Full list of all 174 Stellaris achievements. It takes around 200 hours to unlock all of the achievements in the base game on Windows.
The base game contains 43 achievements, and there are 14 DLC packs containing 131 achievements.
As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops
Establish a Federation
Successfully capture an extragalactic matriarch
As a pacifistic empire, have all other independent empires be pacifistic as well
Terraform a planet into a gaia world
Destroy the portals employed by the invaders from another time and space
As a xenophilic empire, have migration treaties with at least 10 other empires
Enlighten a bronze age civilization
Close the loop, or don't
Open up a shielded world
As a xenophobic empire, purge all other sentient species in the galaxy
As an individualistic empire, own a planet with at least 10 different species on it
Have a ringworld section as your capital
Have 3 other Empires as vassals
Win a War against another Empire
Fleet dealt 100000 hit points damage during battle
Have access to ten different strategic resources
Earn a total Mineral income each month above 1000
As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops
Receive a gift from a Fallen Empire
Research 15 Rare technologies in a single game
Genetically alter a species (not uplift)
Uplift a species
Find the home system of a precursor empire
Win the game through any victory condition
Conquer another species homeworld
Return a long-dead species to life
Earn a total Mineral income each month above 250
Build a fleet with a total fleet-size above 120
Terraform a planet
Upgrade your capital to an Imperial Complex
Build a Robot Pop
Store/have 5000 EC
Research a Rare technology
Survey one of each basic planet-class
Store/have 1000 EC
Successfully negotiate a trade deal
Colonize a planet
Develop the means to prevent nefarious infiltration
As a spiritualistic empire, own 4 holy worlds
Have your ruler be of a different species class than your founding species
As a humanoid species, infiltrate the homeworld of pre-FTL reptilians
Invade pre-FTL Earth while it is in the midst of a world war
Birth a new universe
Lead the non-aligned powers to victory against an awakened empire
Hatch the egg
Take a trophy from a stellar being
Restore an ancient warship
Destroy an enclave
Destroy a wraith
Purchase a rare resource from the Traders
Support the Artisan Troupe for 10 years
Uncover the secrets of an ancient fortress
Defeat a horrifying invader
Recruit a scientist from the Curators
Keep at least 5 different species as livestock in your Empire
Have at least 10 different species living under Utopian living conditions in your Empire
Breach the Shroud
Genetically modify a species to possess traits worth 7 points
Construct a complete Ring World
Construct a complete Sentry Array
Construct a complete Science Nexus
Construct a complete Dyson Sphere
Build a Habitat station in a Black Hole system
Evolve into perfect, immortal machines
Shut down the Contingency plan.
As a Driven Assimilator, own cyborg Pops of at least 5 different species.
As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.
Terraform a planet into a Machine World.
As a Rogue Servitor, own at least 30 Pops from Fallen Empires.
Kill the Great Khan in battle
Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators
Use a World Cracker to destroy another Empire's capital planet
Own a Citadel with 40k fleet power
Defeat a Fallen Empire's Titan fleet with a Titan of your own
Own 200 Starbases (Outposts are counted)
Own 4 active Gateways
Unlock all 42 Traditions
Explore a Natural Wormhole
Destroy another Empire's Colossus while it is in the process of firing on a planet
Complete the Baol Precursor chain
Have 100 Minor Artifacts
In one game, find 5 Relics from Ancient Relics Story Pack
Study Minor Artifacts and discover a random technology
Use the active effect of a Relic
Find a Relic
Complete the Zroni Precursor chain
Successfully investigate an archaeological site
Capture the Galatron from another empire
Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed
Have all eight ethics represented within your Federation
Level up your Federation
Construct a complete Mega-Shipyard
Build a Juggernaut
Be a founding member of the Galactic Community
Have a Diplomatic Weight of over 9000
Be the leader of a max level Federation
Refuse to belong to any club that would have you as a member
Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it
Slaughter the Voidspawn
Unseal the path to the L-Cluster
Destroy the Scrapper Bot
Hunt the Tiyanki Matriarch
Befriend a Space Amoeba
Be a biological Hive Mind with at least 1000 drone Pops
I won the Galatron and all I got was this lousy achievement
Build a Mega-Art Installation in a nebula system
Build an Interstellar Assembly
Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)
Build a Matter Decompressor
Earn at least 1000 Energy Credits per month from trade
Build a Strategic Coordination Center
Have a planet with at least 100 Pops
As a Corporate empire, have a branch office on 5 different empires' capitals
Disavow all knowledge of an Asset during an Operation
Vivisect an alien
Become the Galactic Emperor
Complete a mutually friendly First Contact with an empire with no negative incidents
Have an Intel Level of 100 on five different empires simultaneously
Destroy the Galaxy
Lead a rebellion that successfully deposes the Galactic Emperor
As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term
Start a full fledged first contact war before communications have been fully established
Complete at least ten distinct operations during a game
Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000
Reduce, reuse, recycle.
Catapult a military fleet directly into the capital system of an enemy empire you are at war with.
As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.
Have a tier 3 subject of each Specialist type simultaneously.
Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.
Modify a vassalization contract.
Be the patron of three maximum sized Mercenary Enclaves.
Same as the old boss.
As a Subterranean empire, dig too deep, but prove yourself worthy.
As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.
Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.
As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
Find the true ending of The Order’s noble quest.
As a Master Crafter empire, fully construct a megastructure while you have a Covenant.
As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.
Win the game as a machine uprising.
As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.
As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.
Consume another empire’s desert homeworld.
As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.
As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.
As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.
As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations
As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game
Drench a Fallen Empire’s holy world.
As an angler empire, provoke a Fallen Empire into declaring war on you and win.
Own 13 dragons and have them in your capital system.
As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)
Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.
Declare a war with a cloaked military fleet already in the primary target’s capital system.
Have 10 colonies without ever discovering Hyperdrives.
As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.
As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.
Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.
Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.
Research 12 pre-FTL Insight Technologies.
Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.
Have at least 10 pops of your primary species on display in Alien Zoos within your empire.
Requires 5 Council members that are at at least 100 years old.
Overthrow the Ruler in a Civil War during the Under One Rule Origin.
Discover Keides' Origin.
Terraform 3 planets with Azaryn.
Have 6 different Ethics on the Council.
Liberate 3 different empires while having Crusader Spirit Civic.
Construct a Dimensional Lock.
Claim the Eternal Throne.
Explore 5 Astral Rifts in one game.
Explore an Astral Rift.
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