Kinderfest

Kinderfest

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19 May 15
20 Sep 17
266h 48m
100%
Kinderfest
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Hearts of Stone

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4.81
11,030
3,073 (28%)
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Hearts of Stone

Killed It achievement in The Witcher 3: Wild Hunt

Killed It

Win a round of gwent with a total strength of at least 187.

Killed It0
05 July 2017 - 1 guideOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.
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How to unlock the Killed It achievement

  • alyxbutalyxbut17,993
    15 Sep 2023 15 Sep 2023 15 Sep 2023
    0 0 0
    The biggest challenge for completing Killed It is building up a deck that's consistent enough that you don't tear your eyes out while waiting for the perfect hand.

    I took the core ideas of my build from this blog then adjusted it a little for better consistency.

    The deck is a Northern Realms deck, focused on buffing strong siege units with Foltest, the Siegemaster and stacking buffs on the ranged units, specifically Crinfrid Reavers Dragon Hunter.

    While you don't need every card, you'll want many that aren't included in the starter deck, so at least getting started on the Card Collector achievement isn't a bad idea.
    The Witcher 3: Wild HuntCard CollectorThe Card Collector achievement in The Witcher 3: Wild Hunt worth 21 pointsAcquire all gwent cards available in the base version of the game.

    On top of the core ideas above, my deck focused on consistency with heavy spy usage, and added the neutral DLC cards Gaunter O'Dimm and Gaunter O'Dimm: Darkness for an easy way bonus 24-28 strength.

    The deck I used was:
    Faction: Northern Realms
    Leader: Foltest, The Seigemaster

    Close Combat:
    1x Prince Stennis
    1x Sigismund Dijkstra

    Ranged:
    3x Gaunter O'Dimm: Darkness
    1x Dethmold
    3x Crinfrid Reavers Dragon Hunter

    Siege:
    1x Gaunter O'Dimm
    2x Catapult
    2x Trebuchet
    2x Ballista
    1x Siege Tower
    1x Dun Banner Medic
    1x Thaler

    Hero:
    1x Geralt of Rivia
    1x Cirilla Fiona Elen Riannon
    1x Mysterious Elf
    1x Vernon Roche

    Weather:
    2x Clear Weather

    Special:
    1x Decoy
    2x Commander's Horn
    Hero cards don't really matter much to this deck. Mysterious Elf is very strongly recommended, because spies are essential to consistency here; everything else is just padding the deck to hit the required Unit Card minimum — that said, Geralt and Ciri are very helpful; +15 with weather immunity means after round 1 spy setup is done, you can still possibly win the round with a single card for the NR faction card draw bonus.

    Besides Spies and Heroes, avoid regular Close Combat units. For the winning round, you're going to have both the Ranged and Siege rows buffed, so even a 4-strength Ranged/Siege unit is better than any Close Combat unit available for NR decks. Additionally, since you're not trying to win the match, cards like Villentretenmerth are pointless.

    The ideal opponent is another Northern Realms player. Especially the early game players, they normally rarely use weather cards (or only have one in their hand, so you can cancel with Clear Weather) and don't use Scorch. NR players also generally use quite a few spies themselves, so you can use Decoy to turn their spy into yours.

    Remember: You don't need to win the game for this achievement, just the round so your goal is to amass as many cards as possible and spam them out in one round.
    Ideally, your hand for the winning round contains at least:
    1x Gaunter O'Dimm (or 1x Gaunter O'Dimm: Darkness)
    3x Crinfrid Reavers Dragon Hunter
    1x Commander's Horn
    6x any 6+ base strength Siege cards
    1+ any other (non-spy) unit cards.
    Exact counts can vary a little based on what Siege cards you have — the 3x GOD:D + 3x CRDH Ranged row provides 114 strength after Commander's Horn procs, so you have wiggle room to fill in the last 73 strength you need. For example, 2x Catapult gives you +64 strength by themselves (after using Foltest's ability), so in that case, you'd only need 2 Catapults and either 1 more (5+ strength) Siege unit or a (10+ strength) Hero. For consistency's sake though, it's generally easier to just stack your hand with a bunch of Siege units than it is to try and get both Catapults into your hand.
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