6. Broken Age Story walkthrough - Act 2: Vella

Click anywhere around Vella to wake her up and watch as the Knife narrowly misses her. Talk to the Knife again and exhaust all conversation options. After this, the Knife will be added to Vella's inventory. Move over to the right.

Grab the Helmet from the fissure in the wall. Use the Knife on the pipe that is dangling from the top doorway to get a short piece of Hose.

Hide ads

Vella Act 2

Use the Hose to connect two of the steaming pipes so that the middle hexagonal section of the wall is extended (see screenshot below). The two pipes that need to be connected are always randomised, so you'll need to use trial and error until you get the correct solution.

Vella Act 2

Climb up the dangling pipe. Use the Knife at the top of the pipe. Vella will fall but the extended section of wall will break her fall and she will now be left with a longer section of Hose. Use this new section of Hose to connect one of the pipes on the left to one of the pipes on the right. Again, the two pipes that need to be connected are always randomised, so you'll need to use trial and error until you get the correct solution. You will know that you have the correct solution when you get cutscene that results in Vella floating away from the area.

Use the Helmet to lure the Grabbing Hand towards Vella. The timing must be exact so that Vella holds out the Helmet when she is facing the Hand and the Hand is pointing towards Vella. Use the Grabbing Hand to grab the Boot that is floating to Vella's right. Use the Hand + Boot to attract Vella towards the robotic hand. Once she is attached to the hand, push off towards the open airlock.

Escape Corridor

Once Vella has landed inside the ship, walk left through the Escape Corridor, through the Hallway and through the Right Corridor until you reach an obstacle. Move the obstacle out of the way. Continue along the corridor into the Fake Control Room. Walk around the fake controls and into the Left Corridor.

Left Corridor

Walk past the Kitchen and you will see a door with a flashing window. Click on the door to talk to Shay's Mom.

Vella Act 2

Follow the conversation options in the exact order below or you will skip some options that are needed for an achievement.

  • "My name is Vella Tartine, and I'm here to take you down."
  • "Engineering department. Just a routine maintenance visit."
  • "The ship's on fire! You have to get out of there!"
  • "All clear. It's safe to come out now."
  • "Is this Mog Chothra's brain?"
  • "Can you open this door?"
  • "It's me. Shay."
  • "I was... injured. It's affecting my voice."
  • "It's me! Don't you recognize me?"
  • "Okay, I'm not really Shay."

You need to convince Shay's Mom to open the door. We need to make Vella look like Shay. Enter Shay's Room and go through the Vent.

Marek's Hub

Choose these options during the conversation with Marek:

  • "Can we stop this ship?"
  • "Can you open any of the locked doors on the ship?"

Back out of the conversation. Head left through the door that Marek has just unlocked. Walk through Marek's Hideout and through the vent into the Trophy Room. Enter the Teleporter on the left and travel to the Teleporter Room. This makes Vella's head bigger, but it isn't quite big enough to pass for Shay yet.

Head left out of the Teleporter Room into the Fake Control Room. Return to the Hallway and take the blue teleporter back to the Teleporter Room. Now that Vella's head is large enough, we need to head back to Shay's Mom but you can't go back through any of the teleporters. Instead, head left to enter the Fake Control Room and make your way back to the Left Corridor.

Left Corridor

Talk to Shay's Mom again. Choose "It's me. Shay." Now you need to answer a few easy questions. The answer to the first question is the name that Shay gives to the snake when it is squeezing him in Act 1. The second is the response that Shay gives to his Mom every time that she gives him a cutesy nickname. The third answer can be deduced from clues in the Trophy Room. However, you need to get this right on your first attempt, so the answers are:

  1. Mister Huggy.
  2. Please, can we not do this?
  3. Purple. Size 4... Polka-dot.

Giving the correct answers on your first attempt will give you this:

During the following cutscene, Vella will gain access to the Real Control Room:

Real Control Room

You will now have another conversation with Shay's Mom, only this time you will be face to face.

  • "Who are YOU and why have you been kidnapping girls with this ship?"
  • "Where is the big "Mom" computer that controls this ship?"
  • "My name is Vella Tartine. I shot down your ship."
  • "The wolf told me about you!"
  • "I want some answers!"
  • "You are NOT in space. Look at that window!"

After another cutscene, you will be left to your own devices in the room. Select the video screen to have a conversation with Marek. Exhaust all of the conversation options:

We have one more thing to do before we try to escape from the room. Talk to Shay's Mom again. Exhaust all of the new conversation options. Now we need to escape from the room. Pick up the Fork from the salad. Now make a MANUAL SAVE and then use the Central Control Sphere.

Vella Act 2

This is another puzzle that you need to complete without error on your first attempt. First, we'll make sure that everything is in the right place. As soon as Vella's face appears in the door to the Real Control Room, press the left arrow to be taken into Shay's Room. Here, click on the arm to remove the debris from the bed and move inflatable Shay into the Kitchen. Then click on the sad face as you need to remove all 8 sad faces from the Bassinostra. Once this is done, click the right arrow to be taken back into the Left Corridor.

Vella Act 2

Unlock the Kitchen door. Press the arrow to be taken into the Kitchen.

Vella Act 2

Click on the sad face to turn it into a happy face. Exit the Kitchen back into the Left Corridor. Click the right arrow to head into the fake Control Room.

Vella Act 2

Unlock the door to the Space Weaver's Room, then click the right arrow to head into the Right Corridor.

Vella Act 2

Click on the five sad faces to turn them into happy faces. Unlock the two doors into the Avalanche Mission Room and the Friendship Circle Mission Room. Click on the right arrow to be taken into the Hallway.

Vella Act 2

Click on the final sad face:

Unlock the door to the Runaway Train Mission Room.

Vella Act 2

On the right side of the room is a Hexigal. This Hexigal can fix the controls on the outside of the Real Control Room, but you need to lure her there first. You do this by overloading the circuits, but you also need to turn off the lights because the Hexigal will only fix circuits that are in darkness. If there is too much light, she assumes that there isn't a problem. Follow the video below to see how it is done.

If you got this far but the Hexigal turned back on itself at least once, reload your save and try again. If you got the Hexigal to the Left Corridor in one smooth transition, head into the Kitchen. Here we'll see the unfortunate Hexigal clinging on to the edge of the hole in the Kitchen. Click on the happy face until the display reads Taco Pill Tuesday. Click on the arm icon to pluck the Hexigal back into the Kitchen. Then, click on the lightning symbol by Vella's face to lure the Hexigal back into the Left Corridor.

Once you have done this, we'll save a bit of time for later and click on the display until it reads Good Morning! Use the arm icon to lower the arm. You'll see a scene play out with the ship's trash collector. Click on the arm to lower it again. When it reaches its lowest point, pause it.

Vella Act 2

Select the lightning icon in the Left Corridor and the Hexigal will eventually make its way over to the door:

Before we go anywhere, talk to Shay's Mom again. Choose all of the conversation options. You will finally have talked to Shay's Mom enough to get to know her:

Leave the control room and enter the door to the Kitchen.

Kitchen

Pick up Inflatable Shay. Leave the Kitchen and make your way to the Right Corridor. Enter the first double door.

Avalanche Mission Room

Use the whipped cream gun on the right to inflate the Inflatable Shay. Put the Cloud Shoes on Vella. Climb up the mountain to the pickup truck and use the Helmet on the pickup truck to get a Bowl of Icecream. Leave the room.

Vella Act 2

Right Corridor

Head further along the right corridor. As you pass the obstacle, move it back across the floor so that it is causing an obstruction again. Then exit the corridor into the Hallway. Enter the mission room here.

Runaway Train Mission Room

Give Inflatable Shay to the conductor. Vella will then take the Runaway Train mission. When asked about the Wave, reply with "Yeah, let's do the WAVE!" Vella will be left with a pile of Yarn. Once she has been kicked out of the room, take the Teleporter to the Teleporter Hub. Wake up the central Teleporter -- we need to use that one now.

Orb Room

Go through the door to the left and watch as Vella is nearly killed by falling debris. Walk towards the front of the room to find the Fusion Orb. Use the Bowl of Icecream on the Fusion Orb to create your Bomb. Leave the Orb Room and return to the Kitchen.

Kitchen

Click on the Cereal Box. Some cereal will fall onto the floor and the Trash Collector will come rushing through the room to tidy up the mess. You need to follow it. Leave the room and follow it as far as the Fake Control Room. Instead of following the trash collector into the Right Corridor, enter the Teleporter Hub. Take the right Teleporter.

Hallway

As soon as you enter the room, quickly click on the trash chute. You will stop the trash collector from closing the trash chute, but she will also throw some Cereal at you. Place the Bomb into the trash chute:

Vella Act 2

Take the Teleporter back to the Teleporter Hub and take the left Teleporter to the Trophy Room. Crawl through the vent on the other side of the room.

Marek's Hideout

Click on the panel to the right of the flashing door.

Vella Act 2

The panel will clear and you will be able to chat with the maidens that were captured by Mog Chothra.

  • "Mog Chothra, the Maidens Feast--it was all a big scam!"
  • "Hey, I've got some cereal here. Do you want some?"

Give some of the Cereal to the maidens. As they are trying to hook the cereal under the door, grab the Hook from them. Click on the panel at the side of the door again to set off an alarm. Marek will come to investigate the disturbance as Vella makes a quick exit back to the Trophy Room. Take the Teleporter back to the Teleporter Hub and make your way to Shay's Room. Climb through the vent.

Marek's Hub

Make your way across the room and use the Computer. This will lock the door so that Marek can't leave his Hideout. Pick up the Star Chart from the side of the computer.

Vella Act 2

Marek will manage to force his way through the door so Vella needs to make another quick exit. Take the vent back to Shay's Room and make your way to the Fake Control Room. Go through the red door.

Star Weaver's Room

Open your inventory and combine the Fork with the Yarn. Stick the Fork in the Star Weaver to wake it back up. Finally, we need to plot a course away from Loruna. The problem is that the destination on the Star Chart is the same as the current location, so we need to alter it. For this, we need a pattern that is gained during Shay's part of Act 2 when Alex plays the Flute. The tune that he plays is "middle note, middle note, high note, low note, middle note". If you were to plot that on a Star Chart, it would look like this:

Vella Act 2


This is the pattern that we need to create. Give the Star Chart to the Star Weaver. As the Star Weaver prepares to transport the Ship, climb down the ladder so that you can see the tapestry. Use the Hook to alter the tapestry so that it shows the pattern in the above screenshot.



Unfortunately, Shay's Mom has prevented the ship from transporting anywhere, so we need to talk to her back in the Real Control Room. As soon as you enter this room, you'll set off a cutscene that signals the end of Act 2:

  • Dammed

    Complete Act 2 of Broken Age

    Dammed
    Offline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game mode.


It's time to begin the final part of the game...

Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread.
This walkthrough is the property of TrueSteamAchievements.com. This walkthrough and any content included may not be reproduced without written permission. TrueSteamAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.