Categorically no.Just to address the main points that were brought up:
I've heard of players completing over 100 towns in an hour
This is not possible without several hours - usually tens of hours - of prep in the form of upgrading all of a modules industries to level 3. I completed 100 towns in the Switzerland module in 28 minutes, but I had 44 hours in the module before I was able to do that.
But why should the Zup! series be considered spam and Logistical not?
Zup! awards multiple achievements for the exact same action (completing one level), Logistical does not. If the Zup! series gave one achievement per level I doubt it would be considered spam - there's hundreds of puzzle games that fit this bill, but they never get included in spam lists. How many people here have even
heard of Dexodonex?
what about the fact that the Logistical standalone releases were able to circumvent the Steam achievement cap?
"were able to" is interesting wording here, considering it's still possible. I really don't understand why this actually matters. Perhaps if PPU or Zacc ever hit the 5k mark and the developers didn't wish to create new appids (and couldn't get the DLC solution to work) then it would be a discussion worth having, but until then it's not like this is unfair on anyone: Logistical isn't getting special treatment in that regard.
IF anything is to be done about Logistical at all as far as a cap is concerned, it should be treated in an individual, special way in this case.
I disagree heavily. No game should be singled out and have the rules change for it specifically, this goes completely counter to the concept of a points system. This is just begging for people to campaign for games they dislike/don't own/whatever to have their values changed on a case-by-case basis. If a game is genuinely overvalued, that can be fixed algorithmically, and then applied consistently to
all games. Anything else opens up a Pandora's Box of opinions on what games should be worth and shit-flinging between anyone who disagrees. For example, if we're going to start treating games individually,
when does Devil Daggers get a 20x points multiplier? It's just an unsustainable discussion.