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We Better Use the Hyperbolic Time Chamber... achievement in DRAGON BALL XENOVERSE 2

We Better Use the Hyperbolic Time Chamber...

Complete all Challenge Quests.

We Better Use the Hyperbolic Time Chamber...0
25 September 2017 - 1 guideOnline/Offline - These achievements can be obtained in either an online or offline game mode.Single Player - These achievements can be obtained by a single player.
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How to unlock the We Better Use the Hyperbolic Time Chamber... achievement

  • Jarie SuisenJarie Suisen30,195
    08 Jul 2022 09 Jul 2022 09 Jul 2022
    0 0 0
    Technically, this is an easy achievement. Also, this achievement can have stupid-hard technique.
    (Also, I'm assuming you use an X-box One controller)

    In short, you just need to complete the Challenge Quests offered by Elder Kai at the Orange School. Your current Mentor (or Krillin, if you haven't set anyone) will be your teacher/sparring partner for the lessons.

    Each lesson consists of your Mentor giving you a set of inputs to do, demonstrating the result for doing them correctly, then allowing you to do so yourself. For the most part, you just copycat them, easy.

    However, there are a few select quests that are notoriously difficult for many people to clear due to a couple of details (which are both not immediately apparent to casuals, such as myself, and never explained in-game).
    So, here are those details that will make you HATE these missions (until you get them down and then you will clear them decently fast and then promptly forget them and likely never ever need that knowledge again. Unless you are really into PvP, I guess? (I love these games, but don't care for PvP generally. I genuinely play for the story and fun experience. And to be an adorable custom-style Majin girl!)

    Trick #1: Homing Dashes
    While the basic Homing Dash is easy to do (just do [Y]+[B] then follow with [A/Jump]) the variant that has you dash even faster to get behind where they are launched to do many of the follow-up attacks can feel very luck-based. While it is not actually luck-based... it still can be hard enough to predict that it can feel like it is.
    In actuality, the way it works is you must hit [A/Jump]+[D-stick] in the correct direction based on the direction they are facing and being launched. (Why they thought this should be such a frustrating input, I don't know, it is quite stupid and should just trigger for any held direction).
    It's one of those things that gets even harder because the game is played in three dimensions, not just two, so being just slightly off orientation will mean you mess up. So just keep trying to set up the same positions (I suggest being on the right side of the screen from them with them facing you) and with some trial and error you should get it down sooner or later.

    Trick #2: Input speed/timing
    This is the hardest part, by far. The combos you have to input must be done within a very few frames of a given action on-screen, but unless you practice those combos to the point that you have memorized the timings, you are more likely to be like me and button-mashing and relying on buffered inputs to pull this off.
    The thing is, there are numerous attacks that follow the Homing Dash Behind and they seem to require being input almost instantaneously after inputting the dash. Similarly, any combos that finish with a Super or Ultimate move must be input with absolutely no lag after doing the knockback attack. If you miss the timing, you have to do it again, but faster. Again, this is technically a practice-til-you-get-it thing, but it is really frustrating to be watching your mentor constantly dodging all your final moves (or worse, getting HIT but it not counting) because you were just a hair of a second too slow to input the move.

    Trick #3: Mentor
    Now, this one technically might not make any difference at all, but I'm gonna mention it for the mere possibility. As I said before, the default partner is Krillin, who is a little shortie that just wants to get to shopping and home to #18 (he will remind you of this a LOT). So, there is a belief that selecting a Mentor who is much taller (say, Piccolo) then they might be slightly easier to hit.
    That said, I don't really believe it makes any difference at all (they made this game to have all fights work regardless of who is doing what), but if it makes you feel like it is more effective then I recommend taking your preferred Mentor that you have access to.

    And here are the challenge quests that are notorious for their frustration level:
    04) Knock 'Em Down - Advanced
    12) Combo Attack Time! - Intermediate
    13) Combo Attack Time! - Advanced

    On the bright side, I was able to pull it off (after about two hours or more, a fair bit of screaming at Krillin, and some frustrated online researching) which means that any other dedicated player can do so as well. And, hopefully, my little bit of advice here will aid you in doing so.

    Another bright side, completing the Challenge Quests does provide a decent amount of XP for a new character, so it can be a benefit for the early fights in the story/PQs. And you might even get some useful strategy/combos out of it! (I know I've started using the Knockback attack a bit, and it's pretty handy.)
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