevent nefarious infiltration
- Slave to the Systems
As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops
- Suffer not the Alien
As a xenophobic empire, purge all other sentient species in the galaxy
- Tourist Trap
As an individualistic empire, own a planet with at least 10 different species on it
- Planned Obsolescence
As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops
- Peacekeeper
As a pacifistic empire, have all other independent empires be pacifistic as well
Locked - 2 guides
- Very Open Borders
As a xenophilic empire, have migration treaties with at least 10 other empires
- Deus Vult
As a spiritualistic empire, own 4 holy worlds
- Unboxing
Open up a shielded world
- Payback
As a humanoid species, infiltrate the homeworld of pre-FTL reptilians
- Outside Context
Invade pre-FTL Earth while it is in the midst of a world war
Locked - 2 guides
- What Was Will Be
Close the loop, or don't
- Surfing the Web
Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.
- Yeet the Fleet
Catapult a military fleet directly into the capital system of an enemy empire you are at war with.
- None Shall Pass
Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000
- Gotta Subjugate Them All
Have a tier 3 subject of each Specialist type simultaneously.
- Fine Print
Modify a vassalization contract.
- Maximally Effective
Be the patron of three maximum sized Mercenary Enclaves.
- You Monster
Reduce, reuse, recycle.
- Meet the New Boss
Same as the old boss.
- Underlord
As a Subterranean empire, dig too deep, but prove yourself worthy.
- Into the Unknown
As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.
- Non-Prophet Organization
As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.
- Fixer Upper
As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
- Growing Like Weeds
Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.
- Tend the Garden
As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.
- Machine Supremacy
Win the game as a machine uprising.
- Strange Mood
As a Master Crafter empire, fully construct a megastructure while you have a Covenant.
- Directive 67
As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.
- Destroy the People of Earth!
As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.
- Room for Desert
Consume another empire’s desert homeworld.
- Can you Smell What the Lithoids are Cooking?
As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.
- Rock Beats Paper
As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.
- There’s a Zombie on my Lawn
As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.
- With Great Power
As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations
- Recent History
As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game
- Holy Water
Drench a Fallen Empire’s holy world.
- Fishing for Trouble
As an angler empire, provoke a Fallen Empire into declaring war on you and win.
- There be Dragons
Own 13 dragons and have them in your capital system.
- Quest Complete
Find the true ending of The Order’s noble quest.
- Toxic Workplace
As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)
- Could be Worse
Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.
- With Interest
As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.
- Unshackled
As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.
- Dark Forest
Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.
- Back with Your X
Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.
- Insightful
Research 12 pre-FTL Insight Technologies.
- No Good Deed…
Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.
- The Path Not Taken
Have 10 colonies without ever discovering Hyperdrives.
- Nothing to See Here
Declare a war with a cloaked military fleet already in the primary target’s capital system.
- We’ll Make Great Pets
Have at least 10 pops of your primary species on display in Alien Zoos within your empire.