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Australia Civilization & Scenario Pack

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Australia Civilization & Scenario Pack

Meanwhile, in Australia achievement in Sid Meier’s Civilization VI

Meanwhile, in Australia

Win Outback Tycoon at Deity difficulty

Meanwhile, in Australia0
2 guidesOffline Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.
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How to unlock the Meanwhile, in Australia achievement

  • OpieoOpieo297,046
    07 Aug 2023 08 Aug 2023 02 Nov 2023
    0 0 0
    Slightly cheesier than other methods.

    1. Start a multiplayer (you can set network to local area) match of this Outback Tycoon scenario.
    2. Set your difficulty to Deity, and the 3 AI's to Settler.
    3. Play like normal. You only have to top about 100 GPT (gold per turn) by game's end to win. Top 150 and you're guaranteed.

    This method will get you the win on Deity, and also the complete a multiplayer match. And the win with whichever leader for this scenario. Also makes it easy to focus on the build Oil well on last turn since you're done having to care far ahead of time.
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  • thirtysmooththirtysmooth360,621
    09 Jan 2018 10 Jan 2018
    0 0 0
    When choosing a Civilization, take note of the leaders abilities as some are marginally better than others. Queensland's 'Sunshine State' adds +1 appeal to all tiles, South Australia starts the game with a Grazier and Victoria(starts the game with a prospector. I'd recommend using Western Australia as they utilize the 'Golden Outback' ability which adds additional tiles when settling a city which is great for growing your cities quickly.

    In this 60-turn scenario, your aim on Deity difficulty is to achieve at least 900 GPT (gold per turn) by turn 61. There is no combat, and faith and culture don't really play a part at all, so concentrate on trying to earn as much gold as possible.

    You'll start with an Explorer unit and you'll have 5 turns to try and find the best place on the map to start your empire. Look for a place with, preferably, a river, abundant resources, next to the ocean (for the +3 housing bonus), or most importantly, a lot of wood. If you can found your first city in a location that is surrounded with wood, then you'll be off to a good start. Wood plays a vital role in this scenarios, especially towards the later part of the game.

    Once you've founded your first city, concentrate on Exploration as you'll receive tech and civic boosts for revealing resources (such as Sheep and Gold) and Natural Wonders (such as the Kakadu and the Pinnacles) which can aid you in researching technology and civics quicker. In the meantime, if you're next to/near the ocean, build a Harbor for the gold bonuses (adjacency and resources) to kick off your GPT. You can also produce Farmers to build Farms for the extra food to help build up your city growth. It may also help to focus your cities on both Food and Production for now.

    Make use of all available trade routes. In the early game, use them for domestic trade as they boost your food and production. During the later game, switch them to international routes for extra gold.

    As you progress, produce Graziers so they can build Pastures and, more importantly, Outback Stations for extra gold income. You can also produce Prospectors so that they can build mines on resources, such as Diamond and Gold which can add a large amount to your GPT. Once you've researched the Currency tech, begin building Commercial districts, along with Markets and Banks for that extra gold production.

    Don't forget to advance your Governments every time you research a new one as each one adds an extra policy card; up to three when you select the State Government. These policy cards are useful as they add extra production or gold to your civilization.

    Once you reach turn 45, you'll receive The Great War civic. You'll then be able to start producing AIF Training in your cities. Every time you complete these, you'll gain +10 to your GPT, which means that completing these are imperative to winning this scenario, so have your cities change their production as soon as these are available. Don't worry if your GPT looks a little low at this point (mine was around 150) as the real work is yet to be done.

    Any gold you have, spend on buying Graziers, Farmers or Prospectors, and use these to chop down forests as this will add production to your cities, meaning that you can complete AIF Training a lot quicker. Make sure you add the Gallipolli policy card at this point as it adds +50% production to AIF Training.

    When you reach turn 53, you'll receive a boost toward the World War II civic which effectively doubles your AIF Training gold output to +20. Adding the Invasion Threat policy card will also double your production percentage of AIF Training to 100%. You can also add the Flying Doctors policy (earned from researching the Aerial Services civic) for a small gold increase as this adds +1 to any Pastures or Outback Stations you may have.

    Keep spamming the AIF Training and chopping wood with your workers until you hit the last turn (turn 60). Before ending the game, make sure to set all of your cities to focus on producing gold as this will help boost your GPT.

    Hopefully, all of the above will bring you above the required 900 GPT.
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