RGB Rush Reviews

  • missiloonmissiloon399,350
    22 Apr 2022
    0 0 0
    Approximate amount of time to 100%: 0,5h
    Estimated achievement difficulty: 2/10
    Minimum number of playthroughs needed: This game doesn't really have playthroughs
    Is there a good guide available: Yes, you can find one here
    Multiplayer achievements: No
    Missable achievements: No
    Grinding Achievements: Play 100 games is a little bit grindy, but how grindy are they if you can unlock all the achievements in 0,5h
    DLC-Only achievements: No
    Speedrun achievements: No
    Time-gated achievements: No
    RNG-achievements: No
    Does difficulty affect achievements: No difficulty option
    Unobtainable/glitched achievements: No

    RGB Rush is a nice educative game to learn to understand the different ways we work with colors in our digital world. Because the colors on your screen are made with Red. Blue and Green, (RGB) but we print colors with cyan, magenta, yellow and key (CMYK). In this game you have the choice between different modes, including a blind mode, or a timed mode (you can also combine those two) to match the color that is given to you.

    As a game itself, it might not be that interesting, but if you have to learn more about how to make colors, or understand the principles behind them, this is so useful. It is also a nice short game for achievement hunters as it can be completed in 30 minutes. Most of the achievements can be unlocked within 5 minutes, the longest one is to complete 100 games. You can do this by going in the mode you prefer, giving one correct answer (so you get one point), and then quitting the game to the main menu to start a new game. For the game to count you have to score at least one point, more points don't help toward this achievement.

    I did enjoy this short little game, but the first game from this developer "Out of Order" was more up my alley. I also want to highlight that the developer is very friendly and quick with bug fixing. I found a bug and within minutes the developer found the problem and fixed it.
    4.0
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