Weapon | Mission |
PISTOLS |
Desert Eagle | Crew Expendable: See the Desert Storm achievement on the Prologue page. |
M1911 .45 | Hunted: Starting weapon. War Pig: Held by barely any enemies. Shock and Awe: Starting weapon. The Sins of the Father: Starting weapon. No Fighting in the War Room: Starting weapon. |
M9 | Blackout: On the slope leading up to the power station. Charlie Don't Surf: Starting weapon. The Bog: Starting weapon. Hunted: Held by barely any enemies. War Pig: Starting weapon. Shock and Awe: Held by barely any enemies. Safehouse: Held by barely any enemies. Ultimatum: Held by barely any enemies. No Fighting in the War Room: Held by barely any enemies. Mile High Club: Held by barely any enemies.
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USP .45 | Crew Expendable: Starting weapon. Charlie Don't Surf: On the wooden table in the room near the first Intel pickup. All Ghillied Up: Starting weapon. One Shot, One Kill: Starting weapon. Ultimatum: Starting weapon. All In: Starting equipment. No Fighting in the War Room: Starting weapon. Game Over: Starting weapon. Mile High Club: Starting weapon. |
SUBMACHINE GUNS |
AK-74u | Crew Expendable: Dropped by many enemies. Charlie Don't Surf: Found by the first and second Intel pickups. War Pig: Held by barely any enemies. Ultimatum: Held by a few enemies. |
Mini-Uzi | Crew Expendable: Found in the room where you have to shoot enemies on a catwalk on the other side. Hunted: Held by barely any enemies. Safehouse: Held by a fair number of enemies. Ultimatum: Held by barely any enemies. Mile High Club: Held by some enemies. |
MP5 | FNG: Starting weapon. Blackout: Carried by enemies in the outposts (after the first one). Hunted: Held by many enemies. Safehouse: Held by a few enemies. The Sins of the Father: Held by some enemies. |
MP5SD | Crew Expendable: Starting weapon. Ultimatum: Dropped by downed, non-essential allies. Mile High Club: Starting weapon. |
P90 | Heat: In the barn. Mile High Club: Held by some enemies. |
P90-SD | All Ghillied Up: Held by the guy MacMillan says "Oi, Suzy!" to, as well as other enemies in that area. |
Skorpion | Blackout: Held by the very first enemies in the mission. The Sins of the Father: Held by one enemy in the diner. Mile High Club: Held by a few enemies. |
ASSAULT RIFLES |
AK-47 | Crew Expendable: Dropped by many enemies. Charlie Don't Surf: Dropped by almost all enemies. The Bog: Held by many enemies. Hunted: Held by many enemies. War Pig: Held by some enemies. Shock and Awe: Held by barely any enemies. Safehouse: Held by several enemies. All Ghillied Up: Held by some enemies. The Sins of the Father: Held by some enemies. Ultimatum: Held by many enemies, mostly at the beginning of the level. All In: Held by many enemies. No Fighting in the War Room: Held by many enemies. Game Over: Held by some enemies. |
AK-47 Grenadier | Charlie Don't Surf: On the wooden table in the room near the first Intel pickup. War Pig: Held by few enemies. Safehouse: Held by barely any enemies. Heat: Held by barely any enemies. All In: Held by a few enemies. |
G3 | Blackout: Dropped on the way to Nikolai after you rappel from the power station. The Bog: Held by some enemies. War Pig: Held by some enemies. Shock and Awe: Held by most enemies. Safehouse: Held by some enemies. All Ghillied Up: Held by some enemies. All In: Held by a few enemies. |
G36C | FNG: On the counter. Might not count towards the achievement since there are no enemies. Hunted: In the helicopter wreckage. Held by a few enemies, most notably one of the soldiers harassing the farmer. Safehouse: Held by a few enemies. All Ghillied Up: Held by some enemies and near the third Intel pickup. Heat: In the barn. The Sins of the Father: In the guard tower. Dropped by a few enemies. Ultimatum: Held by some enemies, mainly on the way to rescue Griggs. All In: In a crate in a warehouse just outside the initial area. No Fighting in the War Room: Held by some enemies. |
M16A4 | War Pig: Occasionally held by allies. |
M4A1 | Charlie Don't Surf: Starting weapon. The Bog: Held by some allies. Hunted: Among the ruins of the helicopter crash. War Pig: Occasionally held by allies. Game Over: Starting weapon. |
M4A1 Grenadier | The Bog: Starting weapon. War Pig: Starting weapon. Shock and Awe: Starting weapon. |
M4A1 SOPMOD | Blackout: Starting weapon. Safehouse: Starting weapon. Ultimatum: Starting weapon. All In: Starting weapon. No Fighting in the War Room: Starting weapon. |
SHOTGUNS |
M1014 | Hunted: Dropped by some enemies, most notably one of the soldiers harassing the farmer. Safehouse: Starting weapon. Ultimatum: Held by a few enemies. On a crate as soon as you enter the base. All In: In a shipping container at the start of the mission. No Fighting in the War Room: Held by some enemies. Mile High Club: Held by a few enemies.
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W1200 | Charlie Don't Surf: On the long wooden table in the room near the first Intel pickup and in other locations around the level. The Bog: Held by some allies. One Shot, One Kill: Held by barely any enemies. The Sins of the Father: Dropped by enemies in the five-story building. |
LIGHT MACHINE GUNS |
M249 SAW | Charlie Don't Surf: Near the ledge of the roof connected to the building with the third Intel pickup on it. The Bog: Held by barely any enemies near the tank overpass. War Pig: Near your starting point. Heat: Starting weapon. Ultimatum: On a crate as soon as you enter the base. |
M60 E4 | Game Over: Held by one guy as soon as you make it to the stable part of the bridge. Might not spawn; reload checkpoint if necessary. |
RPD | The Bog: Held by barely any enemies near War Pig. War Pig: Held by few enemies. Shock and Awe: Held by a handful of enemies. Safehouse: Barely held by anyone. All Ghillied Up: Held by some enemies. One Shot, One Kill: Held by barely any enemies. Heat: In the barn. The Sins of the Father: Held by a few enemies. Ultimatum: Held by barely any enemies. All In: In a garage to the southwest in the launch facility and other piles of green containers. |
SNIPER RIFLES |
Barrett Ca. 50 | One Shot, One Kill: Used to shoot Zakhaev. |
Dragunov | Blackout: On the slope leading up to the power station. Charlie Don't Surf: Near the first two Intel pickups and on the second floor of the TV station. The Bog: Sitting by the machine gun in the first building you enter, and held by enemies near the tank overpass. War Pig: Right in front of you when the level starts and in good sniping positions. Shock and Awe: Held only enemies in sniper positions, of which there are few. Safehouse: Held only by snipers, of which there are few. All Ghillied Up: Held by the sniper at the end of the level. Heat: In the barn. Ultimatum: Held by barely any enemies. On a crate as soon as you enter the base. All In: In a garage to the southwest in the launch facility. Held by a few enemies. |
M21 | One Shot, One Kill: Starting weapon. Heat: Starting weapon. |
M21 Suppressed | Blackout: Starting weapon. All Ghillied Up: Starting weapon. |
R700 | The Sins of the Father: Starting weapon and in the guard tower. |
LAUNCHERS |
FIM-92 Stinger | Hunted: Required to be used in the mission. All Ghillied Up: In the church at the start of the level and by the third Intel pickup for some reason. |
FMG-148 Javelin | The Bog: Required to be used in the mission. Heat: Required to be used in the mission. |
RPG-7 | Blackout: On the slope leading up to the power station. Charlie Don't Surf: On the wooden table in the room near the first Intel pickup and dropped by a few enemies. The Bog: Held by many enemies. War Pig: Behind the bus and storage container in the initial battlefield and held by a few enemies. Shock and Awe: Held by only a few enemies. Safehouse: Held by a few enemies. Heat: In the church and on the way to the barn. Held by some enemies. Ultimatum: Held by a few enemies. All In: In a garage to the southwest in the launch facility. Held by some enemies. Game Over: Held by some enemies. |
EXPLOSIVES |
C4 | Blackout: Starting equipment. Safehouse: Starting equipment. One Shot, One Kill: Starting equipment. Ultimatum: Starting equipment. All In: Starting equipment. |
Claymore | Blackout: Starting equipment. Charlie Don't Surf: Starting equipment. One Shot, One Kill: Starting equipment. Heat: Starting equipment. Ultimatum: Starting equipment. All In: Starting equipment. |
Flashbang | Most Missions: Starting equipment. Might not be required since flashbangs are non-lethal by design. |
GP-25 Grenade Launcher | Charlie Don't Surf: Connected to the AK-47 Grenadier. War Pig: Connected to the AK-47 Grenadier. Safehouse: Connected to the AK-47 Grenadier. Heat: Connected to the AK-47 Grenadier. All In: Connected to the AK-47 Grenadier. |
Grenade | Most Missions: Starting equipment. |
M203 Grenade Launcher | Blackout: Starting equipment. Connected to the M4A1 SOPMOD. The Bog: Starting equipment. Connected to the M4A1 Grenadier. War Pig: Starting equipment. Connected to the M4A1 Grenadier. Shock and Awe: Starting equipment. Connected to the M4A1 Grenadier. Safehouse: Starting equipment. Connected to the M4A1 SOPMOD. Ultimatum: Starting equipment. Connected to the M4A1 SOPMOD. All In: Starting equipment. Connected to the M4A1 SOPMOD. No Fighting in the War Room: Starting equipment. Connected to the M4A1 SOPMOD. |