- Tempering
Research Tempering
- Assassin's Guild
Research Assassin's Guild
- Teller
Reach a Trade Score of 100,000
- Warcraft
Research Warcraft
- Siege Encampments
Research Siege Encampments
- Saboteur's Solitude
Research Saboteur's Solitude
- Ars Magica
Research Ars Magica
- Guild Administration
Research Guild Administration
- Ward of Destruction
Research Ward of Destruction
- Nature's Bounty
Research Nature's Bounty
- Carrigen's Mental Lethargy
Research Carrigen's Mental Lethargy
- Trigger Mechanisms
Research Trigger Mechanisms
- Bold
Have a Commander of level 40+
- Carrigen's Infestation
Research Carrigen's Infestation
- Ward of Intentions
Research Ward of Intentions
- Wheelwrights
Research Wheelwrights
- Nature's Mine
Research Nature's Mine
- Cuirass Making
Research Cuirass Making
- Sword Mastery
Research Sword Mastery
- Movable Type
Research Movable Type
- Trade Files
Research Trade Files
- Chausse Making
Research Chausse Making
- Denizen
Reach a population of 10,000
- Greave Making
Research Greave Making
- Break Spear Wall
Research Break Spear Wall
- Investigator
Reach a Research Score of 1,000,000
- Expense Accounts
Research Expense Accounts
- Training Ring
Research Training Ring
- Crop Rotation
Research Crop Rotation
- Hirer
Have 2 Traders in Trade Hubs
- Poleturner
Research Poleturner
- Huckster
2 Buy Orders Accepted (> 1000 gold)
- Saddle Trees
Research Saddle Trees
- Runeweaving
Research Runeweaving
- Assassination
Research Assassination
- Gauntlet Making
Research Gauntlet Making
- Statecraft
Research Statecraft
- Nature's Quarry
Research Nature's Quarry
- Commerce
Research Commerce
- Zashlak's Earthly Entropy
Research Zashlak's Earthly Entropy
- Cartels
Research Cartels
- Siege Blueprints
Research Siege Blueprints
- Conveyor System
Research Conveyor System
- Entrepreneur
Achieve Gold Reserves of 10,000,000
- Traders' Luxuries
Research Traders' Luxuries
- Ward of Insanity
Research Ward of Insanity
- Break Trade Embargo
Research Break Trade Embargo
- Estate Management
Research Estate Management
- Unit Orders
Research Unit Orders
- Spycraft
Research Spycraft
- Foment Unrest
Research Foment Unrest
- Elite Squadrons
Research Elite Squadrons
- Searcher
Reach a Quest Score of 1,000
- Wine Making
Research Wine Making
- Fermenting
Research Fermenting
- Trade Promotions
Research Trade Promotions
- Trafficker
10 Sell Orders Accepted (> 1000 gold)
- Rider's Domicile
Research Rider's Domicile
- Warhorse
Research Warhorse
- Strip Mining
Research Strip Mining
- Lautering
Research Lautering
- Mashing
Research Mashing
- Vitality
Research Vitality
- Blockade
Research Blockade
- Copyholding
Research Copyholding
- Malting
Research Malting
- Diplomatic Contacts
Research Diplomatic Contacts
- War Machines
Research War Machines
- Bloodlines
Research Bloodlines
- Trade Notes
Research Trade Notes
- Siege Engineering
Research Siege Engineering
- Block and Tackle
Discover Block and Tackle
- Neighbourhood
25 Land Squares Owned
- Hauberk Making
Research Hauberk Making
- Opportunist
Reach a Quest Score of 100
- Peddler
2 Sell Orders Accepted (> 1000 gold)
- Barterer
Reach a Trade Score of 10,000
- Coif Making
Research Coif Making
- Hiltmaking
Research Hiltmaking
- Grooming
Research Grooming
- Billetmaking
Research Billetmaking
- Clay Firing
Research Clay Firing
- Domain
10 Land Squares Owned
- Standing Army
Research Standing Army
- Fertilisation
Research Fertilisation
- Plate Armourer
Research Plate Armourer
- Interlocked Shields
Research Interlocked Shields
- Accelerated Healing
Research Accelerated Healing
- Feudalism
Research Feudalism
- Cavalry
Research Cavalry
- Planner
Reach a Build Score of 10,000
- Subjects
Research Subjects
- Forging
Research Forging
- Juggernaut
Research Juggernaut
- Vassalage
Research Vassalage
- Soldier's Interlude
Research Soldier's Interlude
- Aggressor
Reach a Attack Score of 10,000
- Fearless
Have a Commander of level 20+
- Legion
Research Legion
- Fiefdom
Research Fiefdom
- Toughening
Research Toughening
- Mercantilism
Research Mercantilism
- Charge
Research Charge
- Arctic Warfare
Research Arctic Warfare
- Purser
Reach a Trade Score of 1,000
- Fissure Mining
Research Fissure Mining
- Loading Platform
Research Loading Platform
- Procurement
Research Procurement
- Vacationer
Exodus 2 Cities
- Thief's Quarters
Research Thief's Quarters
- Selling
Research Selling
- Quarrying
Research Quarrying
- Artesian Wells
Research Artesian Wells
- Open Pit Mining
Research Open Pit Mining
- Close Quarter Penetration
Research Close Quarter Penetration
- Liming
Research Liming
- Threshing
Research Threshing
- Breaking
Research Breaking
- Rawhide Preparation
Research Rawhide Preparation
- Shaft Ventilation
Research Shaft Ventilation
- Brickmaking
Research Brickmaking
- Standardized Parts
Research Standardized Parts
- Blockade Running
Research Blockade Running
- Baggage Train
Research Baggage Train
- Excavation
Research Excavation
- Exodus
Research Exodus
- Moneybags
Achieve Gold Reserves of 1,000,000
- Watchman
Reach a Defence Score of 100
- Ranching
Research Ranching
- Forestry
Research Forestry
- Lieges
Research Lieges
- Calendering
Research Calendering
- Hoists
Research Hoists
- Longlining
Research Longlining
- Bodkin-making
Research Bodkin-making
- Siege Engine Balancing
Research Siege Engine Balancing
- Deckling
Research Deckling
- Vellum Making
Research Vellum Making
- Shaftmaker
Research Shaftmaker
- Clay Chute
Research Clay Chute
- Hempmaker
Research Hempmaker
- Jousting
Research Jousting
- Welding
Research Welding
- Square-Set Timbering
Research Square-Set Timbering
- Thralls
Research Thralls
- Angling
Research Angling
- Scaffolding
Research Scaffolding
- Fee-Farming
Research Fee-Farming
- Peasants
Research Peasants
- Rangefinding
Research Rangefinding
- Socage
Research Socage
- Serfs
Research Serfs
- Grazing Land
Research Grazing Land
- Replanting
Research Replanting
- Gymkhana
Research Gymkhana
- Timbering
Research Timbering
- Pitching Camp
Research Pitching Camp
- Mount Maintenance
Research Mount Maintenance
- Swordsmithing
Research Swordsmithing
- Linguistics
Research Linguistics
- Chain Armourer
Research Chain Armourer
- Spearfishing
Research Spearfishing
- Stablehands
Research Stablehands
- Fluid Motion
Research Fluid Motion
- Smithing
Research Smithing
- Fencemaking
Research Fencemaking
- Riding
Research Riding
- Release
Research Release
- Foraging (Sovereignty)
Research Foraging (Sovereignty)
- Tortoise Formation
Research Tortoise Formation
- Feint
Research Feint
- Tenancy
Research Tenancy
- Pulping
Research Pulping
- Bowyer (Sovereignty)
Research Bowyer (Sovereignty)
- Landholding
Research Landholding
- Disguise
Research Disguise
- Siege Construction
Research Siege Construction
- Orienteering
Research Orienteering
- Stamina Training
Research Stamina Training
- Droving
Research Droving
- Etiquette
Research Etiquette
- Handfishing
Research Handfishing
- Tenaril's Pungent Solvent
Research Tenaril's Pungent Solvent
- Trader
Research Trader
- Rapid Oxidation
Research Rapid Oxidation
- Upper Body Conditioning
Research Upper Body Conditioning
- Gift of Nourishment
Research Gift of Nourishment
- Weapon Maintenance
Research Weapon Maintenance
- Foreign Affairs
Research Foreign Affairs
- Daring
Have a Commander of level 10+
- Logging
Research Logging
- Nature's Earth
Research Nature's Earth
- Call To Arms
Research Call To Arms
- Major Tremor
Research Major Tremor
- Elite Formations
Research Elite Formations
- Covert Operations
Research Covert Operations
- Master Saboteur
Research Master Saboteur
- Sharp Frost
Research Sharp Frost
- Plague of Locusts
Research Plague of Locusts
- Forest Blight
Research Forest Blight
- Speculator
Achieve Gold Reserves of 100,000
- Killing Glyph
Research Killing Glyph
- Charmer
Reach a Magic Score of 1,000
- Spearmaster's Respite
Research Spearmaster's Respite
- Torrential Rains
Research Torrential Rains
- Nature's Forest
Research Nature's Forest
- Ground Chill
Research Ground Chill
- Intrepid
Have a Commander of level 5+
- Antagonist
Reach a Attack Score of 1,000
- Watcher's Repose
Research Watcher's Repose
- Sally Forth
Research Sally Forth
- Smelting
Research Smelting
- Pottery
Research Pottery
- Agile Defence
Research Agile Defence
- Raid
Research Raid
- Occupy Territory
Research Occupy Territory
- Minor Tremor
Research Minor Tremor
- Persistent Rain
Research Persistent Rain
- Rotten Timber
Research Rotten Timber
- Defy Death
Research Defy Death
- Blights
Research Blights
- Gift of Iron
Research Gift of Iron
- Sabotage
Research Sabotage
- Global Relations
Research Global Relations
- Military Logistics
Research Military Logistics
- Basic Training
Research Basic Training
- Spirit of Iron
Research Spirit of Iron
- Goods Pallet
Research Goods Pallet
- Seeking Glyph
Research Seeking Glyph
- Trading
Research Trading
- Spear Mastery
Research Spear Mastery
- Square Formation
Research Square Formation
- Avoid Interception
Research Avoid Interception
- Sovereignty
Research Sovereignty
- Reinforced Cartwheels
Research Reinforced Cartwheels
- Chain Gang
Research Chain Gang
- Gift of Stone
Research Gift of Stone
- Bartering
Research Bartering
- Improved Loading
Research Improved Loading
- Contender
Reach a Attack Score of 100
- Incunabula
Research Incunabula
- Biome Warfare
Research Biome Warfare
- Diplomatic Contingent
Research Diplomatic Contingent
- Quizzic
Reach a Research Score of 100,000
- Herbalism
Research Herbalism
- Spearsmith
Research Spearsmith
- Inventory Management
Research Inventory Management
- Inhabitant
Reach a population of 1,000
- Gift of Wood
Research Gift of Wood
- Bowyer (City)
Research Bowyer (City)
- Forced March
Research Forced March
- Spirit of Stone
Research Spirit of Stone
- Butchery
Research Butchery
- Spirit of Nourishment
Research Spirit of Nourishment
- Elite Companies
Research Elite Companies
- Skinners' Guilds
Research Skinners' Guilds
- Fletching
Research Fletching
- Herbalists' Guilds
Research Herbalists' Guilds
- Geology (Trade)
Research Geology (Trade)
- Market Ledger
Research Market Ledger
- Spirit of Wood
Research Spirit of Wood
- Marksman's Somnolence
Research Marksman's Somnolence
- Leather Armourer
Research Leather Armourer
- Technical Analysis
Research Technical Analysis
- Gift of Earth
Research Gift of Earth
- Ranged Weapon Mastery
Research Ranged Weapon Mastery
- Backer
Achieve Gold Reserves of 10,000
- Spirit of Earth
Research Spirit of Earth
- Thiefmastery
Research Thiefmastery
- Geomancy
Research Geomancy
- Reinforcement
Research Reinforcement
- Theft
Research Theft
- Cover
Research Cover
- Avoid Charge
Research Avoid Charge
- Diplomacy
Research Diplomacy
- Carpentry
Research Carpentry
- Occupant
Reach a population of 500
- Milling
Research Milling
- Military Outfitter
Research Military Outfitter
- Draughtsman
Reach a Build Score of 1,000
- Miners' Guilds
Research Miners' Guilds
- Grape Picking
Research Grape Picking
- Glyph Of Horror
Research Glyph Of Horror
- Faction Markets
Research Faction Markets
- Seeking Rune
Research Seeking Rune
- Merchant's Guild
Research Merchant's Guild
- Trade Office
Research Trade Office
- Infantry
Research Infantry
- Stratagem
Research Stratagem
- Death Rune
Research Death Rune
- Conscription
Research Conscription
- Bloodlust
Research Bloodlust
- Defensive Structure
Research Defensive Structure
- Heroism
Research Heroism
- Scavenging
Research Scavenging
- Dispel Magic
Research Dispel Magic
- Stonemasonry
Research Stonemasonry
- Concentrated Fire
Research Concentrated Fire
- Trend Analysis
Research Trend Analysis
- Ranged Weapons
Research Ranged Weapons
- Force of Will
Research Force of Will
- Messengers
Research Messengers
- Lookout's Rest
Research Lookout's Rest
- Horse Training
Research Horse Training
- Speculation
Research Speculation
- Rune Of Terror
Research Rune Of Terror
- Spymaster
Research Spymaster
- Interrogation
Research Interrogation
- Offensive Tactics
Research Offensive Tactics
- Defensive Tactics
Research Defensive Tactics
- Uncanny Sense
Research Uncanny Sense
- Espionage
Research Espionage
- Builder
Reach a Build Score of 500
- Principia Magica
Research Principia Magica
- Finesse
Research Finesse
- Saddlemaking
Research Saddlemaking
- Sleuth
Reach a Research Score of 10,000
- Mark of Slaying
Research Mark of Slaying
- Trends
Research Trends
- Discipline
Research Discipline
- Seasoning
Research Seasoning
- Master Scouts
Research Master Scouts
- Pioneering
Research Pioneering
- Identify Caster
Research Identify Caster
- Mark of Seeking
Research Mark of Seeking
- Counter Intelligence
Research Counter Intelligence
- Guild Record Keeping
Research Guild Record Keeping
- Bookbinding
Research Bookbinding
- Villager
Reach a population of 100
- Scouting
Research Scouting
- Command
Research Command
- Framer
Reach a Build Score of 150
- Mark Of Fear
Research Mark Of Fear
- Demolition
Research Demolition
- Architecture
Research Architecture
- Prober
Reach a Research Score of 1,000
- Safeguard
Research Safeguard
- Guilds
Research Guilds
- Bureaucracy
Research Bureaucracy
- Runes
Research Runes
- Foraging (Trade)
Research Foraging (Trade)
- Brewing
Research Brewing
- Agriculture
Research Agriculture
- Tanning
Research Tanning
- Constructor
Reach a Build Score of 50
- Trade Contacts
Research Trade Contacts
- Spearmaking
Research Spearmaking
- Spearmanship
Research Spearmanship
- Handyman
Reach a Build Score of 25
- Arcana
Research Arcana
- Negotiation
Research Negotiation
- Tester
Reach a Research Score of 100
- Cotters
Research Cotters
- Craftsmanship
Research Craftsmanship
- Bartending
Research Bartending
- Haggling
Research Haggling
- Militia
Research Militia
- Timekeeping
Research Timekeeping
- Famine Management
10+ Active Towns
- Increased Oxidation
Research Increased Oxidation
- Soil Enrichment
30+ Active Towns
- Raider
Reach a Attack Score of 5,000,000
- Belligerent
Reach a Attack Score of 10,000,000
- Warrior
Reach a Attack Score of 25,000,000
- Soldier
Reach a Attack Score of 50,000,000
- Warmaker
Reach a Attack Score of 100,000,000
- Artisan
Reach a Build Score of 100,000
- Architect
Reach a Build Score of 500,000
- Master Builder
Reach a Build Score of 1,000,000
- Buyer
100 Buy Orders Accepted (> 1000 gold)
- Shopkeeper
500 Buy Orders Accepted (> 1000 gold)
- Dealer
1,000 Buy Orders Accepted (> 1000 gold)
- Trader
5,000 Buy Orders Accepted (> 1000 gold)
- Merchant
10,000 Buy Orders Accepted (> 1000 gold)
- Broker
25,000 Buy Orders Accepted (> 1000 gold)
- Merchant Adventurer
50,000 Buy Orders Accepted (> 1000 gold)
- Noble
Have a Commander of level 100+
- Valiant
Have a Commander of level 150+
- Heroic
Have a Commander of level 190+
- Epic
Have a Commander of level 205+
- Defender
Reach a Defence Score of 100,000
- Phalanx
Reach a Defence Score of 1,000,000
- Aegis
Reach a Defence Score of 5,000,000
- Guardian
Reach a Defence Score of 10,000,000
- Champion
Reach a Defence Score of 25,000,000
- Protector
Reach a Defence Score of 50,000,000
- Paladin
Reach a Defence Score of 100,000,000
- Representative
Reach a Diplomatic Score of 100
- Negotiator
Reach a Diplomatic Score of 1,000
- Mediator
Reach a Diplomatic Score of 10,000
- Attache
Reach a Diplomatic Score of 100,000
- Legate
Reach a Diplomatic Score of 1,000,000
- Emissary
Reach a Diplomatic Score of 5,000,000
- Envoy
Reach a Diplomatic Score of 10,000,000
- Consul
Reach a Diplomatic Score of 25,000,000
- Ambassador
Reach a Diplomatic Score of 50,000,000
- Ambassador Plenipotentiary
Reach a Diplomatic Score of 100,000,000
- Rambler
Exodus 10 Cities
- Roamer
Exodus 20 Cities
- Wayfarer
Exodus 30 Cities
- Wanderer
Exodus 40 Cities
- Journeyman
Exodus 50 Cities
- Traveller
Exodus 60 Cities
- Pilgrim
Exodus 80 Cities
- Nomad
Exodus 100 Cities
- Capitalist
Achieve Gold Reserves of 100,000,000
- Banker
Achieve Gold Reserves of 1,000,000,000
- Fat Cat
Achieve Gold Reserves of 10,000,000,000
- Financier
Achieve Gold Reserves of 25,000,000,000
- Tycoon
Achieve Gold Reserves of 50,000,000,000
- Midas Touch
Achieve Gold Reserves of 100,000,000,000
- Assailant
Single Battle Offense Killed 10,000 troops
- Pugilist
Single Battle Offense Killed 25,000 troops
- Foe
Single Battle Offense Killed 50,000 troops
- Fighter
Single Battle Offense Killed 100,000 troops
- Warmonger
Single Battle Offense Killed 500,000 troops
- Warlord
Single Battle Offense Killed 1,000,000 troops
- Shaman
Reach a Magic Score of 10,000,000
- Conjurer
Reach a Magic Score of 100,000,000
- Magician
Reach a Magic Score of 250,000,000
- Warlock
Reach a Magic Score of 500,000,000
- Sorcerer
Reach a Magic Score of 1,000,000,000
- Archmage
Reach a Magic Score of 2,000,000,000
- Medalist
Receive 2 Medals
- Natural
Receive 5 Medals
- Prizewinner
Receive 7 Medals
- Burnished
Receive 10 Medals
- Adorned
Receive 15 Medals
- Award Winning
Receive 20 Medals
- Prodigy
Receive 25 Medals
- Decorated
Receive 50 Medals
- Virtuoso
Receive 75 Medals
- Olympian
Receive 100 Medals
- Daredevil
Reach a Quest Score of 10,000
- Seeker
Reach a Quest Score of 100,000
- Swashbuckler
Reach a Quest Score of 500,000
- Mercenary
Reach a Quest Score of 1,000,000
- Venturer
Reach a Quest Score of 2,500,000
- Voyager
Reach a Quest Score of 5,000,000
- Explorer
Reach a Quest Score of 7,500,000
- Adventurer
Reach a Quest Score of 10,000,000
- Analyst
Reach a Research Score of 5,000,000
- Experimenter
Reach a Research Score of 10,000,000
- Scientist
Reach a Research Score of 25,000,000
- Researcher
Reach a Research Score of 50,000,000
- Proctor
Reach a Research Score of 100,000,000
- Chronicler
Create 25 Prestige Scrolls
- Bibliophile
Create 50 Prestige Scrolls
- Conservator
Create 100 Prestige Scrolls
- Curator
Create 250 Prestige Scrolls
- Bibliognost
Create 500 Prestige Scrolls
- Librarian
Create 1,000 Prestige Scrolls
- Mystic
Create 2,500 Prestige Scrolls
- Arcanist
Create 5,000 Prestige Scrolls
- Vendor
100 Sell Orders Accepted (> 1000 gold)
- Salesman
500 Sell Orders Accepted (> 1000 gold)
- Tradesman
1,000 Sell Orders Accepted (> 1000 gold)
- Retailer
5,000 Sell Orders Accepted (> 1000 gold)
- Wholesaler
10,000 Sell Orders Accepted (> 1000 gold)
- Merchandiser
25,000 Sell Orders Accepted (> 1000 gold)
- Merchant Prince
50,000 Sell Orders Accepted (> 1000 gold)
- Scavenger
Travel 50 squares for trade
- Pack-rat
Travel 500 squares for trade
- Hiker
Travel 10,000 squares for trade
- Tourist
Travel 50,000 squares for trade
- Backpacker
Travel 100,000 squares for trade
- Pathfinder
Travel 1,000,000 squares for trade
- Prospector
Travel 5,000,000 squares for trade
- Navigator
Travel 10,000,000 squares for trade
- Pioneer
Travel 50,000,000 squares for trade
- World Traveler
Travel 100,000,000+ squares for trade
- Small Business Owner
Have 5 Traders in Trade Hubs
- Recruiter
Have 10 Traders in Trade Hubs
- Employer
Have 15 Traders in Trade Hubs
- Head Hunter
Have 20 Traders in Trade Hubs
- Monger
Reach a Trade Score of 1,000,000
- Cashier
Reach a Trade Score of 10,000,000
- Bursar
Reach a Trade Score of 100,000,000
- Accountant
Reach a Trade Score of 250,000,000
- Financial Controller
Reach a Trade Score of 500,000,000
- Auditor
Reach a Trade Score of 1,000,000,000
- Finance Director
Reach a Trade Score of 2,000,000,000
- Brawler
Single Battle Defence Killed 10 Troops
- Scrapper
Single Battle Defence Killed 100 Troops
- Trooper
Single Battle Defence Killed 1,000 Troops
- Combatant
Single Battle Defence Killed 5,000 Troops
- Assailant
Single Battle Defence Killed 10,000 Troops
- Pugilist
Single Battle Defence Killed 25,000 Troops
- Foe
Single Battle Defence Killed 50,000 Troops
- Fighter
Single Battle Defence Killed 100,000 Troops
- Warmonger
Single Battle Defence Killed 500,000 Troops
- Warlord
Single Battle Defence Killed 1,000,000 Troops
- County
250 Land Squares Owned
- Province
500 Land Squares Owned
- Territory
750 Land Squares Owned
- Country
1,000 Land Squares Owned
- Dominion
2,500 Land Squares Owned
- Empire
5,000 Land Squares Owned
- Compatriot
Spoken in Alliance Chat
- Comradely
Joined an Alliance
- Productive
One of each resource plot to 20
- On The Way
One of each resource plot to level 3
- Conversationalist
Spoken in Chat
- Emperor
Army to every region
- Globetrotter
Sent scout to every region
- Pugnacious
First Battle
- Beautiful
Changed Avatar
- Propagandist
Customised Profile
- Impatient
Doubled Caravan movement speed
- Completionist
Auto completed building
- Filled To Burst
Maxed Storage
- Living Dangerously
Negative all resource production
- Collector
One of every resource including crafted items
- Resident
Reach a population of 500,000
- Civilian
Reach a population of 1,000,000
- Urbanite
Reach a population of 1,500,000
- Citizen
Reach a population of 2,000,000
- Pivot Construction
Research Pivot Construction
- Serjeanty
Research Serjeanty