8. Call of Duty: Modern Warfare Remastered Weapons List

This page lists everything in the game that you need to get for the Weapon Master achievement and where to find them. You'll want to keep track of things yourself if you haven't been going through every mission in order, using every weapon available, before moving to the next. Variants (such as the MP5SD to the MP5) do not count, but their locations have been listed in the event that one variant is easier to find than another or the base weapon.

WeaponMission
PISTOLS
Desert EagleCrew Expendable: See the Desert Storm achievement on the Prologue page.
M1911 .45Hunted: Starting weapon.
War Pig: Held by barely any enemies.
Shock and Awe: Starting weapon.
The Sins of the Father: Starting weapon.
No Fighting in the War Room: Starting weapon.
M9Blackout: On the slope leading up to the power station.
Charlie Don't Surf: Starting weapon.
The Bog: Starting weapon.
Hunted: Held by barely any enemies.
War Pig: Starting weapon.
Shock and Awe: Held by barely any enemies.
Safehouse: Held by barely any enemies.
Ultimatum: Held by barely any enemies.
No Fighting in the War Room: Held by barely any enemies.
Mile High Club: Held by barely any enemies.
USP .45Crew Expendable: Starting weapon.
Charlie Don't Surf: On the wooden table in the room near the first Intel pickup.
All Ghillied Up: Starting weapon.
One Shot, One Kill: Starting weapon.
Ultimatum: Starting weapon.
All In: Starting equipment.
No Fighting in the War Room: Starting weapon.
Game Over: Starting weapon.
Mile High Club: Starting weapon.
SUBMACHINE GUNS
AK-74uCrew Expendable: Dropped by many enemies.
Charlie Don't Surf: Found by the first and second Intel pickups.
War Pig: Held by barely any enemies.
Ultimatum: Held by a few enemies.
Mini-UziCrew Expendable: Found in the room where you have to shoot enemies on a catwalk on the other side.
Hunted: Held by barely any enemies.
Safehouse: Held by a fair number of enemies.
Ultimatum: Held by barely any enemies.
Mile High Club: Held by some enemies.
MP5FNG: Starting weapon.
Blackout: Carried by enemies in the outposts (after the first one).
Hunted: Held by many enemies.
Safehouse: Held by a few enemies.
The Sins of the Father: Held by some enemies.
MP5SDCrew Expendable: Starting weapon.
Ultimatum: Dropped by downed, non-essential allies.
Mile High Club: Starting weapon.
P90Heat: In the barn.
Mile High Club: Held by some enemies.
P90-SDAll Ghillied Up: Held by the guy MacMillan says "Oi, Suzy!" to, as well as other enemies in that area.
SkorpionBlackout: Held by the very first enemies in the mission.
The Sins of the Father: Held by one enemy in the diner.
Mile High Club: Held by a few enemies.
ASSAULT RIFLES
AK-47Crew Expendable: Dropped by many enemies.
Charlie Don't Surf: Dropped by almost all enemies.
The Bog: Held by many enemies.
Hunted: Held by many enemies.
War Pig: Held by some enemies.
Shock and Awe: Held by barely any enemies.
Safehouse: Held by several enemies.
All Ghillied Up: Held by some enemies.
The Sins of the Father: Held by some enemies.
Ultimatum: Held by many enemies, mostly at the beginning of the level.
All In: Held by many enemies.
No Fighting in the War Room: Held by many enemies.
Game Over: Held by some enemies.
AK-47 GrenadierCharlie Don't Surf: On the wooden table in the room near the first Intel pickup.
War Pig: Held by few enemies.
Safehouse: Held by barely any enemies.
Heat: Held by barely any enemies.
All In: Held by a few enemies.
G3Blackout: Dropped on the way to Nikolai after you rappel from the power station.
The Bog: Held by some enemies.
War Pig: Held by some enemies.
Shock and Awe: Held by most enemies.
Safehouse: Held by some enemies.
All Ghillied Up: Held by some enemies.
All In: Held by a few enemies.
G36CFNG: On the counter. Might not count towards the achievement since there are no enemies.
Hunted: In the helicopter wreckage. Held by a few enemies, most notably one of the soldiers harassing the farmer.
Safehouse: Held by a few enemies.
All Ghillied Up: Held by some enemies and near the third Intel pickup.
Heat: In the barn.
The Sins of the Father: In the guard tower. Dropped by a few enemies.
Ultimatum: Held by some enemies, mainly on the way to rescue Griggs.
All In: In a crate in a warehouse just outside the initial area.
No Fighting in the War Room: Held by some enemies.
M16A4War Pig: Occasionally held by allies.
M4A1Charlie Don't Surf: Starting weapon.
The Bog: Held by some allies.
Hunted: Among the ruins of the helicopter crash.
War Pig: Occasionally held by allies.
Game Over: Starting weapon.
M4A1 GrenadierThe Bog: Starting weapon.
War Pig: Starting weapon.
Shock and Awe: Starting weapon.
M4A1 SOPMODBlackout: Starting weapon.
Safehouse: Starting weapon.
Ultimatum: Starting weapon.
All In: Starting weapon.
No Fighting in the War Room: Starting weapon.
SHOTGUNS
M1014Hunted: Dropped by some enemies, most notably one of the soldiers harassing the farmer.
Safehouse: Starting weapon.
Ultimatum: Held by a few enemies. On a crate as soon as you enter the base.
All In: In a shipping container at the start of the mission.
No Fighting in the War Room: Held by some enemies.
Mile High Club: Held by a few enemies.
W1200Charlie Don't Surf: On the long wooden table in the room near the first Intel pickup and in other locations around the level.
The Bog: Held by some allies.
One Shot, One Kill: Held by barely any enemies.
The Sins of the Father: Dropped by enemies in the five-story building.
LIGHT MACHINE GUNS
M249 SAWCharlie Don't Surf: Near the ledge of the roof connected to the building with the third Intel pickup on it.
The Bog: Held by barely any enemies near the tank overpass.
War Pig: Near your starting point.
Heat: Starting weapon.
Ultimatum: On a crate as soon as you enter the base.
M60 E4Game Over: Held by one guy as soon as you make it to the stable part of the bridge. Might not spawn; reload checkpoint if necessary.
RPDThe Bog: Held by barely any enemies near War Pig.
War Pig: Held by few enemies.
Shock and Awe: Held by a handful of enemies.
Safehouse: Barely held by anyone.
All Ghillied Up: Held by some enemies.
One Shot, One Kill: Held by barely any enemies.
Heat: In the barn.
The Sins of the Father: Held by a few enemies.
Ultimatum: Held by barely any enemies.
All In: In a garage to the southwest in the launch facility and other piles of green containers.
SNIPER RIFLES
Barrett Ca. 50One Shot, One Kill: Used to shoot Zakhaev.
DragunovBlackout: On the slope leading up to the power station.
Charlie Don't Surf: Near the first two Intel pickups and on the second floor of the TV station.
The Bog: Sitting by the machine gun in the first building you enter, and held by enemies near the tank overpass.
War Pig: Right in front of you when the level starts and in good sniping positions.
Shock and Awe: Held only enemies in sniper positions, of which there are few.
Safehouse: Held only by snipers, of which there are few.
All Ghillied Up: Held by the sniper at the end of the level.
Heat: In the barn.
Ultimatum: Held by barely any enemies. On a crate as soon as you enter the base.
All In: In a garage to the southwest in the launch facility. Held by a few enemies.
M21One Shot, One Kill: Starting weapon.
Heat: Starting weapon.
M21 SuppressedBlackout: Starting weapon.
All Ghillied Up: Starting weapon.
R700The Sins of the Father: Starting weapon and in the guard tower.
LAUNCHERS
FIM-92 StingerHunted: Required to be used in the mission.
All Ghillied Up: In the church at the start of the level and by the third Intel pickup for some reason.
FMG-148 JavelinThe Bog: Required to be used in the mission.
Heat: Required to be used in the mission.
RPG-7Blackout: On the slope leading up to the power station.
Charlie Don't Surf: On the wooden table in the room near the first Intel pickup and dropped by a few enemies.
The Bog: Held by many enemies.
War Pig: Behind the bus and storage container in the initial battlefield and held by a few enemies.
Shock and Awe: Held by only a few enemies.
Safehouse: Held by a few enemies.
Heat: In the church and on the way to the barn. Held by some enemies.
Ultimatum: Held by a few enemies.
All In: In a garage to the southwest in the launch facility. Held by some enemies.
Game Over: Held by some enemies.
EXPLOSIVES
C4Blackout: Starting equipment.
Safehouse: Starting equipment.
One Shot, One Kill: Starting equipment.
Ultimatum: Starting equipment.
All In: Starting equipment.
ClaymoreBlackout: Starting equipment.
Charlie Don't Surf: Starting equipment.
One Shot, One Kill: Starting equipment.
Heat: Starting equipment.
Ultimatum: Starting equipment.
All In: Starting equipment.
FlashbangMost Missions: Starting equipment. Might not be required since flashbangs are non-lethal by design.
GP-25 Grenade LauncherCharlie Don't Surf: Connected to the AK-47 Grenadier.
War Pig: Connected to the AK-47 Grenadier.
Safehouse: Connected to the AK-47 Grenadier.
Heat: Connected to the AK-47 Grenadier.
All In: Connected to the AK-47 Grenadier.
GrenadeMost Missions: Starting equipment.
M203 Grenade LauncherBlackout: Starting equipment. Connected to the M4A1 SOPMOD.
The Bog: Starting equipment. Connected to the M4A1 Grenadier.
War Pig: Starting equipment. Connected to the M4A1 Grenadier.
Shock and Awe: Starting equipment. Connected to the M4A1 Grenadier.
Safehouse: Starting equipment. Connected to the M4A1 SOPMOD.
Ultimatum: Starting equipment. Connected to the M4A1 SOPMOD.
All In: Starting equipment. Connected to the M4A1 SOPMOD.
No Fighting in the War Room: Starting equipment. Connected to the M4A1 SOPMOD.

  • Weapon Master

    Get a kill with each type of handheld gun, explosive and launcher in the single player campaign.

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    Weapon Master
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

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