Full Review --
Curator Site Video Review:
I heard a lot about Hellblade: Senua’s Sacrifice and its treatment of mental illness. Now everyone talks about this with Hellblade and I feel mental illness is an important topic. I both advocate for destigmatizing it, and treatment of it, but I also really get nervous when pop culture talks about it because the fact is people treat the topic of Mental Illness as a story element and not a deeper topic. So when I approached Hellblade: Senua’s Sacrifice I was nervous.
The fact is I don’t feel that I have a right or at least a proper knowledge and background with mental illness or psychosis to discuss that angle of this game, and a lot of people have talked about Hellblade in that way, at least some of them should be more qualified for that discussion. I do feel it’s well covered and done by professionals in the mental health field that I will sidestep that, but I will delve into the story and how it deals with many of these issues because as a game reviewer that’s what I do.
Now I’m going to give a big spoiler warning. The ONLY way I feel I can properly review Senua’s Sacrifice is by diving deep down into the game and really talking about almost every part of the game. This means I will have to give a lot of spoilers, and I need to discuss the final areas and the bosses. It’s just how Hellblade is developed that I only feel right in discussing everything.
But I also believe this is a game that players should experience fresh, and not be spoiled. As such, I’m going to do something different in this review, because Hellblade: Senua’s Sacrifice is such a special game with a major focus on story, and it’s worth playing I’m going to give a score at the beginning and so you can judge Hellblade based on that, hopefully, play it and hopefully one day return to see my opinion.
Hellblade: Senua’s Sacrifice gets a
4.5/5
It’s almost a perfect game and well worth the price of admission. If you want to check it out, please go play it and don’t let anyone spoil the experience. I have a first look that spoils almost nothing check it out if you’re curious.
That was for the people who only wanted the score and the first look out of the way. Now, let’s begin with the beginning of Hellblade
Hellblade: Senua’s Sacrifice is a Norse story, involving a woman named Senua as she travels to Helheim. This relies on the same legends as the Marvel movie Thor, and now the mythology that Kratos from the recent God of War(2018) is now murdering his way through.
I’m going to give a rather long recounting of the story here. This isn’t the ENTIRE story, however, it is many of the major events that happen to her, the reason I am doing this is that the story should give context for the rest of the review.
Hellblade starts with Senua already on her quest to Helheim. We’re not greeted by Senua but rather a long opening where we are told about Senua’s quest by a guiding voice. It’s not one Senua openly acknowledges often but the one who talks directly to the player informing him of the story and important facts. Senua is on a wooden log, used almost as a canoe, as the back story is imparted to the player.
In addition, there are also the “Furies” as they are listed in the credits of Hellblade. A set of voices who gives us our first really impressive connection to psychosis. For the entire game these Furies will talk and try to impart information but often give conflicting accounts in short bursts. It brings the viewer into Senua’s head, where the player now will constantly be pestered by these voices, almost unable to focus on what’s important due to their noise.
Senua finally reaches a shore and we start to see her react to the voices, it’s a rare occurrence and as such it’s powerful because, for the most part of Hellblade, we observe Senua, though see the game alongside the voices that she must always hear. In fact, the experience is quite well done because Senua becomes vulnerable. We not only see her story, but we experience it. We see her suffer, we see her pain, and we see her fears play out through Hellblade, and each step of the way, I felt a bond forming with her.
The player will walk on for about thirty minutes through areas and gets started with a small piece of combat in front of a large door with Hel’s face on the front. Hel is the ruler of Helheim and we learn that Senua came to get her beloved “Dillion” back from Hel. The collective “we” of all her voices are joined by a new friend that we meet called Druth, a friend of Senua. He joins the choir just as each voice must have before him. He fills in much of the story of the world outside of Senua’s experiences, and the Celtic and wilderness life that Senua also must have some knowledge of.
There are also a number of signposts throughout Hellblade that offers the player a chance to hear some of the tales of Norse mythology, and these are particularly good. I enjoyed almost every story, although it’s a little bit of a shame that you have to stick close to some of these posts. Still, they are entertaining and the stories are exciting. There are tales of Fafnir, Ragnarok, the entire Ring cycle that Wagner adapted for his famous operas, and quite a few other stories. I always looked for these because I was just fascinated by the storytelling.
So when the door to Helheim is found, we know we have to go defeat two gods. There’s Valravn the god of illusions and Surt the god of fire. Both of these areas are interesting and unique. Valravn plays with your mind with illusionary puzzles and Surt develops into pathfinding puzzles while the world is on fire. Both are interesting and unique experiences, but they both only take about an hour apiece. Still, they are very interesting experiences but in these areas, the story is a little light in my opinion.
However, the character development is on point. You see the furies are always with Senua, and they continue to make their presence known. There’s a point where I was having trouble and Hellblade taunts me with one of the voices saying “You’re stupid” and I was like “shit that’s not nice” but at the same time, I imagined hearing that often when I doubted myself. Sometimes I do feel like a world is silently judging me, but to actually hear it being thrown at you hurt just a bit, and again I empathize with Senua. It’s a powerful moment that I only thought about later.
There are other points where the furies show up, like a line of thoughts with Valravn’s evil illusions where you hear “It’s a trick” “Who’s helping her?” “No one” “Someone”. The voices in Hellblade aren’t just assisting the player. I almost felt like I had an audience. I wasn’t playing a single player game, instead, I was playing a game on a stage in front of a crowd of people and they all were talking about it at the same time. The discussion aspects really worked to bring me into the world.
Hellblade hides most of the backstory about what happened to Dillion until about the halfway point and then it starts to discuss more of its story and expand on it. We start to see Dillion and Senua’s meeting and get pieces of their backstory together. It’s more of a feeling of starting to understand Senua as a character to see what happened to her in the past, and it’s very effective.
If you want to read more, you can see the full review with pictures and video at
https://kinglink-reviews.com/2018/07/10/hellblade-senuas-sac.... You can also check out my Curator page at If you want to hear more from me, you can show me that by following my curator at
http://store.steampowered.com/curator/31803828-Kinglink-Revi... 4.5