Psychonauts in the Rhombus of Ruin Reviews

TSA Score for this game: 173
Posted on 24 April 18 at 04:53
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If you're a fan of the original Pyschonauts and have a VR setup (it's a VR exclusive), this is essentially a no brainer. If you didn't like the original Psychnouts, this isn't going to change your mind. If you've never played it, this is a little tricky...there's nothing about the original game you'd need to know to succeed, but there are a lot of little jokes and in-references that likely won't make a lot of sense if you don't already have a feel for the universe.

As to the game itself, this is essentially Psychonauts 1.5, taking place immediately after the original game ended and transitioning between the true sequel due out in the next year or so. The game play is puzzle based, with fixed location teleportation movement (this actually fits well within the context of the game, since all movement is essentially you psychically jumping between characters who cannot move around for various reasons). That being said, it's not a room-scale game, but rather fixed location and is quite playable sitting. The game lacks the action platforming and collection elements of the original, but the humor is strong and the variety of psychic powers you get to play with (telekensis, pyrotechnics, etc.) are decent. The controls felt slightly weird, though, and I kept finding myself triggering the wrong psychic power (not to any lasting effect).

As with many VR games, it's fairly short...depending on how hard you find the puzzles, you can get through from beginning to end in about 2 to 2 1/2 hours. One minor flaw of the game, particularly given its length, is that your character starts dropping hints as to the next step pretty quickly if you aren't progressing, meaning that there are few places where you're likely to really get stuck for any length of time given this handholding; even without these unasked for hints, the game is pretty easy.

All of the achievements can be gotten on a single playthrough, but without a guide or walkthrough to hit the missable ones you'll probably miss a few on the first pass.
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