3. Just Cause 3 Story (Act 1)

The story is divided into three acts, each of which are close to the same length. Each mission will be covered in text and through video if you need to watch how to do something. Before finishing an act, I suggest liberating as much as you can of the region that act deals with, as well as doing as many Gear Challenges as possible to improve yourself.

Just Cause 3 | Act 1

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Story Mission 1-1: Welcome Home

After gearing up for landing, Rico Rodriguez jumps to the top of the plane he flew to Medici in with a handy RPG. There will be three SAM (Surface-To-Air Missile) sites to destroy with the rockets to ensure that the plane you're on doesn't explode. After some time, the plane will swerve left, pushing you off the top and you will find yourself on the way to the ground. Pull out your parachute when prompted and direct yourself towards the cave. When you land, you will be able to use your iconic grappler to get to your old friend Mario, who is up ahead above some rocks. Try to get there fast, because three government soldiers are shooting at him. Take them down and Mario will be grateful and glad to see you again.

On the way out of the area by car, some rebels will radio Mario and tell him that they're under attack. Drive there by following the yellow arrows on the road until you get to a firefight and a crashed tank. You're going to want to hop in the tank as soon as you can and fire away at the enemies until your notoriety goes away. Dimah, the tech genius of the rebellion, takes her turn to radio in that she is being attacked, and soon after a rebel gives you a helicopter to use to get to her.

When there, it will be a similar case to the first group of rebels, but instead of a tank, there will be a minigun atop a tower in the area. Grapple up the tower and use the minigun to wipe out Di Ravello's soldiers.

Story Mission 1-2: Time for an Upgrade

Dimah upgrades your grappler to have the capability of tethering two objects together, which is incredibly useful. She will tell you to meet her at Guardia Alpha, a small military base nearby. Use a mixture of grappling and parachuting to get there, where you will actually be allowed to use your new upgrade. Taking out the base with only the tether is easy; just grapple an explosive barrel to the sphere tank, and once that is done, pull the barrel to the tank to blow it up. The four fuel tanks can be destroyed by tethering them together in pairs, where they will unhinge and explode on each other.

After this, meet Dimah at the cliffside nearby, where she will upgrade you again, this time giving you a wingsuit. Fly down to the middle of the bridge and set some bavarium-based explosives she's given you, GE-64, on the points marked on the bridge (you can never run out of GE-64). Then, get up to the vantage point and blow the GE-64 up when the convoy is on the bridge, tossing them into the water below.

Your final task is to hack two SAM sites nearby in order to use them against the four incoming helicopters. At these two sites, there will be but one guard each, so kill the guard before hacking the site. If at any point you are hit with a bullet while hacking anything, you will be interrupted and have to start over, so keep that in mind. Once the SAM sites take out the choppers, Mario will radio you in using a CommLink somehow, telling you to meet him at his grandma's house for dinner.

Story Mission 1-3: Mario's Rebel Drops

Note: Before you can start this mission, you must first liberate the town of Manaea, nearby Guardia Alpha.

Once you liberate Manaea, Mario will teach you about his garage functionality and rebel drops. He will direct you to steal a scooter from some girl who said his hair was "crispy", and bring it back to the garage in Manaea. All you have to do is just drive it over; no soldiers (or the owner of the scooter) will come after you. After dropping it off at the garage, you will unlock it as a rebel drop vehicle, meaning you can request it anywhere.

Then, Mario will show you how to use a rebel drop with beacons, so when in the rebel drop menu, choose a two handed weapon, and some dual pistol-like weapon and finally the Eubus Eagle helicopter. When the drop falls you will have a helicopter and the weapons and this quick mission ends.

Misc Achievement: ...Without Bullets!

The next mission requires you to liberate the military base of Vis Electra, which provides a great deal of energy to Di Ravello. However, if you do this right, you can score one of the miscellaneous achievements on the list, called ...Without Bullets! For this, you have to liberate the base without using anything except your tethers and melee. You can die as many times as you want, and Vis Electra is the easiest (and fortunately, the first) place you can attempt to get this done. Here's the breakdown of what objects there are in the base for you to destroy.

  • 2 Turbine Blocks: There are going to be two buttons in a catwalk-structure that, when both are pushed, open four doors to one of the blocks of turbines. You will have about 80 seconds to destroy all four turbines in said block before the doors close again, so when the doors open, grapple towards them and use melee about four times per turbine to destroy them. Once you've destroyed that group of turbines, do the same for the other turbine block, and you'll have taken care of the most difficult section of Vis Electra.
  • 1 Core Electrical Unit: This, along with the two Circuit Breakers, should be simple enough to destroy. The CEU has six circular fan-like structures on the front face of it, so use your tether to grapple two of the three plates protecting them together to unveil the inner parts of the unit. Tether two of these together, and you should soon see the CEU blow up, along with the Circuit Breakers.
  • 2 Circuit Breakers: See above; when the Core Electrical Unit is destroyed, the Circuit Breakers should soon follow suit. If, for some reason, they do not destroy themselves after the CEU is taken care of, a simple tether between the two should displace them both.
  • 2 Satellite Dishes: These should be fairly easy to spot, and both are relatively at the same height of each other. Use your tether to grapple them to a solid structure, like a building or the ground.
  • 5 Transformers: These rectangular objects are most easily destroyed by tethering the little rectangular box on the back of them off of the main body of each Transformer. This makes them immediately explode, and will cause you to fly backwards, so stand away from them when doing so.
  • 14 Fuel Tanks: These are the most identifiable objects in the game, and are best taken care of with a tether to either the ground or another fuel tank. An alternate way of taking care of these is to find the small control panel-looking box next to each fuel tank. These, when tethered with force for long enough, should break, causing the fuel tank to eventually explode. (For future assistance, remember that fuel tanks can be blown up if you shoot these small boxes using much less ammo than you would if you shot the main canister; you won't be shooting them here, though, of course.)

After all these objects are destroyed, Vis Electra should now belong to the rebel cause, and you can move on to the next Story Mission.

Story Mission 1-4: A Terrible Reaction

Note: Before you can start this mission, you must first liberate the province of Baia, located in the region of Insula Fonte.

For a start, since you had to liberate Baia, you get the achievement for liberating a province. But when you start the mission, you are faced with combatting against Di Ravello's reaction to your destruction of Vis Electra. There are three tanks firing away right off the bat, so destroy those and Mario will radio in, saying that he needs assistance. Rush over there and take out the waves of guards until the rebels ask for you to open the door.

Open the door by tethering the door to the metal bar above it, and the car that enters will pick Mario up to drive him to a safe haven nearby. Soon, an enemy helicopter will come in, so hijack it and shoot any enemy vehicles that follow Mario's car. After a while, a second helicopter will come after you, so hijack that one since yours will be a bit beaten up at this point. Then Mario will get to a bridge. When he passes the truck filled with red barrels, shoot the barrels to destroy the bridge. If only part of the bridge is destroyed, more vehicles will come after Mario, so watch out. A third helicopter will arrive on scene, so hijack that one and continue on until Mario reaches the safe haven.

Note: After completing A Terrible Reaction, the first mission in Sky Fortress opens up for you if you have the DLC. Completing the first mission will grant you an upgraded wingsuit.

Story Mission 1-5: Friends Like These...

For this mission all you really have to do is show up for the most part. Go through two cutscenes with Sheldon and Mario and then there will be two guys with their boat stranded in the water. Tether it back to sea and then fast travel to Manaea. Then the mission ends, granting you fast travel to any discovered location. Before you start the next mission, I suggest liberating Vigilator Nord to make things a little bit easier.

Story Mission 1-6: Conflicting Interests

You meet Looch in this mission and he lets you use your boat to travel to Vigilator Nord. Get there however you please and hop up to the upper level of the part of Vigilator Nord that isn't out in the sea. The shipping container up here will hold Dimah's missing scanner, so take it and travel to the waypoint at Cima Leon: Silo, pointing out where to place the scanner. When you arrive, grapple to it and the game will do the rest. With the broken scanner, lose your heat and meet Sheldon at the Café Francesco nearby. Rico will put it on the table that Sheldon's using and walk off.

Story Mission 1-7: Turncoat

Mario decides it is a good idea to hide in plain sight as a street performer before asking you for a military vehicle. There should be a sturdy one with a turret nearby, even if you liberated the settlement. Take it to Mario and pick up him up and drive to the location to help out the guy who decided to defect from Di Ravello. He will take a helicopter while Mario drives the turret car you brought to him, so jump into the turret and shoot all the enemies.

Along the way, Mario and Leno will stop because there is a SAM site threatening the helicopter. Take it out and continue killing enemies until you reach the second SAM site, and repeat. Soon, you will reach the safehouse, where Leno will get mad that he won't be getting the luxurious lifestyle he was promised.

Story Mission 1-8: The Secret of Vis Electra

Note: Before you can start this mission, you must first liberate two other provinces in Insula Fonte, coming to a total of at least three including Baia.

Dimah will send you on your way to disable the FOW over Cima Leon. The FOW is a nearly-constant airstrike, preventing you from making any good progress towards liberating Cima Leon (it is possible to liberate Cima Leon beforehand, but the airstrikes will still continue until you finish this mission). Follow the glowing pipes until you get to two enemy boats in the water. Take out the enemies on both and wait for Dimah to hack the door for you to enter.

Once inside, head for the three structures that power the FOW and destroy them. There will be a way out to the right of the cave that the structures are in, so use that instead of swimming back the way you came from for a swift exit. The mission ends as soon as you leave the cave. After disabling Insula Fonte's FOW, you will get an achievement. The name is a nod to one of Rico's lines from Just Cause 2, which he sometimes said after destroying a pipeline.

Story Mission 1-9: Missile Cowboy

Note: Before you can start this mission, you must first liberate the province of Aspera, which contains only one location, Cima Leon: CentCom.

Di Ravello is striking Insula Fonte with a huge amount of forces, and in order to prevent a missile launch from Di Ravello's forces, you've got to destroy a transmitter. To make this easier, you could liberate Cima Leon: Transmitter beforehand.

The war will break out over Insula Fonte, and you are tasked with helping out wherever you can. After three battles, the bar will be full in favor of the rebels, and you will have truly liberated the region.

The missile will have begun it's launching sequence, so grapple on it for a neat end-of-act cutscene.

If you have liberated most of Insula Fonte at this point, you should get the Baker's Dozen achievement.

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