Act 1 starts to mix the SAS squad's narrative with that of a U.S. Marine squad that are loosely tied together. There are eight missions total, making this one the longest act in the game.
Call of Duty: Modern Warfare Remastered | Veteran Campaign
Blackout
PISTOLS |
M9 | Held by barely any enemies on the slope leading to the power station. |
SUBMACHINE GUNS |
MP5 | Held by enemies in the outposts. |
Skorpion | Held by the first enemies in the mission. |
ASSAULT RIFLES |
G3 | Held by enemies after you rappel from the power station. |
M4A1 SOPMOD | Starting weapon. |
SNIPER RIFLES |
Dragunov | Held by enemies on the slope leading to the power station. |
M21 Suppressed | Starting weapon. |
LAUNCHERS |
RPG-7 | Held by enemies on the slope leading to the power station. |
EXPLOSIVES |
C4 | Starting equipment. |
Claymore | Starting equipment. |
Grenade | Starting equipment. |
M203 Grenade Launcher | Starting equipment. Connected to the M4A1 SOPMOD. |
After seeing Al-Fulani executed on live television, the SAS will be sent to Russia to rescue Nikolai, the informant that tipped them off about the package on the freighter. You'll be equipped with a standard weapon and a sniper rifle to stealthily get to your Russian allies, who are in turn tasked with helping you get to Nikolai. Silently take out the enemies in the first outpost up ahead (a few are in the building here alongside the first (1/2) Intel pickup) and move on ahead to the next few outposts further upstream. After they've all been taken care of, look for a house to the north with an open door, which your team will use to get to a large field to meet Sgt. Kamarov.
As Kamarov sends his men to attack the small town in the valley ahead, use your sniper rifle to take out the enemies in the first building that the allies are trying to storm. A helicopter will soar overhead, and Kamarov will join you in the direction of the power station up ahead, along with Captain Price. After passing through a burning house, you'll find yourself at the base of a slope. Lots of enemies will run down towards you from the power station, so if you're still using the M4A1, take your grenade launcher out and start chucking shells at them. If you're the type of guy to take cover instead of go guns blazing, there's a building at the bottom of the hill that should be protective enough for you and has a window so you can fire back at enemies.
Clear the enemies out, snipe some more enemies from the ledge to the right, and finally follow Kamarov to the power station, where Gaz will lose his patience and demand he tell him where Nikolai is. Once he spills the beans, rappel down the wall using the rope conveniently placed on the side of it to get to ground level. From here, all you have to do now is push through a few more buildings directly in front of you to get to the house Nikolai is being held in. Some enemies may appear from open windows on the sides of the building, so pay close attention and don't forget that your allies can take the lead if you're feeling a bit unsure about what's up ahead.
Once you get to the house, don your night vision goggles and wait for Gaz to turn off the lights. When you enter the house with Price, keep an eye out for enemies and make your way upstairs to Nikolai's room. A soldier there will be behind the door and will be firing at you as he uses it as cover; this door is, of course, terrible cover, because if you recall from your training, you can shoot straight through the door to kill him. Before you walk over to Nikolai, however, look around for a bathroom on the same floor and pick up the (2/2) Intel placed in front of the toilet.
The RescueComplete 'Blackout' on Veteran difficulty.
Charlie Don't Surf
Note: For this mission, there's an achievement for busting every single TV monitor displaying Al-Asad's speech. Most of these are in a single room, but others are in weird locations. It doesn't take much effort to destroy all of them on Veteran, so you may as well do everything in one run. Only televisions playing the speech matter, but if you're feeling superstitious, feel free to shoot all of them that you come across.
PISTOLS |
M9 | Starting weapon. |
USP .45 | Found in the wooden table room by the first Intel pickup. |
SUBMACHINE GUNS |
AK-47u | Next to the first two Intel pickups. |
ASSAULT RIFLES |
AK-47 | Held by many enemies. Also next to second Intel pickup. |
AK-47 Grenadier | Found in the wooden table room by the first Intel pickup. |
M4A1 | Starting weapon. |
SHOTGUNS |
W1200 | Next to the first two Intel pickups. |
LIGHT MACHINE GUNS |
M249 SAW | Dropped by barely any enemies. |
SNIPER RIFLES |
Dragunov | Next to the first two Intel pickups and on the second floor of the TV station. |
LAUNCHERS |
RPG-7 | Next to the first two Intel pickups and held by some enemies. |
EXPLOSIVES |
Claymore | Starting loadout. |
GP-25 Grenade Launcher | Connected to the AK-47 Grenadier. |
Grenade | Starting loadout. |
Now that Al-Asad's location has been realized thanks to his televised speech, the United States military has been sent in to take him down. You'll be playing as Sgt. Paul Jackson instead of Soap now, and will be accompanied by Lt. Vasquez. Follow one of your allies towards the first building you'll be breaching and head inside after them. You'll be commanded to be the first one down the stairs; be careful and wipe out all enemies in the room with a long wooden table, then head into the room to the west once it's clear for some (1/3) Intel and one Television. Another Television is in the room you were just in, but it was probably shot as you confronted the enemies. Check the northern wall for it just in case. Continue clearing the building and head outside with your allies.
Enemies will come in from the east and south as you regroup with 1st Squad. Once they're all taken care of, follow them into the next area, which will consist of several metal sheets acting as walls in an open space. Stick to the entrance you came in from and wait for some enemies to appear in front of you as your allies take care of the rest, then help clean things up when it's less dangerous. More allies will spawn in if they were killed once you start to leave this area; stick to the southern exit down a hallway to get to another important destination. At the end of the hallway, look north and take care of some soldiers on the roof, then head into the small building to the southeast. There will be some enemies upstairs, so remain cautious and wait for an opening before you kill them. Up here, you'll find the next set of (2/3) Intel and another lone Television to shoot.
Move up the street to the east with your squad and focus on a car with several enemies around it until it explodes. If you kill two people in its explosion, you'll earn the below achievement. If not, then you'll have a chance to later in the level.
RoadkillKill 2 enemies by blowing up a car in the single player campaign.
Kill everyone in sight, then look for a blue car to the left of a yellow-and-green sign on a building. Walk up the stairs just in front of the car and you'll find the third piece of (3/3) Intel and another Television. Keep going east to get to a metal barricade with a path near the end going north; storm this and kill everyone attacking you here, then connect with everyone at the TV station.
In the first room of the TV station, look for a Television on both the western wall and the northern wall. Another Television is in the break room up ahead, which is connected to a room with a lot more of them. Be sure to check this room once or twice, as it won't take long to do anyways. Up next is the terribly infamous TV room, which is loaded with monitors and Televisions. Your first priority, of course, is to wipe any enemy presence from this building before you scour every nook and cranny for Al-Asad's face. Since many TVs will naturally be destroyed in the firefight, your job will be a little easier.
You'll want to walk far enough into the room so that the enemies spawn in, but close enough to the doorway so you can sprint back into the server room. Pray that your allies can take care of a lot of things for you, then poke out when you feel like taking the enemy on yourself. Feel free to stay inside the server room the entire time and have allies continuously spawn in from behind to take the hits for you. The squad will radio in that the room is clear when you're free to shoot more screens. Be sure to check every square inch of the small rooms to the west and look towards the ceilings as well. Although most Televisions will be in the large panels of them around the large room, check every desk for screens as well. When you think you've cleared the place out entirely, find your squad in the northwest corner of the room and head upstairs with them.
The first room you enter upon reaching the second floor has a Television in it. Ignore the fighting going on to the west outside unless you didn't previously get the Roadkill achievement and follow the path to a set of doors. If you're aiming for the achievement, pick up the RPG-7 in this room and shoot at an already weakened car to make it explode. You can alternatively just fire at a car from here without using the RPG-7. From this point on, there won't be any more enemies for you to deal with. Wait for an ally to breach the door they think Al-Asad is in to find... more Televisions. Quickly shoot the one in front of you to the right, then head into the booth past it and shoot the two Televisions in there. Two more are along the southern wall, and another is on its own stand. You'll have to do this quickly, or else one of the Marines will shut the entire broadcast off.
The SearchComplete 'Charlie Don't Surf' on Veteran difficulty.
The Bog
PISTOLS |
M9 | Starting weapon. |
ASSAULT RIFLES |
AK-47 | Held by many enemies. |
G3 | Held by some enemies. |
M4A1 | Held by allies. |
M4A1 Grenadier | Starting weapon. |
SHOTGUNS |
W1200 | Held by allies. |
LIGHT MACHINE GUNS |
M249 SAW | Held by a small amount of enemies by the tank overpass. |
RPD | Held by a few enemies near War Pig. |
SNIPER RIFLES |
Dragunov | Sitting at the machine gun in the first building you enter. Held by enemies by the tank overpass. |
LAUNCHERS |
FGM-148 Javelin | Required to be used in the mission. |
RPG-7 | Held by many enemies. |
EXPLOSIVES |
Grenade | Starting equipment. |
M203 Grenade Launcher | Starting equipment. Connected to the M4A1 Grenadier. |
After having failed to locate Al-Asad, Vasquez and his men will be ordered to reach a tank stuck in the ground. Reach Vasquez further down the street instead of focusing on trying to kill the enemies, as they'll keep spawning until you leave. Switch your night vision goggles on when you approach the ruins of a building and push through the masses as you follow the western wall to get to a staircase. Follow a soldier named Pvt. Roycewicz up the stairs and kill the man who attacks him before Roycewicz is killed for an achievement.
Take out the enemies along the second floor and wipe everyone out of the area so you can get to their machine gun. Use it to get rid of the soldiers across the broken chunk of the building to completely remove the enemy presence, then return to the hallway you came in from and follow two allies to a door they kick down to reach the first (1/2) Intel pickup in this level. Walk downstairs with them to reunite with Vasquez and Griggs, then take off your night vision goggles and help them suppress the enemy until they stop spawning before hopping out and continuing towards War Pig. You'll want to sprint to the right behind cover as soon as possible to prevent being hit from the enemies that appear on the bridge in the distance. When the coast is clear, pick up the Javelin on the left side and run up to the second floor of the building to your left so you can hit the tanks on the bridge. Three will come from the right side and the last will come from the left; you only need to hit three of them to continue, but if you manage to hit all four, you'll get another achievement.
Feel the HeatKill all 4 tanks on the overpass with the Javelin missile in 'The Bog'.
It'll be a short walk to War Pig, which is completely intact, but under heavy attack. After crawling through a hole in a fence made by a fellow Marine, stick to the left and look behind a pallet with a set of fruit boxes on it for the other (2/2) Intel laptop just sitting on the ground. When you approach War Pig, stay in cover and work with your team to kill every approaching soldier. On harder difficulties, you'll really want to target the enemies holding RPG-7's because they'll inflict heavy damage onto the tank and might cause a game over if War Pig is destroyed. Push into enemy territory if necessary and try to wipe everyone out until Vasquez and War Pig call in for air support. Unfortunately, they can't send choppers in due to an enemy anti-air unit in the area. Vasquez will send you and two others to disarm the AA gun, but you should first consider completely wiping out all opposition to the south. Three soldiers will spawn on the southern roof when you walk past the opening in the metal fence, so watch out and take cover.
Approach the ZPU by heading through the buildings along the southern wall, then take out the soldiers surrounding it and blow it up. Now that the AA gun is destroyed, Vasquez will order you to plant a beacon so air support can identify your squad's location. A dumpster will likely have tons of bullet holes in it; hide behind this and look northwest of it for a glowing beam of light. Crawl to it and place the beacon down, then stay put or return to the dumpster until air support clears up the rest of Al-Asad's men. Regroup at the tank to finish the mission.
Hunted
PISTOLS |
M1911 .45 | Starting weapon. |
M9 | Held by a few enemies. |
SUBMACHINE GUNS |
Mini-Uzi | Held by barely any enemies. |
MP5 | Held by many enemies. |
ASSAULT RIFLES |
AK-47 | Held by some enemies. |
G36C | Among the ruins of the helicopter crash and held by enemies near the barn at the start of the level. |
M4A1 | Among the ruins of the helicopter crash. |
SHOTGUNS |
M1014 | Held by enemies near the barn at the start of the level. |
LAUNCHERS |
FIM-92 Stinger | Required to be used in the mission. |
The narrative returns to the SAS squad with Captain Price, Soap, Gaz, and Nikolai. As they take Nikolai to Germany, the helicopter is shot down. Move through the area with everyone and you'll soon reach a farm where you can see a farmer being harassed by some soldiers. If you can kill them before they kill the farmer, you'll get an achievement. Once these guys are down, pick up one of their M1014's or something else since you only have the pistol thus far. The M1014 will be a new weapon up to this point in the campaign, so you may as well at least take that to make sure you kill someone with it for the Weapon Master achievement.
Jump over the fence to the west when you're geared up. When a helicopter passes by, go prone on the ground and wait for Price's direction to continue. Enemies in the distance will soon start firing at you; get behind cover and focus on the helicopter once again. Enemies will rappel down from two lines, and you'll want to shoot at least three of them off of the same line for another achievement.
When your squad gets the basement door open, rush in and help them leave the building. More soldiers and their dogs will storm from the west after a short while, and you'll want to kill everyone in your way. One of your allies should hide in a house with a flaming barrel just by the doorway; you'll be able to find one of the two (1/2) Intel pickups in there on a table. You should get a checkpoint when it's clear to move up. If you're attacked by a dog here, knife them with the button prompt when told to. You'll earn an achievement for this as well.
When you get another checkpoint after clearing out more enemies, another attack dog may appear to jump you afterwards. Try to find a good position to kill it with a melee knife attack to contribute to another achievement. Knife swipes are different than what you just did for the above achievement, since being attacked by a dog calls for you to snap its neck. You can restart the checkpoint to get 20 knife kills on dogs to get this one out of the way now.
Move with the other SAS to a field and wait patiently for all your allies to move as far as they can into the distance. Don't bother trying to sneak up on anyone in the field, because it just won't work. When everyone is inevitably compromised, run towards the shattered greenhouse to the east and hide there as you take on foes from the north. Keep moving through buildings and soldiers until you reach a point where the enemy helicopter hides behind a building every once in a while. You'll want to use these moments to continue moving ahead until you enter the barn to the southwest. In there is a FIM-92 Stinger that you'll want to use twice to finally destroy that chopper. Once it's down, it'll be just a short walk before you finish the mission, but you'll want to return north before following everyone else. You'll be looking for a metal awning above some wooden tables, because the other (2/2) Intel laptop will be sitting on one of those tables. Continue up to the second floor of the barn when you're ready to finish things up.
Death From Above
For this mission, you'll be playing in the perspective of the AC-130 gunner that's come in for air support. This is a very simple mission and since you're in the AC-130 the entire time, there are no Intel laptops to pick up. The 105mm shot obliterates enemies in a wide area, but has a long reloading time, whereas the 25mm is the complete opposite and the 40mm is somewhere in-between. Use these three weapon types at your own discretion to attack the puny little soldiers on the ground below you. The 40mm is a pretty good standard type to use.
Soap, Price, and the rest of the squad will appear as little white silhouettes with a strobe effect (flickering) and enemies will simply not have the strobe. If you switch to the other visual mode shown to you at the start of the mission, everyone will appear as black silhouettes. Simply follow the directions given to you and you should have no problems giving proper support to the squad.
You'll want to use the 105mm to kill at least five enemies at once for an achievement. This is a lot easier than it sounds.
Straight FlushKill 5 enemies with one shot while in the AC-130 gunship.
The EscapeComplete 'Hunted' and 'Death From Above' on Veteran difficulty.
War Pig
PISTOLS |
M1911 .45 | Held by few enemies. |
M9 | Starting weapon. Held by some enemies. |
SUBMACHINE GUNS |
AK-74u | Held by few enemies. |
ASSAULT RIFLES |
AK-47 | Held by some enemies. |
AK-47 Grenadier | Held by very few enemies. |
G3 | Held by some enemies. |
M16A4 | Occasionally held by allies. |
M4A1 | Occasionally held by allies. |
M4A1 Grenadier | Starting weapon. |
LIGHT MACHINE GUNS |
M249 SAW | Near your starting point. |
RPD | Held by some enemies. |
SNIPER RIFLES |
Dragunov | Right in front of you when the level starts, and in good sniping spots. |
LAUNCHERS |
RPG-7 | Behind the bus and storage container further into the first field. Held by few enemies. |
EXPLOSIVES |
GP-25 Grenade Launcher | Connected to the AK-47 Grenadier. |
Grenade | Starting equipment. |
M203 Grenade Launcher | Starting equipment. Connected to the M4A1 Grenadier. |
With the SAS squad safely headed towards their destination, it's time to turn back to the Middle East and take control of Jackson once more. The fully repaired War Pig requires an escort back to the main stage of action. Fight everyone in the battlefield you were in at the end of The Bog and wipe everyone out up ahead so that War Pig can continue. When you get close to the bus in the distance at the start, two helicopters will fly in to drop more enemy soldiers down. If it's safe to do so, run to the back of the bus and pick up an RPG-7 so you can shoot one of them down for an achievement. If you can't make it, you can always replay the level on Recruit difficulty if you want to, but there'll be another chance to get this later on in the campaign anyway.
Bird on the GroundShoot down an enemy helicopter with an RPG in the single player campaign.
More soldiers will attack you from further up the road, and you'll want to be very careful not to take cover behind a car for too long lest it explode with you behind it. War Pig will eventually blast the first floor corner of a building off, which you can find easily by looking for a busted wall just to the left of it. Enter the building through this hole and climb upstairs, then wipe out any stragglers hiding up there so you can safely pick up the (1/3) Intel on a dresser in the corner of one of these rooms. Another (2/3) Intel laptop is just across the street on the second floor of the building with a red phone booth in front of it. It'll be on a bed to the north.
It'll be the same routine all the way up this road. Despite initial impressions, no place on the road spawns enemies infinitely; they just spawn a lot of them. Focus on the enemy at nearly all times and only rush towards them if you think you're getting close to clearing out a spot they're appearing in. You'll eventually be fired upon by two machine guns on the second floor of a building in the distance, and once things have been cleaned up a bit, you and others will bust in to the second floor. The third (3/3) Intel pickup is on the second floor here as well.
Shortly afterwards, War Pig will confront an enemy tank. After this, there won't be many enemies left between you and the extraction point. It seems that Al-Asad's location has really been found out this time.
The BogComplete 'The Bog' and 'War Pig' on Veteran difficulty.
Shock and Awe
PISTOLS |
M1911 .45 | Starting weapon. |
M9 | Held by barely any enemies. |
ASSAULT RIFLES |
AK-47 | Held by barely any enemies. |
G3 | Held by most enemies. |
M4A1 Grenadier | Starting weapon. |
LIGHT MACHINE GUNS |
RPD | Held by only a few enemies. |
SNIPER RIFLES |
Dragunov | Held by barely any enemies, only those in sniper positions. |
LAUNCHERS |
RPG-7 | Held by some enemies. |
EXPLOSIVES |
Grenade | Starting equipment. |
M203 Grenade Launcher | Starting equipment. Attached to the M4A1 Grenadier. |
Now that Al-Asad has finally been pinpointed, a massive set of Marines have been sent in to the capital to take care of him. You'll start out in a chopper manning a rather heavy weapon, the Mark 19 grenade launcher; fire at the enemy below to make the ground assault go by more smoothly, and make sure you watch the meter on the right side of your screen to prevent overheating. Keep an eye out for tanks as well as heavy fortifications among the rooftops. On Veteran, you'll notice that this section is very trial-and-error, and you'll only know what you're missing when you die. Once you land, you may have killed 20 or more enemies, granting you this next achievement. If not, you can always come back to this level on Recruit later.
The target is a group of allies located at some green smoke. Fight your way over to them from where you landed and head up to them on the second floor, where you'll coincidentally find an (1/2) Intel pickup in the corner. When you're ready to fight new enemies, make sure you drop ONLY to the metal container just below; soldiers spawn when you make it just that far, and from the container you can return to the second floor to have a much better vantage point. Take note of the building to your right. Once fire has ceased, drop down to the ground so a few more enemies spawn in the back. Once everything's been silenced again, go up the stairs of the building on your right and shoot out a few more guys on the second floor so you can get the other (2/2) Intel laptop in the closet.
With this place cleared out, Jackson will be ordered to return to the Mark 19 on the helicopter as the Marines are sent to investigate Al-Asad's potential nuclear device. Shortly after, however, your fellow chopper will be shot down, and your crew will be given permission to rescue the pilot of said chopper. As soon as you land, you'll have 90 seconds (regardless of difficulty) to reach the pilot. Just make a mad dash for her and only stop to shoot people directly in front of you. She proves to be a great bullet vest once she's on your back, so you shouldn't have too much trouble returning to the chopper with her. The choppers will take off once she's aboard.
Aftermath
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