- But You Can't Hide
(KDD) L1:6N2W - Don't hide in the alcove
- Who Let the Roaches Out?
(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
- All Together, Now...
(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
- Ahead of the Game
(KDD) L1:3N2W - Kill the roach facing East and clear the room
- Cornered in the Center
(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
- Gone in Thirty Seconds
(KDD) L2:2S2E - Clear the room before roaches spawn
- Efficient Smitemitery
(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
- They're Behind You!
(KDD) L2:1S - Don't turn after striking the orb and clear the room
- Look to Westward
(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
- No Scroll Left Behind
(KDD) L3:2N - Read the scroll without re-entering the room
- Three in a Row
(KDD) L3:2N1E - Kill the roaches in three consecutive turns
- Hidden in Plain Sight
- What's the Time, Mr Roach?
(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
- Straightforward Smiting
(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
- The Enemy is Sleeping
(KDD) L3:1S2W - Clear the room without waking any eyes
- Opportunity Strikes Just Once
(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
- Five Orbs of Bill
(KDD) L3:1S - Strike only five orbs to clear the room
- Nine in a Line
(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
- Vandalism!
(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
- One Direction to Escape
(KDD) L3:3S1W - Clear the room without turning after striking the orb
- No Retreat
(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
- That Never Goes Out of Style
(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
- Mimic on Holiday
(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
- Not So Pretty in Pink
(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
- We All Fall Down
(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
- Moderate Striker
(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
- Bishop's Tour
(KDD) L5:2E - Don't move orthogonally while clearing the room
- Don't Fence Me In
(KDD) L5:3E - Clear the room without striking the orb
- Highly Visible Ninja
(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
- The Wyrm That Turned
(KDD) L7:3N - Don't cross the western force arrow while clearing the room
- Up, Up, Down, Down, Left, Right, Left, Right
(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
- Superior Master Intellect
- All Quiet on the Western Front
(KDD) L7:2N - Clear the room without crossing the western yellow door
- The Smiter Always Strikes Twice
(KDD) L7:2N1E - Strike the orb only twice while clearing the room
- From the Outside, Looking In
(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
- He Who Fights Serpents
(KDD) L7:1N - Clear the room without moving diagonally
- No Way Out
(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
- Eyes on the Prize
(KDD) L7:1E - Clear the room without turning
- Who Needs Orthosquares?
(KDD) L7:1S - Clear the room without moving diagonally
- Rapid Tar-Cleaning Service
(KDD) L8:4S2E - Clear the room by turn 60
- Non-sustainable Growth
(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
- Exactly as Planned
(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
- All Set Up and Ready
(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
- Don't Drink and Smite
(KDD) L10:1S - Clear the room without drinking the mimic potion
- Hold On Five Seconds
(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
- Let's Not Go Round Again
(KDD) L12:1S - Clear the room before going round the loop
- Only the Even Numbers
(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
- Solo Serpent Slaughter
(KDD) L12:2S1E - Clear the room without drinking the mimic potion
- Unlucky for Some
(KDD) L13 - Enter the NW room
- Dungeon of Broken Orbs
(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
- Preserving the Ancient Ruins
(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
- Speed Chess
(KDD) L14:1N3E - Clear the room by turn 20
- Keep Dugandy Tidy
(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
- It's a Trap!
(KDD) L14:2E - Don't drop the trapdoor while clearing the room
- With Slanting Sword
(KDD) L14:1S - Face diagonally and don't turn while clearing the room
- What the Eye Doesn't See
(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
- With Steady Sword
(KDD) L14:2S - Clear the room without turning your sword
- First Things First
(KDD) L16:Entrance - Clear the room from the level start
- Limited Growth
(KDD) L16:2E - Kill the tar mother before it grows three times
- From the Other Side
(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
- Stunted Growth
(KDD) L16:1S1E - Kill the tar mother before it grows
- Bad Boys Love Their Mamas
(KDD) L16:2S1E - Kill the tar mother last when clearing the room
- Spring Cleaning
(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
- Short Circuit
(KDD) L17:1W - Clear the room and reach the green door by turn 240
- A Good Clean Kill
(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
- Aim for the Eyes
(KDD) L17:2S1E - Kill the tar mother first, then clear the room
- Assassinate the Queen!
(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
- Leave No Stone Turned
(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
- Sonata for Unaccompanied Smiter
(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
- He Came From the East
(KDD) L18:1N2E - Clear the room entering from the east
- Come and Join the Party
(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
- The Lazy Smitemaster
(KDD) L19:2S - Stay in the top two rows while clearing the room
- There's Always Another Solution
(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
- Stupid Goblins!
(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
- Worthless Snakes!
(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
- Who Needs All These Buttons?
(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
- Mother Knows Best
(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
- Outsmart the Brains!
(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
- Choose One Way and Stick to It
(KDD) L20:Entrance - Clear the room without turning after killing the first roach
- They Just Keep On Swarming
(KDD) L21:1N1W - Clear the room without dropping any trapdoors
- Seeing Triple
(KDD) L21:1N - Drink only three mimic potions and clear the room
- Roaches and Goblins and Queens, Oh My!
(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
- Sniper!
(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
- Mimics Were Born Free
(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
- Keep Your Head Down
(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
- Master Snake-charmer
(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
- Three's Company
(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
- Don't Step on a Crack
(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
- Who'd Trust a Goblin, Anyway?
(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
- Round and Round the Garden
(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
- The Eyes Have It
(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
- Goblin-Free Zone
(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
- A Pair of Blue Eyes
(KDD) L24:1N - Kill the tar mother last while clearing the room
- Friendly Enemies
(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
- My Turn at the Controls
(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
- Attention to Detail
(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
- Worthy Opponent
(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
- Pacifist Run
(KDD) L25:2W - Exit the room without killing any goblins
- Runnin' Through an Open Door
(KDD) L25:2S1W - Clear the room without standing on a closed door
- A Maze of Many Ways
(KDD) L25:2S - Clear the room without going through the SE U-bend
- Complete "King Dugan's Dungeon"
KDD: Saw the ending and credits
- Master "King Dugan's Dungeon"
KDD: Completed the hold and cleared all secret rooms